game: 궁병에 '선제 사격' 추가
- 공격 시, 상대의 공격력을 1/2로 약화 - 수비 시, '선제 공격' 수행 - 필살, 계략이 없는 일반 평타 공격 - 공격자의 총 페이즈는 유지
This commit is contained in:
@@ -114,8 +114,8 @@ class GameUnitConstBase{
|
||||
0, null, null, 0,
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
|
||||
null, null
|
||||
['표준적인 궁병입니다.','궁병은 선제사격을 하는 회피특화 병종입니다.'],
|
||||
null, ['che_궁병선제사격']
|
||||
],
|
||||
[
|
||||
1201, self::T_ARCHER, '궁기병',
|
||||
@@ -124,7 +124,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['말을 타고 잘 피합니다.'],
|
||||
null, null
|
||||
null, ['che_궁병선제사격']
|
||||
],
|
||||
[
|
||||
1202, self::T_ARCHER, '연노병',
|
||||
@@ -133,7 +133,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['화살을 연사합니다.'],
|
||||
null, null
|
||||
null, ['che_궁병선제사격']
|
||||
],
|
||||
[
|
||||
1203, self::T_ARCHER, '강궁병',
|
||||
@@ -142,7 +142,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강건한 궁병입니다.'],
|
||||
null, null
|
||||
null, ['che_궁병선제사격']
|
||||
],
|
||||
[
|
||||
1204, self::T_ARCHER, '석궁병',
|
||||
@@ -151,7 +151,7 @@ class GameUnitConstBase{
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강력한 화살을 쏩니다.'],
|
||||
null, null
|
||||
null, ['che_궁병선제사격']
|
||||
],
|
||||
|
||||
[
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\WarUnitTrigger;
|
||||
|
||||
use sammo\ActionLogger;
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\GameUnitConst;
|
||||
use sammo\WarUnitGeneral;
|
||||
use sammo\WarUnitCity;
|
||||
use sammo\WarUnit;
|
||||
use sammo\GameUnitDetail;
|
||||
use sammo\Util;
|
||||
use sammo\ObjectTrigger;
|
||||
|
||||
class che_궁병선제사격 extends BaseWarUnitTrigger
|
||||
{
|
||||
protected $priority = ObjectTrigger::PRIORITY_BEGIN;
|
||||
|
||||
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv): bool
|
||||
{
|
||||
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
|
||||
if ($self->getPhase() !== 0 && $oppose->getPhase() !== 0) {
|
||||
return true;
|
||||
}
|
||||
if ($self->hasActivatedSkill('선제')) {
|
||||
return true;
|
||||
}
|
||||
if ($self->hasActivatedSkillOnLog('선제')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
$self->activateSkill('특수', '선제');
|
||||
if (!$self->isAttacker()) {
|
||||
$self->addPhase(-1);
|
||||
$oppose->addPhase(-1);
|
||||
if ($oppose->getCrewType()->armType == GameUnitConst::T_ARCHER) {
|
||||
$oppose->multiplyWarPowerMultiply(0.5);
|
||||
} else {
|
||||
$oppose->multiplyWarPowerMultiply(0);
|
||||
$self->activateSkill('회피불가', '필살불가', '계략불가');
|
||||
$oppose->activateSkill('회피불가', '계략불가');
|
||||
}
|
||||
} else {
|
||||
$oppose->multiplyWarPowerMultiply(0.5);
|
||||
}
|
||||
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog('상대에게 <R>선제 사격</>을 받았다!</>', ActionLogger::PLAIN);
|
||||
$self->getLogger()->pushGeneralBattleDetailLog('상대에게 <C>선제 사격</>을 했다!</>', ActionLogger::PLAIN);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user