fix: 성벽 선제가 호출조차 되지 않는 버그 수정
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+17
-10
@@ -51,7 +51,7 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
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$defenderList[] = $defenderCandidate;
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}
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if(count($defenderList) == 0 && extractBattleOrder($city, $attacker) > 0){
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if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
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$defenderList[] = $city;
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}
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@@ -424,21 +424,28 @@ function processWar_NG(
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$attacker->logBattleResult();
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$defender->logBattleResult();
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$attacker->addWin();
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$defender->addLose();
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if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
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$attacker->addWin();
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$defender->addLose();
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$attacker->tryWound();
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$defender->tryWound();
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$attacker->tryWound();
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$defender->tryWound();
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if ($defender === $city) {
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$attacker->addLevelExp(1000);
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$conquerCity = true;
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break;
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if ($defender === $city) {
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$attacker->addLevelExp(1000);
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$conquerCity = true;
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break;
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}
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}
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$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
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if ($noRice) {
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if ($defender instanceof WarUnitCity && !$defender->isSiege()){
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//실제 공성을 위해 다시 초기화
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$defender->setOppose(null);
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}
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else if ($noRice) {
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$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
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$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
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$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
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