의술의 도시 치료 커맨드 추가

This commit is contained in:
2018-10-01 03:35:07 +09:00
parent 5be39c04ef
commit 1132177e2d
9 changed files with 103 additions and 20 deletions
+7 -4
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@@ -1,6 +1,9 @@
<?php
namespace sammo\ActionSpecialWar;
use \sammo;
use sammo\BaseGeneralTrigger;
use sammo\SpecialityConst;
use sammo\GeneralTriggerCaller;
use sammo\GeneralTrigger;
class che_의술 implements iAction{
use \sammo\DefaultAction;
@@ -18,8 +21,8 @@ class che_의술 implements iAction{
];
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return null;
return new GeneralTriggerCaller([
new GeneralTrigger\che_도시치료($general)
]);
}
}
class che_전역치료 extends
+9
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@@ -0,0 +1,9 @@
<?php
namespace sammo;
abstract class BaseGeneralTrigger extends ObjectTrigger{
/** @var General $object */
public function __construct(General $general){
$this->object = $general;
}
}
+9
View File
@@ -0,0 +1,9 @@
<?php
namespace sammo;
abstract class BaseWarUnitTrigger extends ObjectTrigger{
/** @var WarUnit $object */
public function __construct(WarUnit $unit){
$this->object = $unit;
}
}
+3 -2
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@@ -52,12 +52,13 @@ class General implements iAction{
$specialDomesticClass = getGeneralSpecialDomesticClass($raw['special']);
$this->specialDomesticObj = new $specialDomesticClass;
$specialWarClass = getGeneralSpecialWarClass($raw['special']);
$specialWarClass = getGeneralSpecialWarClass($raw['special2']);
$this->specialWarObj = new $specialWarClass;
//TODO: $specialWarClass 설정
$personalityClass = getPersonalityClass($raw['personal']);
$this->personalityObj = new $personalityClass;
//TODO: $specialItemClass 설정
}
function clearActivatedSkill(){
-6
View File
@@ -1,6 +0,0 @@
<?php
namespace sammo;
abstract class GeneralTrigger extends ObjectTrigger{
abstract public function __construct(General $general);
}
@@ -0,0 +1,73 @@
<?php
namespace sammo\GeneralTrigger;
use sammo\BaseGeneralTrigger;
use sammo\General;
use sammo\ActionLogger;
use sammo\DB;
use sammo\Util;
use sammo\JosaUtil;
class che_도시치료 extends BaseGeneralTrigger{
static protected $priority = 50000;
public function action(?array $env=null, $arg=null):?array{
/** @var \sammo\General $general */
$general = $this->object;
$logger = $general->getLogger();
if($general->getVar('injury') > 0){
$general->updateVar('injury', 0);
$general->activateSkill('pre.부상경감', 'pre.치료');
$logger->pushGeneralActionLog('<C>의술</>을 펼쳐 스스로 치료합니다!', ActionLogger::PLAIN);
}
$db = DB::db();
$patients = $db->queryAllLists(
'SELECT no,name,nation FROM general WHERE city=%i AND injury > 10 AND no != %i',
$general->getVar('city'),
$general->getVar('no')
);
if(!$patients){
return $env;
}
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$cureList = [];
foreach($patients as [$patientID, $patientName, $patientNationID]){
if (!Util::randBool(0.5)) {
continue;
}
$cureList[] = $patientID;
$patientLogger = new ActionLogger($patientID, $patientNationID, $logger->getYear(), $logger->getMonth());
$patientLogger->pushGeneralActionLog("<Y>{$generalName}</>{$josaYi} <C>의술</>로써 치료해줍니다!", ActionLogger::PLAIN);
$patientLogger->flush();
}
if(!$cureList){
return $env;
}
if(count($cureList) == 1){
$josaUl = JosaUtil::pick($patientName, "");
$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수 <Y>{$patientName}</>{$josaUl} 치료합니다!", ActionLogger::PLAIN);
}
else{
$otherCount = count($cureList) - 1;
$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수들 <Y>{$patientName}</> 외 <C>{$otherCount}</>명을 치료합니다!", ActionLogger::PLAIN);
}
$db->update('general', [
'injury'=>0
], 'no IN %li', $cureList);
return $env;
}
}
+1 -1
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@@ -2,7 +2,7 @@
namespace sammo;
class GeneralTriggerCaller extends TriggerCaller{
function checkValidTrigger(ObjectTrigger $trigger):bool{
if($trigger instanceof GeneralTrigger){
if($trigger instanceof BaseGeneralTrigger){
return true;
}
return false;
-6
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@@ -1,6 +0,0 @@
<?php
namespace sammo;
abstract class WarUnitTrigger extends ObjectTrigger{
abstract public function __construct(WarUnit $unit);
}
+1 -1
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@@ -2,7 +2,7 @@
namespace sammo;
class WarUnitTriggerCaller extends TriggerCaller{
function checkValidTrigger(ObjectTrigger $trigger):bool{
if($trigger instanceof WarUnitTrigger){
if($trigger instanceof BaseWarUnitTrigger){
return true;
}
return false;