회피 공식 수정

- 회피시 데미지가 10% -> 20%
- 회피 확률에 '훈련' 반영
This commit is contained in:
2018-03-11 04:12:51 +09:00
parent 14e5e14597
commit ae6ddd079b
2 changed files with 9 additions and 3 deletions
+3
View File
@@ -206,6 +206,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
$ratio2 = round($ratio2 * $general['train'] / 100); //훈련 반영
if($ratio < $ratio2 && $avoid == 1) {
$msg .= "<C>●</><C>회피</>했다!</><br>";
$myCrew /= 10; // 10%만 소모
@@ -570,6 +571,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
$ratio2 = round($ratio2 * $general['train'] / 100); //훈련 반영
if($ratio < $ratio2 && $myAvoid == 1) {
$msg .= "<C>●</><C>회피</>했다!</><br>";
$myCrew /= 10; // 10%만 소모
@@ -578,6 +580,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $oppose[crewtype], "avd"); //회피율
$ratio2 = round($ratio2 * $oppose['train'] / 100); //훈련 반영
if($ratio < $ratio2 && $opAvoid == 1) {
$msg .= "<C>●</>상대가 <R>회피</>했다!</><br>";
$opCrew /= 10; // 10%만 소모
+6 -3
View File
@@ -285,13 +285,14 @@ function processWar($connect, $general, $city) {
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
$ratio2 = round($ratio2 * $general['train'] / 100); //훈련 반영
//특기보정 : 궁병
if($general[special2] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($general[item] == 26 || $general[item] == 25) { $ratio2 += 20; }
if($ratio < $ratio2 && $avoid == 1) {
$batlog[count($batlog)] = "<C>●</><C>회피</>했다!</>";
$myCrew /= 10; // 10%만 소모
$myCrew /= 5; // 20%만 소모
$avoid = 0;
}
@@ -1081,6 +1082,7 @@ function processWar($connect, $general, $city) {
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
$ratio2 = round($ratio2 * $general['train'] / 100); //훈련 반영
//특기보정 : 돌격, 궁병
if($oppose[special2] == 60) { $ratio2 -= 100; }
if($general[special2] == 51) { $ratio2 += 20; }
@@ -1096,13 +1098,14 @@ function processWar($connect, $general, $city) {
} else {
$batlog[count($batlog)] = "<C>●</><C>회피</>했다!</>";
$oppbatlog[count($oppbatlog)] = "<C>●</>상대가 <R>회피</>했다!</>";
$myCrew /= 10; // 10%만 소모
$myCrew /= 5; // 20%만 소모
$myAvoid = 0;
}
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $oppose[crewtype], "avd"); //회피율
$ratio2 = round($ratio2 * $oppose['train'] / 100); //훈련 반영
// 특기보정 : 돌격, 궁병
if($general[special2] == 60) { $ratio2 -= 100; }
if($oppose[special2] == 51) { $ratio2 += 20; }
@@ -1124,7 +1127,7 @@ function processWar($connect, $general, $city) {
} else {
$oppbatlog[count($oppbatlog)] = "<C>●</><C>회피</>했다!</>";
$batlog[count($batlog)] = "<C>●</>상대가 <R>회피</>했다!</>";
$opCrew /= 10; // 10%만 소모
$opCrew /= 5; // 20%만 소모
$opAvoid = 0;
}
}