forked from devsam/core
- null && key_exists 버그 - or assign이 integer 대상이므로 직접 연산 - false 대신 0 입력한 곳 수정 - 자체 Deprecate 처리한 함수 회피 - 초기화되지 않은 [] 확인하여 처리 - sleep은 정수만 받으므로 usleep으로 변경 - 선언하지 않고 그냥 사용하던 member 변수 선언 - boolean operation 순서 틀린 부분 수정
257 lines
8.9 KiB
PHP
257 lines
8.9 KiB
PHP
<?php
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namespace sammo\Event\Action;
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use sammo\ActionLogger;
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use sammo\CityConst;
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use sammo\DB;
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use sammo\Json;
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use sammo\KVStorage;
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use sammo\Scenario\GeneralBuilder;
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use sammo\Scenario\Nation;
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use sammo\UniqueConst;
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use sammo\Util;
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use function sammo\refreshNationStaticInfo;
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/**
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* 이민족 침입을 모사
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*
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* 양수 : 정해진 값. [절대값]
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* 음수 : 합산(장수 등), 혹은 평균(기술 등)을 곱해 적용한 값 [상대값]
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*
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* event_1.php, 센 이민족 : npcEachCount = -0.5, specAvg = 195, tech = 15000, dex = 450000
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* event_2.php, 약한 이민족 : npcEachCount = -0.5, specAvg = 150, tech = -1, dex = 0
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* event_3.php, 엄청 약한 이민족 : npcEachCount = 100, specAvg = 50, tech = 0, dex = 0
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*/
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class RaiseInvader extends \sammo\Event\Action
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{
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private $npcEachCount;
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private $specAvg;
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private $tech;
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private $dex;
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public function __construct(
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$npcEachCount = -3,
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$specAvg = -1.2,
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$tech = -1.2,
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$dex = -1
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) {
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$this->npcEachCount = $npcEachCount;
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$this->specAvg = $specAvg;
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$this->tech = $tech;
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$this->dex = $dex;
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}
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private function moveCapital()
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{
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$cities = [];
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foreach (CityConst::all() as $cityObj) {
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if ($cityObj->level != 4) {
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continue;
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}
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$cities[] = $cityObj->id;
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}
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if (count($cities) == 0) {
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return [__CLASS__, 0];
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}
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$db = DB::db();
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foreach ($db->queryFirstColumn('SELECT capital, nation from nation WHERE capital in %li', $cities) as $row) {
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list($oldCapital, $nation) = $row;
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$newCapital = $db->queryFirstRow('SELECT city from city where nation=%i and city !=%i \
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order by rand() limit 1', $nation, $oldCapital);
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$db->update('nation', ['capital' => $newCapital], 'nation=%i', $nation);
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$db->update('general', ['city' => $newCapital], 'nation=%i and city=%i', $nation, $oldCapital);
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}
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$db->update('general', [
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'officer_level' => 1,
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'officer_city' => 0
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], 'officer_city in %li', $cities);
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$db->update('city', [
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'nation' => 0,
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'front' => 0,
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'supply' => 1,
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], 'city in %li', $cities);
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}
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public function run(array $env)
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{
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$db = DB::db();
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$npcEachCount = $this->npcEachCount;
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/** @var \sammo\CityInitDetail[] */
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$cities = [];
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foreach (CityConst::all() as $cityObj) {
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if ($cityObj->level != 4) {
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continue;
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}
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$cities[] = $cityObj;
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}
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if ($npcEachCount < 0) {
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$npcEachCount =
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$db->queryFirstField('SELECT count(no) from general where npc < 4') / count($cities);
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$npcEachCount *= -1 * $this->npcEachCount;
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}
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$npcEachCount = max(10, Util::toInt($npcEachCount));
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$specAvg = $this->specAvg;
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if ($specAvg < 0) {
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$specAvg = $db->queryFirstField('SELECT avg((`leadership` + `strength` + `intel`)/3) from general where npc < 4');
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$specAvg *= -1 * $this->specAvg;
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}
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$specAvg = Util::toInt($specAvg);
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$tech = $this->tech;
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if ($tech < 0) {
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$tech = $db->queryFirstField("SELECT avg(tech) from nation where `level`>0");
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$tech *= -1 * $this->tech;
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}
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$dex = $this->dex;
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if ($dex < 0) {
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$dex = $db->queryFirstField("SELECT avg((dex1 + dex2 + dex3 + dex4 + dex5)/5) from general where npc < 4");
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$dex *= -1 * $this->dex;
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}
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$dex = Util::toInt($dex);
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$this->moveCapital();
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$serverID = UniqueConst::$serverID;
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$existNations = $db->queryFirstColumn("SELECT nation FROM `nation`");
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$lastNationID = max(
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max($existNations),
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$db->queryFirstField("SELECT max(`nation`) FROM `ng_old_nations` WHERE server_id = %s", $serverID),
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);
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$db->update('general', [
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'gold' => 999999,
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'rice' => 999999,
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], true);
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$year = $env['year'];
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$invaderNationIDList = [];
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refreshNationStaticInfo();
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foreach ($cities as $cityObj) {
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if ($cityObj->level != 4) {
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continue;
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}
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$lastNationID += 1;
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$invaderNationID = $lastNationID;
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$invaderNationIDList[] = $invaderNationID;
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$invaderName = $cityObj->name;
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$nationName = "ⓞ{$invaderName}족";
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$nationObj = new Nation($invaderNationID, $nationName, '#800080', 9999999, 9999999, "중원의 부패를 물리쳐라! 이민족 침범!", $tech, "che_병가", 2, [$cityObj->name]);
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$nationObj->build($env);
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$ruler = (new GeneralBuilder("{$invaderName}대왕", false, null, $lastNationID))
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->setEgo('che_패권')
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->setSpecial('che_인덕', 'che_척사')
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->setLifeSpan($year - 20, $year + 20)
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->setCityID($cityObj->id)
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->setNPCType(9)
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->setStat(Util::toInt($specAvg * 1.8), Util::toInt($specAvg * 1.8), Util::toInt($specAvg * 1.2))
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->setAffinity(999)
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->setGoldRice(99999, 99999);
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$ruler->build($env);
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$nationObj->addGeneral($ruler);
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foreach (Util::range(1, $npcEachCount) as $invaderGenIdx) {
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$gen = (new GeneralBuilder("{$invaderName}장수{$invaderGenIdx}", false, null, $invaderNationID))
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->setEgo('che_패권')
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->setSpecial('che_인덕', 'che_척사')
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->setLifeSpan($year - 20, $year + 20)
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->setCityID($cityObj->id)
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->setNPCType(9)
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->setAffinity(999)
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->setGoldRice(99999, 99999);
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$leadership = Util::randRangeInt(Util::toInt($specAvg * 1.2), Util::toInt($specAvg * 1.4));
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$mainStat = Util::randRangeInt(Util::toInt($specAvg * 1.2), Util::toInt($specAvg * 1.4));
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$subStat = $specAvg * 3 - $leadership - $mainStat;
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if (Util::randBool()) {
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//무장
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$dexTable = [$dex * 2, $dex, $dex];
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shuffle($dexTable);
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$gen->setStat($leadership, $mainStat, $subStat)
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->setDex($dexTable[0], $dexTable[1], $dexTable[2], $dex, 0);
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} else {
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//지장
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$gen->setStat($leadership, $subStat, $mainStat)
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->setDex($dex, $dex, $dex, $dex * 2, 0);
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}
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$gen->build($env);
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$nationObj->addGeneral($gen);
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}
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$nationObj->postBuild($env);
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refreshNationStaticInfo();
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$db->insert('event', [
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'condition' => Json::encode(true),
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'action' => Json::encode([["AutoDeleteInvader", $invaderNationID]]),
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]);
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}
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$db->insert('event', [
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'condition' => Json::encode(true),
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'action' => Json::encode([["InvaderEnding"]]),
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]);
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$db->update('nation', [
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'scout' => 1
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], 'nation IN %li', $invaderNationIDList);
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$db->update('diplomacy', [
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'state' => 1,
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'term' => 24,
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], '(me IN %li AND you IN %li) OR (me IN %li AND you IN %li)', $existNations, $invaderNationIDList, $invaderNationIDList, $existNations);
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$db->update('diplomacy', [
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'state' => 7,
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'term' => 480,
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], '(me IN %li AND you IN %li)', $invaderNationIDList, $invaderNationIDList);
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$cityMaxPop = $specAvg * $npcEachCount * 100 * 4;
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$db->update('city', [
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'pop_max' => $cityMaxPop,
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'def_max' => 100000,
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'wall_max' => 10000,
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], 'nation IN %li', $invaderNationIDList);
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$db->update('city', [
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'pop' => $db->sqleval('pop_max'),
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'agri' => $db->sqleval('agri_max'),
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'comm' => $db->sqleval('comm_max'),
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'secu' => $db->sqleval('secu_max'),
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], true);
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->setValue('isunited', 1);
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refreshNationStaticInfo();
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$logger = new ActionLogger(0, 0, $year, $env['month']);
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$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>각지의 이민족들이 <M>궐기</>합니다!");
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$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>중원의 전 국가에 <M>선전포고</> 합니다!");
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$logger->pushGlobalHistoryLog("<L><b>【이벤트】</b></>이민족의 기세는 그 누구도 막을 수 없을듯 합니다!");
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$logger->flush();
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$db->update('plock', [
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'plock' => 0
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], true);
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return [__CLASS__, count($invaderNationIDList)];
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}
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}
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