wip
This commit is contained in:
+112
-107
@@ -7,79 +7,79 @@ export type SetBlockWarResponse = ValidResponse & {
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};
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export type GeneralListItemP0 = {
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no: number,
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name: string,
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nation: number,
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npc: number,
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injury: number,
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leadership: number,
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strength: number,
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intel: number,
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explevel: number,
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dedlevel: number,
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gold: number,
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rice: number,
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killturn: number,
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picture: string,
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imgsvr: 0 | 1,
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age: number,
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specialDomestic: GameObjClassKey,
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specialWar: GameObjClassKey,
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personal: GameObjClassKey,
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belong: number,
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connect: number,
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no: number;
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name: string;
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nation: number;
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npc: number;
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injury: number;
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leadership: number;
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strength: number;
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intel: number;
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explevel: number;
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dedlevel: number;
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gold: number;
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rice: number;
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killturn: number;
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picture: string;
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imgsvr: 0 | 1;
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age: number;
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specialDomestic: GameObjClassKey;
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specialWar: GameObjClassKey;
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personal: GameObjClassKey;
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belong: number;
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connect: number;
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officerLevel: number, //권한에따라 태수,군사,시종 노출 여부가 다름
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officerLevelText: string,
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lbonus: number,
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ownerName: string | null, //NPC 출력용에 따라 결과가 다름
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honorText: string,
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dedLevelText: string,
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bill: number,
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reservedCommand: TurnObj[] | null,
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officerLevel: number; //권한에따라 태수,군사,시종 노출 여부가 다름
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officerLevelText: string;
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lbonus: number;
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ownerName: string | null; //NPC 출력용에 따라 결과가 다름
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honorText: string;
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dedLevelText: string;
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bill: number;
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reservedCommand: TurnObj[] | null;
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autorun_limit: number,
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autorun_limit: number;
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troop: number,
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}
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city: number;
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troop: number;
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};
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export type GeneralListItemP1 = {
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con: number,
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specage: number,
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specage2: number,
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leadership_exp: number,
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strength_exp: number,
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intel_exp: number,
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con: number;
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specage: number;
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specage2: number;
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leadership_exp: number;
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strength_exp: number;
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intel_exp: number;
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dex1: number,
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dex2: number,
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dex3: number,
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dex4: number,
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dex5: number,
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dex1: number;
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dex2: number;
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dex3: number;
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dex4: number;
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dex5: number;
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city: number,
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experience: number,
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dedication: number,
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officer_level: number,
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officer_city: number,
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defence_train: number,
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crewtype: GameObjClassKey,
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crew: number,
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train: number,
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atmos: number,
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turntime: string,
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recent_war: string,
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horse: GameObjClassKey,
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weapon: GameObjClassKey,
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book: GameObjClassKey,
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item: GameObjClassKey,
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experience: number;
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dedication: number;
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officer_level: number;
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officer_city: number;
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defence_train: number;
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crewtype: GameObjClassKey;
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crew: number;
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train: number;
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atmos: number;
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turntime: string;
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recent_war: string;
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horse: GameObjClassKey;
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weapon: GameObjClassKey;
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book: GameObjClassKey;
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item: GameObjClassKey;
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warnum: number,
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killnum: number,
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deathnum: number,
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killcrew: number,
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deathcrew: number,
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firenum: number,
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warnum: number;
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killnum: number;
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deathnum: number;
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killcrew: number;
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deathcrew: number;
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firenum: number;
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} & GeneralListItemP0;
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export type GeneralListItemP2 = GeneralListItemP1;
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@@ -87,45 +87,48 @@ export type GeneralListItemP2 = GeneralListItemP1;
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export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
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export type GeneralListItem =
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(GeneralListItemP0 & { st0: true, st1: false, st2: false, permission: 0 }) |
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(GeneralListItemP1 & { st0: true, st1: true, st2: false, permission: 1 }) |
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(GeneralListItemP2 & { st0: true, st1: true, st2: true, permission: 2 | 3 | 4 });
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| (GeneralListItemP0 & { st0: true; st1: false; st2: false; permission: 0 })
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| (GeneralListItemP1 & { st0: true; st1: true; st2: false; permission: 1 })
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| (GeneralListItemP2 & { st0: true; st1: true; st2: true; permission: 2 | 3 | 4 });
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type ResponseEnv = {
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year: number,
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month: number,
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turntime: string,
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turnterm: number,
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killturn: number,
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year: number;
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month: number;
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turntime: string;
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turnterm: number;
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killturn: number;
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autorun_user?: {
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limit_minutes: number,
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options: Record<string, number>,
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}
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}
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limit_minutes: number;
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options: Record<string, number>;
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};
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};
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export type RawGeneralListP0 = ValidResponse & {
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permission: 0,
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column: (keyof GeneralListItemP0)[],
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list: ValuesOf<GeneralListItemP0>[][],
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troops: {id: number, name: string, turntime: string, reservedCommand: string[]}[],
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env: ResponseEnv,
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}
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type RawGeneralCommon = {
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troops: { id: number; name: string; turntime: string; reservedCommand: string[] }[];
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env: ResponseEnv;
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myGeneralID: number;
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};
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export type RawGeneralListP1 = ValidResponse & {
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permission: 1,
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column: (keyof GeneralListItemP1)[],
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list: ValuesOf<GeneralListItemP1>[][],
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troops: {id: number, name: string, turntime: string, reservedCommand: string[]}[],
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env: ResponseEnv,
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}
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export type RawGeneralListP0 = ValidResponse &
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RawGeneralCommon & {
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permission: 0;
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column: (keyof GeneralListItemP0)[];
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list: ValuesOf<GeneralListItemP0>[][];
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};
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export type RawGeneralListP2 = ValidResponse & {
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permission: 2 | 3 | 4,
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column: (keyof GeneralListItemP2)[],
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list: ValuesOf<GeneralListItemP2>[][],
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troops: {id: number, name: string, turntime: string, reservedCommand: string[]}[],
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env: ResponseEnv,
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}
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export type RawGeneralListP1 = ValidResponse &
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RawGeneralCommon & {
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permission: 1;
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column: (keyof GeneralListItemP1)[];
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list: ValuesOf<GeneralListItemP1>[][];
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};
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export type RawGeneralListP2 = ValidResponse &
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RawGeneralCommon & {
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permission: 2 | 3 | 4;
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column: (keyof GeneralListItemP2)[];
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list: ValuesOf<GeneralListItemP2>[][];
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};
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export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;
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@@ -141,16 +144,18 @@ export type NationItem = NationStaticItem & {
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strategic_cmd_limit: number;
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surlimit: number;
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tech: number;
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}
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};
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export type LiteNationInfoResponse = ValidResponse & {
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nation: NationStaticItem;
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}
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};
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export type NationInfoResponse = (ValidResponse & {
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nation: NationStaticItem;
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}) | (ValidResponse &{
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nation: NationItem;
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impossibleStrategicCommandLists: [string, number][];
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troops: Record<number, string>;
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})
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export type NationInfoResponse =
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| (ValidResponse & {
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nation: NationStaticItem;
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})
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| (ValidResponse & {
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nation: NationItem;
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impossibleStrategicCommandLists: [string, number][];
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troops: Record<number, string>;
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});
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