This commit is contained in:
2022-07-27 15:15:42 +09:00
parent 6a5cb950da
commit 00a440a107
5 changed files with 611 additions and 155 deletions
+4 -3
View File
@@ -46,10 +46,11 @@ class GeneralList extends \sammo\BaseAPI
'connect' => 0,
'troop' => 0,
'city' => 0,
'con' => 1,
'specage' => 1,
'specage2' => 1,
'specage' => 0,
'specage2' => 0,
'leadership_exp' => 1,
'strength_exp' => 1,
'intel_exp' => 1,
@@ -59,7 +60,6 @@ class GeneralList extends \sammo\BaseAPI
'dex4' => 1,
'dex5' => 1,
'city' => 1,
'experience' => 1,
'dedication' => 1,
@@ -315,6 +315,7 @@ class GeneralList extends \sammo\BaseAPI
'list' => $generalList,
'troops' => array_values($troops),
'env' => $env,
'myGeneralID' => $session->generalID,
];
return $result;
+301 -35
View File
@@ -1,72 +1,213 @@
<template>
<div id="container">
<div id="container" ref="container">
<TopBackBar :reloadable="true" title="부대 편성" @reload="refresh" />
<div v-for="[troopID, troop] of troopList" :key="troopID">
{{ troop.troopName }} {{ troop.turnTime }}
<span v-for="member of troop.members" :key="member.no">
{{ member.name }}
</span>
<div v-if="asyncReady && gameConstStore && me" id="troopList" class="bg0">
<div v-for="[troopID, troop] of troopList" :key="troopID" class="troopItem">
<div class="troopInfo">
{{ troop.troopName }}<br />
{{ gameConstStore.cityConst[troop.troopLeader.city].name }}
</div>
<div class="troopTurn"> {{ troop.turnTime.slice(14, 19) }}</div>
<div class="troopLeaderIcon">
<img height="64" width="64" :src="getIconPath(troop.troopLeader.imgsvr, troop.troopLeader.picture)" />
</div>
<div class="troopLeaderName">
{{ troop.troopLeader.name }}
</div>
<div class="troopMembers">
<template v-for="(member, idx) in troop.members" :key="member.no">
<template v-if="idx != 0">, </template>
<span
v-if="member.troop == member.no"
class="troopMember troopLeader"
@mouseover="setPopup($event, member)"
@mouseout="setPopup($event, undefined)"
>
{{ member.name }}
</span>
<span
v-else
class="troopMember"
@mouseover="setPopup($event, member)"
@mouseout="setPopup($event, undefined)"
>
{{ member.name }}
</span>
</template>
({{ troop.members.length }})
</div>
<div class="troopReservedCommand">
<div v-for="(brief, idx) in troop.reservedCommandBrief" :key="idx">
{{ `${idx + 1}: ${brief}` }}
</div>
</div>
<div class="troopAction">
<BButton v-if="!me.troop">부대 탑승</BButton>
<BButton v-if="me.troop == troop.troopID">부대 탈퇴</BButton>
</div>
</div>
</div>
<BottomBar />
<div
v-if="asyncReady && gameConstStore"
id="generalPopup"
:style="{ display: popupGeneralTarget ? 'block' : 'none', top: `${popupTop}px` }"
>
<div v-if="!popupGeneralTarget || !nationInfo"></div>
<template v-else-if="popupGeneralTarget.st1">
<GeneralBasicCard
:general="popupGeneralTarget"
:troopInfo="convBasicCardTroopInfo(popupGeneralTarget)"
:nation="nationInfo"
/>
<GeneralSupplementCard :general="popupGeneralTarget" :showCommandList="true" />
</template>
<GeneralLiteCard v-else :general="popupGeneralTarget" :nation="nationInfo" />
</div>
</div>
</template>
<script setup lang="ts">
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import { onMounted, ref } from "vue";
import { onMounted, provide, ref, toRef } from "vue";
import { SammoAPI } from "./SammoAPI";
import { useToast } from "bootstrap-vue-3";
import { BButton, useToast } from "bootstrap-vue-3";
import { unwrap } from "./util/unwrap";
import { isString } from "lodash";
import type { GeneralListItem } from "./defs/API/Nation";
import type { GeneralListItem, GeneralListItemP1 } from "./defs/API/Nation";
import { merge2DArrToObjectArr } from "./util/merge2DArrToObjectArr";
import { convertIterableToMap } from '@/util/convertIterableToMap';
import { convertIterableToMap } from "@/util/convertIterableToMap";
import { GameConstStore, getGameConstStore } from "./GameConstStore";
import { getIconPath } from "@/util/getIconPath";
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
import type { NationStaticItem } from "./defs";
import GeneralLiteCard from "./components/GeneralLiteCard.vue";
import GeneralSupplementCard from "./components/GeneralSupplementCard.vue";
const toasts = unwrap(useToast());
type TroopInfo = {
troopID: number,
troopName: string,
troopLeader: GeneralListItem,
turnTime: string,
members: GeneralListItem[],
const asyncReady = ref(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
const container = ref<HTMLElement>();
const popupGeneralTarget = ref<GeneralListItem>();
const popupTop = ref<number>(0);
function convBasicCardTroopInfo(general: GeneralListItemP1): { leader: GeneralListItemP1; name: string } | undefined {
const troop = troopList.value.get(general.troop);
if (!troop) {
return undefined;
}
const troopLeader = troop.troopLeader;
if (!troopLeader.st1) {
return undefined;
}
return {
leader: troopLeader,
name: troop.troopName,
};
}
function setPopup(e: MouseEvent, general: GeneralListItem | undefined) {
if (general === undefined || !e.target) {
popupTop.value = 0;
popupGeneralTarget.value = undefined;
return;
}
console.log("e", e);
const target = e.target as HTMLElement;
popupGeneralTarget.value = general;
let parent = target.parentElement;
console.log("parent", parent);
while (parent !== null && !parent.classList.contains("troopMembers")) {
parent = parent.parentElement;
}
if (parent === null) {
popupTop.value = 0;
popupGeneralTarget.value = undefined;
return;
}
console.log(parent.offsetTop, parent.offsetHeight, parent);
popupTop.value = parent.offsetTop + parent.offsetHeight;
}
type TroopInfo = {
troopID: number;
troopName: string;
troopLeader: GeneralListItem;
turnTime: string;
reservedCommandBrief: string[];
members: GeneralListItem[];
};
const me = ref<GeneralListItem>({} as GeneralListItem);
const troopList = ref(new Map<number, TroopInfo>());
const generalList = ref(new Map<number, GeneralListItem>());
const nationInfo = ref<NationStaticItem>();
async function refresh() {
try {
const { column, list, permission, troops, env } = await SammoAPI.Nation.GeneralList();
const generalListP = SammoAPI.Nation.GeneralList();
const nationP = SammoAPI.Nation.GetNationInfo({});
nationInfo.value = (await nationP).nation;
const { column, list, permission, troops, env, myGeneralID } = await generalListP;
//빠른 턴 순서로 정렬되어있다.
//XXX: 로직상 똑같은데....
if (permission == 0) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(rawGeneralList.map((v) => {
return { permission, st0: true, st1: false, st2: false, ...v };
}), 'no');
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: false, st2: false, ...v };
}),
"no"
);
} else if (permission == 1) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: false, ...v };
}), 'no');
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: false, ...v };
}),
"no"
);
} else if ([2, 3, 4].includes(permission)) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: true, ...v };
}), 'no');
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: true, ...v };
}),
"no"
);
} else {
throw `?? ${permission}`;
}
me.value = unwrap(generalList.value.get(myGeneralID));
troopList.value = new Map();
for (const { id: troopLeaderID, name: troopName, turntime: troopTurntime } of troops) {
for (const { id: troopLeaderID, name: troopName, turntime: troopTurntime, reservedCommand } of troops) {
if (!generalList.value.has(troopLeaderID)) {
toasts.warning({
'title': '경고',
'body': `${troopName} 부대장(${troopLeaderID})이 아국 소속이 아닌 것 같습니다.`
title: "경고",
body: `${troopName} 부대장(${troopLeaderID})이 아국 소속이 아닌 것 같습니다.`,
});
continue;
}
@@ -75,6 +216,7 @@ async function refresh() {
troopName,
troopLeader: unwrap(generalList.value.get(troopLeaderID)),
turnTime: troopTurntime,
reservedCommandBrief: reservedCommand,
members: [],
});
}
@@ -91,22 +233,146 @@ async function refresh() {
}
troop.members.push(general);
}
}
catch (e) {
} catch (e) {
if (isString(e)) {
toasts.danger({
title: '오류',
body: e
title: "오류",
body: e,
});
}
console.error(e);
return;
}
}
onMounted(() => {
void refresh();
});
</script>
<style lang="scss" scoped>
@import "@scss/common/break_500px.scss";
#container {
position: relative;
}
#generalPopup {
position: absolute;
width: 500px;
}
.troopItem {
display: grid;
border-right: solid 1px gray;
> div {
border-top: solid 1px gray;
border-left: solid 1px gray;
}
.troopInfo {
grid-column: 1/2;
grid-row: 1/2;
display: grid;
align-content: center;
text-align: center;
}
.troopTurn {
grid-column: 1/2;
grid-row: 2/3;
display: grid;
align-content: center;
justify-content: center;
}
.troopLeaderIcon {
grid-column: 2/3;
grid-row: 1/2;
display: grid;
align-content: center;
justify-content: center;
}
.troopLeaderName {
grid-column: 2/3;
grid-row: 2/3;
display: grid;
align-items: center;
justify-content: center;
}
.troopReservedCommand {
grid-column: 4/5;
grid-row: 1/3;
font-size: 85%;
text-align: left;
}
.troopAction {
grid-column: 5/6;
grid-row: 1/3;
}
.troopMembers {
text-align: left;
padding: 0.5em 0.7em;
}
}
@include media-1000px {
#container {
width: 1000px;
margin: 0 auto;
position: relative;
}
#generalPopup {
left: 260px;
}
.troopItem {
grid-template-rows: 65px 28px;
grid-template-columns: 130px 130px 1fr 110px 130px;
.troopMembers {
grid-column: 3/4;
grid-row: 1/3;
}
&:last-of-type {
border-bottom: solid 1px gray;
}
}
}
@include media-500px {
#container {
width: 500px;
margin: 0 auto;
position: relative;
}
#generalPopup {
left: 0;
}
.troopItem {
grid-template-rows: 65px 28px auto;
grid-template-columns: 130px 130px 0px 110px 130px;
.troopMembers {
grid-column: 2/6;
grid-row: 3/4;
}
&:last-of-type {
.troopMembers,
.troopTurn {
border-bottom: solid 1px gray;
}
}
}
}
</style>
+180
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@@ -0,0 +1,180 @@
<template>
<div class="general-card-basic bg2">
<div class="general-icon" :style="{
backgroundImage: `url(${iconPath})`,
}"></div>
<div class="general-name" :style="{
color: isBrightColor(nation.color) ? '#000' : '#fff',
backgroundColor: nation.color,
}">
{{ general.name }} {{ general.officerLevelText }} | {{ generalTypeCall }} |
<span :style="{ color: injuryInfo.color }">{{ injuryInfo.text }}</span>
</div>
<div class="bg1">통솔</div>
<div>
<div class="row gx-0">
<div class="col">
<span :style="{ color: injuryInfo.color }">{{ general.leadership }}</span>
<!-- eslint-disable-next-line vue/no-v-html -->
<span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span>
</div>
</div>
</div>
<div class="bg1">무력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.strength }}
</div>
</div>
</div>
<div class="bg1">지력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.intel }}
</div>
</div>
</div>
<div class="bg1">자금</div>
<div>{{ general.gold.toLocaleString() }}</div>
<div class="bg1">군량</div>
<div>{{ general.rice.toLocaleString() }}</div>
<div class="bg1">성격</div>
<div v-b-tooltip.hover :title="personal.info ?? undefined">{{ personal.name }}</div>
<div class="bg1">특기</div>
<div>
<span v-b-tooltip.hover :title="specialDomestic.info ?? undefined"> {{ specialDomestic.name }}</span> /
<span v-b-tooltip.hover :title="specialWar.info ?? undefined"> {{ specialWar.name }}</span>
</div>
<div class="bg1">Lv</div>
<div class="general-exp-level">
{{ general.explevel }}
</div>
<div class="bg1">연령</div>
<div :style="{ color: ageColor }">{{ general.age }}</div>
<div class="bg1">삭턴</div>
<div>{{ general.killturn }} </div>
<div class="bg1">벌점</div>
<div class="general-connect-score">
{{ formatConnectScore(general.connect) }} {{ general.connect.toLocaleString() }}
</div>
</div>
</template>
<script lang="ts" setup>
import type { GeneralListItemP0 } from "@/defs/API/Nation";
import { computed, inject, toRefs, type Ref } from "vue";
import { getIconPath } from "@/util/getIconPath";
import { isBrightColor } from "@/util/isBrightColor";
import { formatInjury } from "@/utilGame/formatInjury";
import type { NationStaticItem } from "@/defs";
import { unwrap } from "@/util/unwrap";
import type { GameConstStore } from "@/GameConstStore";
import { formatGeneralTypeCall } from "@/utilGame/formatGeneralTypeCall";
import { formatConnectScore } from "@/utilGame/formatConnectScore";
const gameConstStore = unwrap(inject<Ref<GameConstStore>>("gameConstStore"));
const props = defineProps<{
general: GeneralListItemP0;
nation: NationStaticItem;
}>();
const { general, nation } = toRefs(props);
const iconPath = computed(() => getIconPath(general.value.imgsvr, general.value.picture));
const injuryInfo = computed(() => {
const [text, color] = formatInjury(general.value.injury);
return {
text,
color,
};
});
const generalTypeCall = computed(() =>
formatGeneralTypeCall(
general.value.leadership,
general.value.strength,
general.value.intel,
gameConstStore.value.gameConst
)
);
const personal = computed(
() => gameConstStore.value.iActionInfo.personality[general.value.personal] ?? { value: "None", name: "-" }
);
const specialDomestic = computed(
() =>
gameConstStore.value.iActionInfo.specialDomestic[general.value.specialDomestic] ?? {
value: "None",
name: `-`,
}
);
const specialWar = computed(
() =>
gameConstStore.value.iActionInfo.specialWar[general.value.specialWar] ?? {
value: "None",
name: `-`,
}
);
const ageColor = computed(() => {
const age = general.value.age;
const retirementYear = gameConstStore.value.gameConst.retirementYear;
if (age < retirementYear * 0.75) {
return "limegreen";
}
if (age < retirementYear) {
return "yellow";
}
return "red";
});
</script>
<style lang="scss" scoped>
.general-card-basic {
display: grid;
grid-template-columns: 64px repeat(3, 2fr 5fr);
grid-template-rows: repeat(9, calc(64px / 3));
text-align: center;
font-size: 14px;
border-bottom: 1px solid gray;
border-right: 1px solid gray;
>div.bg1,
>.general-crew-type-icon,
>.general-icon {
border-left: 1px solid gray;
}
>div {
border-top: 1px solid gray;
}
}
.general-icon {
width: 64px;
height: 64px;
background-size: contain;
background-repeat: no-repeat;
grid-row: 1 / 4;
}
.general-name {
grid-row: 1 / 2;
grid-column: 2 / 8;
font-weight: bold;
}
.general-connect-score {
grid-column: 5 / 8;
}
</style>
+14 -10
View File
@@ -38,24 +38,24 @@
<div class="bg1">피살</div>
<div>{{ general.deathcrew.toLocaleString() }}</div>
</div>
<div :class="[props.showCommandList ? 'col-7' : 'col', 'general-card-dex']">
<div :class="[(props.showCommandList && general.reservedCommand) ? 'col-8' : 'col', 'general-card-dex']">
<div class="part-title bg1">숙련도</div>
<template v-for="[dexType, dex, dexInfo] of dexList" :key="dexType">
<div class="bg1">{{ dexType }}</div>
<div :style="{ color: dexInfo.color }">{{ dexInfo.name }}</div>
<div>{{ (dex / 1000).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 }) }}K</div>
<div class="d-grid">
<div class="align-self-center"><SammoBar :height="10" :percent="dex / 1_000_000 * 100" /></div>
<div class="align-self-center"><SammoBar :height="10" :percent="(dex / 1_000_000) * 100" /></div>
</div>
</template>
</div>
<div
v-if="props.showCommandList && general.reservedCommand && general.reservedCommand.length > 0"
class="col-5 general-card-turn"
class="col-4 general-card-turn"
>
<div class="part-title">예약턴</div>
<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx">
{{ turn.brief }}
<div class="part-title bg1">예약턴</div>
<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx" class="command">
<span>{{ turn.brief }}</span>
</div>
</div>
</div>
@@ -161,12 +161,16 @@ const dexList = computed((): [string, number, DexInfo][] => {
}
.general-card-turn {
.bg1 {
border-left: solid 1px gray;
> div {
height: calc(64px / 3);
border-bottom: solid 1px gray;
border-right: solid 1px gray;
}
> div {
border-bottom: solid 1px gray;
> .command{
font-size: 90%;
display: grid;
align-content: center;
}
}
</style>
+112 -107
View File
@@ -7,79 +7,79 @@ export type SetBlockWarResponse = ValidResponse & {
};
export type GeneralListItemP0 = {
no: number,
name: string,
nation: number,
npc: number,
injury: number,
leadership: number,
strength: number,
intel: number,
explevel: number,
dedlevel: number,
gold: number,
rice: number,
killturn: number,
picture: string,
imgsvr: 0 | 1,
age: number,
specialDomestic: GameObjClassKey,
specialWar: GameObjClassKey,
personal: GameObjClassKey,
belong: number,
connect: number,
no: number;
name: string;
nation: number;
npc: number;
injury: number;
leadership: number;
strength: number;
intel: number;
explevel: number;
dedlevel: number;
gold: number;
rice: number;
killturn: number;
picture: string;
imgsvr: 0 | 1;
age: number;
specialDomestic: GameObjClassKey;
specialWar: GameObjClassKey;
personal: GameObjClassKey;
belong: number;
connect: number;
officerLevel: number, //권한에따라 태수,군사,시종 노출 여부가 다름
officerLevelText: string,
lbonus: number,
ownerName: string | null, //NPC 출력용에 따라 결과가 다름
honorText: string,
dedLevelText: string,
bill: number,
reservedCommand: TurnObj[] | null,
officerLevel: number; //권한에따라 태수,군사,시종 노출 여부가 다름
officerLevelText: string;
lbonus: number;
ownerName: string | null; //NPC 출력용에 따라 결과가 다름
honorText: string;
dedLevelText: string;
bill: number;
reservedCommand: TurnObj[] | null;
autorun_limit: number,
autorun_limit: number;
troop: number,
}
city: number;
troop: number;
};
export type GeneralListItemP1 = {
con: number,
specage: number,
specage2: number,
leadership_exp: number,
strength_exp: number,
intel_exp: number,
con: number;
specage: number;
specage2: number;
leadership_exp: number;
strength_exp: number;
intel_exp: number;
dex1: number,
dex2: number,
dex3: number,
dex4: number,
dex5: number,
dex1: number;
dex2: number;
dex3: number;
dex4: number;
dex5: number;
city: number,
experience: number,
dedication: number,
officer_level: number,
officer_city: number,
defence_train: number,
crewtype: GameObjClassKey,
crew: number,
train: number,
atmos: number,
turntime: string,
recent_war: string,
horse: GameObjClassKey,
weapon: GameObjClassKey,
book: GameObjClassKey,
item: GameObjClassKey,
experience: number;
dedication: number;
officer_level: number;
officer_city: number;
defence_train: number;
crewtype: GameObjClassKey;
crew: number;
train: number;
atmos: number;
turntime: string;
recent_war: string;
horse: GameObjClassKey;
weapon: GameObjClassKey;
book: GameObjClassKey;
item: GameObjClassKey;
warnum: number,
killnum: number,
deathnum: number,
killcrew: number,
deathcrew: number,
firenum: number,
warnum: number;
killnum: number;
deathnum: number;
killcrew: number;
deathcrew: number;
firenum: number;
} & GeneralListItemP0;
export type GeneralListItemP2 = GeneralListItemP1;
@@ -87,45 +87,48 @@ export type GeneralListItemP2 = GeneralListItemP1;
export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
export type GeneralListItem =
(GeneralListItemP0 & { st0: true, st1: false, st2: false, permission: 0 }) |
(GeneralListItemP1 & { st0: true, st1: true, st2: false, permission: 1 }) |
(GeneralListItemP2 & { st0: true, st1: true, st2: true, permission: 2 | 3 | 4 });
| (GeneralListItemP0 & { st0: true; st1: false; st2: false; permission: 0 })
| (GeneralListItemP1 & { st0: true; st1: true; st2: false; permission: 1 })
| (GeneralListItemP2 & { st0: true; st1: true; st2: true; permission: 2 | 3 | 4 });
type ResponseEnv = {
year: number,
month: number,
turntime: string,
turnterm: number,
killturn: number,
year: number;
month: number;
turntime: string;
turnterm: number;
killturn: number;
autorun_user?: {
limit_minutes: number,
options: Record<string, number>,
}
}
limit_minutes: number;
options: Record<string, number>;
};
};
export type RawGeneralListP0 = ValidResponse & {
permission: 0,
column: (keyof GeneralListItemP0)[],
list: ValuesOf<GeneralListItemP0>[][],
troops: {id: number, name: string, turntime: string, reservedCommand: string[]}[],
env: ResponseEnv,
}
type RawGeneralCommon = {
troops: { id: number; name: string; turntime: string; reservedCommand: string[] }[];
env: ResponseEnv;
myGeneralID: number;
};
export type RawGeneralListP1 = ValidResponse & {
permission: 1,
column: (keyof GeneralListItemP1)[],
list: ValuesOf<GeneralListItemP1>[][],
troops: {id: number, name: string, turntime: string, reservedCommand: string[]}[],
env: ResponseEnv,
}
export type RawGeneralListP0 = ValidResponse &
RawGeneralCommon & {
permission: 0;
column: (keyof GeneralListItemP0)[];
list: ValuesOf<GeneralListItemP0>[][];
};
export type RawGeneralListP2 = ValidResponse & {
permission: 2 | 3 | 4,
column: (keyof GeneralListItemP2)[],
list: ValuesOf<GeneralListItemP2>[][],
troops: {id: number, name: string, turntime: string, reservedCommand: string[]}[],
env: ResponseEnv,
}
export type RawGeneralListP1 = ValidResponse &
RawGeneralCommon & {
permission: 1;
column: (keyof GeneralListItemP1)[];
list: ValuesOf<GeneralListItemP1>[][];
};
export type RawGeneralListP2 = ValidResponse &
RawGeneralCommon & {
permission: 2 | 3 | 4;
column: (keyof GeneralListItemP2)[];
list: ValuesOf<GeneralListItemP2>[][];
};
export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;
@@ -141,16 +144,18 @@ export type NationItem = NationStaticItem & {
strategic_cmd_limit: number;
surlimit: number;
tech: number;
}
};
export type LiteNationInfoResponse = ValidResponse & {
nation: NationStaticItem;
}
};
export type NationInfoResponse = (ValidResponse & {
nation: NationStaticItem;
}) | (ValidResponse &{
nation: NationItem;
impossibleStrategicCommandLists: [string, number][];
troops: Record<number, string>;
})
export type NationInfoResponse =
| (ValidResponse & {
nation: NationStaticItem;
})
| (ValidResponse & {
nation: NationItem;
impossibleStrategicCommandLists: [string, number][];
troops: Record<number, string>;
});