refac: GameInfo, gameEvent.scss 분리

This commit is contained in:
2023-03-09 02:20:22 +09:00
parent f056ef9da3
commit 247ad103db
3 changed files with 217 additions and 175 deletions
+28
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@@ -0,0 +1,28 @@
.ev_warning {
color: orangered;
}
.ev_notice {
color: orangered;
}
.ev_succes {
color: lightgreen;
}
.ev_sell {
color: orange;
}
.ev_failed {
color: orangered;
}
.ev_highlight {
color: orangered;
}
.hidden_but_copyable {
color: rgba(0, 0, 0, 0);
font-size: 0;
}
+34 -175
View File
@@ -23,81 +23,13 @@
variant="sammo-base2"
/>
</div>
<h3 class="scenarioName center">
{{ gameConstStore?.gameConst.title }} {{ serverName }}{{ frontInfo?.global.serverCnt }}
<span class="avoid-wrap" style="color: cyan">{{ frontInfo?.global.scenarioText }}</span>
</h3>
<div v-if="frontInfo" class="gameInfo row gx-0">
<div class="s-border-t col py-2 col-8 col-md-4 subScenarioName" style="color: cyan">
{{ globalInfo.scenarioText }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subNPCType" style="color: cyan">
NPC , 상성:
{{ globalInfo.extendedGeneral ? "확장" : "표준" }}
{{ globalInfo.isFiction ? "가상" : "사실" }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subNPCMode" style="color: cyan">
NPC선택: {{ ["불가능", "가능", "선택 생성"][globalInfo.npcMode] }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subTournamentMode" style="color: cyan">
토너먼트: 경기당 {{ calcTournamentTerm(globalInfo.turnterm) }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subOtherSetting" style="color: cyan">
기타 설정:
<AutorunInfo :autorunMode="globalInfo.autorunUser" />
</div>
<div class="s-border-t col py-2 col-8 col-md-4 subYearMonth">
현재: {{ globalInfo.year }} {{ globalInfo.month }} ({{ globalInfo.turnterm }} 서버)
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subOnlineUserCnt">
전체 접속자 : {{ globalInfo.onlineUserCnt.toLocaleString() }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subAPILimit">
턴당 갱신횟수: {{ globalInfo.apiLimit.toLocaleString() }}
</div>
<div class="s-border-t col py-2 col-8 col-md-4 subGeneralCnt">
등록 장수: 유저
{{ createdUserCnt.toLocaleString() }} / {{ globalInfo.generalCntLimit.toLocaleString() }} +
<span style="color: cyan">NPC {{ createdNPCCnt.toLocaleString() }} </span>
</div>
<div class="s-border-t py-2 col col-6 col-md-4 subTournamentState">
<span v-if="frontInfo.global.tournamentType">
<a v-if="tournamentStep.availableJoin" href="b_tournament.php" target="_blank">
<span style="color: cyan"
>{{ formatTournamentType(frontInfo.global.tournamentType) }}
<span style="color: orange">{{ tournamentStep.state }}</span> {{ tournamentStep.nextText }}
{{ formatTime(tournamentTime).substring(11, 16) }}</span
>
</a>
<span v-else>
<span style="color: cyan"
>{{ formatTournamentType(frontInfo.global.tournamentType) }}
<span style="color: magenta">{{ tournamentStep.state }}</span> {{ tournamentStep.nextText }}
{{ formatTime(tournamentTime).substring(11, 16) }}</span
>
</span>
</span>
<span v-else style="color: magenta"> 현재 토너먼트 경기 없음 </span>
</div>
<div
class="s-border-t py-2 col col-6 col-md-2 subLastExecuted"
:style="{ color: serverLocked ? 'magenta' : 'cyan' }"
>
동작 시각: {{ formatTime(lastExecuted).substring(5) }}
</div>
<div class="s-border-t py-2 col col-6 col-md-2 subAuctionState">
<a v-if="globalInfo.auctionCount" href="v_auction.php" target="_blank" style="color: cyan">
{{ globalInfo.auctionCount.toLocaleString() }} 거래 진행중
</a>
<span v-else style="color: magenta">진행중인 거래 없음</span>
</div>
<div class="s-border-t py-2 col col-6 col-md-4 subVoteState">
<a v-if="globalInfo.lastVote" href="v_vote.php" target="_blank">
<span style="color: cyan">설문 진행 : </span><span>{{ globalInfo.lastVote.title }}</span>
</a>
<span v-else style="color: magenta">진행중인 설문 없음</span>
</div>
</div>
<GameInfo
v-if="frontInfo"
:frontInfo="frontInfo"
:serverLocked="serverLocked"
:serverName="serverName"
:lastExecuted="lastExecuted"
/>
<div class="s-border-t px-2 py-2 onlineNations">접속중인 국가: {{ globalInfo.onlineNations }}</div>
<div class="s-border-t px-2 py-2 onlineUsers"> 접속자 {{ nationInfo?.onlineGen }}</div>
<div class="s-border-t py-2 nationNotice">
@@ -216,11 +148,11 @@
</div>
<MessagePanel
v-if="generalInfo"
ref="msgPanel"
:generalID="generalInfo.no"
:generalName="generalInfo.name"
:nationID="generalInfo.nation"
:permissionLevel="generalInfo.permission"
ref="msgPanel"
/>
<div class="commonToolbar">
<GlobalMenu
@@ -257,28 +189,24 @@ import { BContainer, BButton, useToast } from "bootstrap-vue-3";
import { isString } from "lodash";
import { computed, onMounted, provide, ref, watch } from "vue";
import { GameConstStore, getGameConstStore } from "./GameConstStore";
import { SammoAPI, type InvalidResponse } from "./SammoAPI";
import { SammoAPI } from "./SammoAPI";
import { parseTime } from "./util/parseTime";
import { unwrap } from "./util/unwrap";
import Denque from "denque";
import { formatLog } from "@/utilGame/formatLog";
import type { ExecuteResponse, GetFrontInfoResponse, GetMenuResponse } from "./defs/API/Global";
import type { GetFrontInfoResponse, GetMenuResponse } from "./defs/API/Global";
import { delay } from "./util/delay";
import CityBasicCard from "./components/CityBasicCard.vue";
import NationBasicCard from "./components/NationBasicCard.vue";
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
import MessagePanel from "./components/MessagePanel.vue";
import type { NationInfoFull } from "./defs/API/Nation";
import type { MapResult, NationStaticItem } from "./defs";
import { formatTime } from "./util/formatTime";
import { calcTournamentTerm } from "./utilGame";
import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "./components/MapViewer.vue";
import PartialReservedCommand from "./PartialReservedCommand.vue";
import AutorunInfo from "./components/AutorunInfo.vue";
import { scrollHardTo } from "./util/scrollHardTo";
import MainControlBar from "./components/MainControlBar.vue";
import GlobalMenu from "./components/GlobalMenu.vue";
import { formatTournamentStep, formatTournamentType, type TournamentStepType } from "./utilGame/formatTournament";
import GameInfo from "./components/GameInfo.vue";
const { serverName, serverNick, serverID } = staticValues;
@@ -394,63 +322,38 @@ watch(refreshCounter, async () => {
try {
recordLock = true;
const response = await SammoAPI.Global.GetRecentRecord({
lastGeneralRecordID: lastGeneralRecordID.value,
lastWorldHistoryID: lastWorldHistoryID.value,
});
recordLock = false;
if (response.flushGeneral) {
generalRecords.value = new Denque<[number, string]>();
}
if (response.flushGlobal) {
globalRecords.value = new Denque<[number, string]>();
}
if (response.flushHistory) {
worldHistory.value = new Denque<[number, string]>();
}
if (response.general.length) {
lastGeneralRecordID.value = Math.max(lastGeneralRecordID.value, response.general[0][0]);
}
if (response.global.length) {
lastGeneralRecordID.value = Math.max(lastGeneralRecordID.value, response.global[0][0]);
}
if (response.history.length) {
lastWorldHistoryID.value = Math.max(lastWorldHistoryID.value, response.history[0][0]);
}
const recordIter = [
['flushGeneral', generalRecords, 'general'],
['flushGlobal', globalRecords, 'global'],
['flushHistory', worldHistory, 'history'],
] as const;
while (response.general.length) {
const [id, record] = unwrap(response.general.pop());
if (!generalRecords.value.isEmpty() && id <= unwrap(generalRecords.value.get(0))[0]) {
continue;
for(const [flushKey, recordRef, recordKey] of recordIter) {
if (response[flushKey]) {
recordRef.value = new Denque<[number, string]>();
}
if (generalRecords.value.length >= 15) {
generalRecords.value.pop();
if (response[recordKey].length) {
lastGeneralRecordID.value = Math.max(lastGeneralRecordID.value, response[recordKey][0][0]);
}
generalRecords.value.unshift([id, record]);
}
while (response.global.length) {
const [id, record] = unwrap(response.global.pop());
if (!globalRecords.value.isEmpty() && id <= unwrap(globalRecords.value.get(0))[0]) {
continue;
const subRecord = response[recordKey];
while(subRecord.length){
const [id, record] = unwrap(subRecord.pop());
if(!recordRef.value.isEmpty() && id <= unwrap(recordRef.value.get(0))[0]){
continue;
}
if(recordRef.value.length >= 15){
recordRef.value.pop();
}
recordRef.value.unshift([id, formatLog(record)]);
}
if (globalRecords.value.length >= 15) {
globalRecords.value.pop();
}
globalRecords.value.unshift([id, record]);
}
while (response.history.length) {
const [id, record] = unwrap(response.history.pop());
if (!worldHistory.value.isEmpty() && id <= unwrap(worldHistory.value.get(0))[0]) {
continue;
}
if (worldHistory.value.length >= 15) {
worldHistory.value.pop();
}
worldHistory.value.unshift([id, record]);
}
} catch (e) {
recordLock = false;
@@ -483,16 +386,6 @@ const globalInfo = ref<GetFrontInfoResponse["global"]>({} as GetFrontInfoRespons
const generalInfo = ref<GetFrontInfoResponse["general"]>();
const nationStaticInfo = ref<NationStaticItem>();
const nationInfo = ref<GetFrontInfoResponse["nation"]>();
const generalCnt = ref(new Map<number, number>());
const createdUserCnt = ref(0);
const createdNPCCnt = ref(0);
const tournamentStep = ref<TournamentStepType>({
availableJoin: false,
state: "초기화 중",
nextText: "",
});
const tournamentTime = ref<Date>(new Date());
let generalInfoLock = false;
@@ -536,26 +429,6 @@ watch(refreshCounter, async () => {
}
});
watch(globalInfo, (global) => {
const value = new Map<number, number>();
let userCnt = 0;
let npcCnt = 0;
for (const [npcType, cnt] of global.genCount) {
value.set(npcType, cnt);
if (npcType < 2) {
userCnt += cnt;
} else {
npcCnt += cnt;
}
}
generalCnt.value = value;
createdUserCnt.value = userCnt;
createdNPCCnt.value = npcCnt;
tournamentStep.value = formatTournamentStep(global.tournamentState);
tournamentTime.value = parseTime(global.tournamentTime);
});
const map = ref<MapResult>();
const cityPosition = getCityPosition();
@@ -599,10 +472,8 @@ watch(refreshCounter, async () => {
</script>
<style lang="scss" scoped>
@import "@scss/common/break_500px.scss";
:deep(.hidden_but_copyable) {
color: rgba(0, 0, 0, 0);
font-size: 0;
:deep(){
@import "@scss/gameEvent.scss";
}
#mobileBottomBar {
@@ -615,10 +486,6 @@ watch(refreshCounter, async () => {
justify-content: space-between;
}
.gameInfo {
text-align: center;
}
.generalInfo {
width: 500px;
}
@@ -633,14 +500,6 @@ watch(refreshCounter, async () => {
}
}
.subVoteState,
.subAuctionState,
.subTournamentState {
a {
text-decoration: gray underline;
}
}
@include media-500px {
#outBlock {
position: absolute;
+155
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@@ -0,0 +1,155 @@
<template>
<h3 class="scenarioName center">
{{ gameConstStore?.gameConst.title }} {{ serverName }}{{ frontInfo?.global.serverCnt }}
<span class="avoid-wrap" style="color: cyan">{{ frontInfo?.global.scenarioText }}</span>
</h3>
<div v-if="frontInfo" class="gameInfo row gx-0">
<div class="s-border-t col py-2 col-8 col-md-4 subScenarioName" style="color: cyan">
{{ globalInfo.scenarioText }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subNPCType" style="color: cyan">
NPC , 상성:
{{ globalInfo.extendedGeneral ? "확장" : "표준" }}
{{ globalInfo.isFiction ? "가상" : "사실" }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subNPCMode" style="color: cyan">
NPC선택: {{ ["불가능", "가능", "선택 생성"][globalInfo.npcMode] }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subTournamentMode" style="color: cyan">
토너먼트: 경기당 {{ calcTournamentTerm(globalInfo.turnterm) }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subOtherSetting" style="color: cyan">
기타 설정:
<AutorunInfo :autorunMode="globalInfo.autorunUser" />
</div>
<div class="s-border-t col py-2 col-8 col-md-4 subYearMonth">
현재: {{ globalInfo.year }} {{ globalInfo.month }} ({{ globalInfo.turnterm }} 서버)
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subOnlineUserCnt">
전체 접속자 : {{ globalInfo.onlineUserCnt.toLocaleString() }}
</div>
<div class="s-border-t col py-2 col-4 col-md-2 subAPILimit">
턴당 갱신횟수: {{ globalInfo.apiLimit.toLocaleString() }}
</div>
<div class="s-border-t col py-2 col-8 col-md-4 subGeneralCnt">
등록 장수: 유저
{{ createdUserCnt.toLocaleString() }} / {{ globalInfo.generalCntLimit.toLocaleString() }} +
<span style="color: cyan">NPC {{ createdNPCCnt.toLocaleString() }} </span>
</div>
<div class="s-border-t py-2 col col-6 col-md-4 subTournamentState">
<span v-if="frontInfo.global.tournamentType">
<a v-if="tournamentStep.availableJoin" href="b_tournament.php" target="_blank">
<span style="color: cyan"
>{{ formatTournamentType(frontInfo.global.tournamentType) }}
<span style="color: orange">{{ tournamentStep.state }}</span> {{ tournamentStep.nextText }}
{{ formatTime(tournamentTime).substring(11, 16) }}</span
>
</a>
<span v-else>
<span style="color: cyan"
>{{ formatTournamentType(frontInfo.global.tournamentType) }}
<span style="color: magenta">{{ tournamentStep.state }}</span> {{ tournamentStep.nextText }}
{{ formatTime(tournamentTime).substring(11, 16) }}</span
>
</span>
</span>
<span v-else style="color: magenta"> 현재 토너먼트 경기 없음 </span>
</div>
<div
class="s-border-t py-2 col col-6 col-md-2 subLastExecuted"
:style="{ color: serverLocked ? 'magenta' : 'cyan' }"
>
동작 시각: {{ formatTime(lastExecuted).substring(5) }}
</div>
<div class="s-border-t py-2 col col-6 col-md-2 subAuctionState">
<a v-if="globalInfo.auctionCount" href="v_auction.php" target="_blank" style="color: cyan">
{{ globalInfo.auctionCount.toLocaleString() }} 거래 진행중
</a>
<span v-else style="color: magenta">진행중인 거래 없음</span>
</div>
<div class="s-border-t py-2 col col-6 col-md-4 subVoteState">
<a v-if="globalInfo.lastVote" href="v_vote.php" target="_blank">
<span style="color: cyan">설문 진행 : </span><span>{{ globalInfo.lastVote.title }}</span>
</a>
<span v-else style="color: magenta">진행중인 설문 없음</span>
</div>
</div>
</template>
<script setup lang="ts">
import type { GetFrontInfoResponse } from "@/defs/API/Global";
import type { GameConstStore } from "@/GameConstStore";
import { unwrap } from "@/util/unwrap";
import { inject, toRefs, ref, watch } from "vue";
import { formatTime } from "@/util/formatTime";
import { calcTournamentTerm } from "@/utilGame";
import { formatTournamentStep, type TournamentStepType, formatTournamentType } from "@/utilGame/formatTournament";
import { parseTime } from "@/util/parseTime";
import AutorunInfo from "./AutorunInfo.vue";
const props = defineProps<{
frontInfo: GetFrontInfoResponse;
serverName: string;
serverLocked: boolean;
lastExecuted: Date;
}>();
const { frontInfo, serverName, serverLocked, lastExecuted } = toRefs(props);
const globalInfo = ref(frontInfo.value.global);
const gameConstStore = unwrap(inject<GameConstStore>("gameConstStore"));
const generalCnt = ref(new Map<number, number>());
const createdUserCnt = ref(0);
const createdNPCCnt = ref(0);
const tournamentStep = ref<TournamentStepType>({
availableJoin: false,
state: "초기화 중",
nextText: "",
});
const tournamentTime = ref<Date>(new Date());
function updateFrontInfo(frontInfo: GetFrontInfoResponse){
const global = frontInfo.global;
globalInfo.value = global;
const value = new Map<number, number>();
let userCnt = 0;
let npcCnt = 0;
for (const [npcType, cnt] of global.genCount) {
value.set(npcType, cnt);
if (npcType < 2) {
userCnt += cnt;
} else {
npcCnt += cnt;
}
}
generalCnt.value = value;
createdUserCnt.value = userCnt;
createdNPCCnt.value = npcCnt;
tournamentStep.value = formatTournamentStep(global.tournamentState);
tournamentTime.value = parseTime(global.tournamentTime);
}
watch(frontInfo, updateFrontInfo, {immediate: true});
</script>
<style lang="scss" scoped>
@import "@scss/common/break_500px.scss";
.gameInfo {
text-align: center;
}
.subVoteState,
.subAuctionState,
.subTournamentState {
a {
text-decoration: gray underline;
}
}
</style>