forked from devsam/core
- null && key_exists 버그 - or assign이 integer 대상이므로 직접 연산 - false 대신 0 입력한 곳 수정 - 자체 Deprecate 처리한 함수 회피 - 초기화되지 않은 [] 확인하여 처리 - sleep은 정수만 받으므로 usleep으로 변경 - 선언하지 않고 그냥 사용하던 member 변수 선언 - boolean operation 순서 틀린 부분 수정
181 lines
5.0 KiB
PHP
181 lines
5.0 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\CityConst;
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use function sammo\refreshNationStaticInfo;
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use function sammo\getAllNationStaticInfo;
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class che_거병 extends Command\GeneralCommand{
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static protected $actionName = '거병';
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protected function argTest():bool{
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$this->arg = [];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation();
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$relYear = $env['year'] - $env['startyear'];
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$this->fullConditionConstraints=[
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ConstraintHelper::BeNeutral(),
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ConstraintHelper::BeOpeningPart($relYear+1),
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ConstraintHelper::AllowJoinAction(),
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];
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$nationName = $generalName;
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$cityName = $this->city['name'];
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$logger = $general->getLogger();
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$nationNameExistsCnt = $db->queryFirstField('SELECT count(*) FROM nation WHERE name = %s', $nationName);
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if($nationNameExistsCnt){
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$nationName = mb_strimwidth('㉥'.$nationName, 0, 18);
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}
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$nationNameExistsCnt = $db->queryFirstField('SELECT count(*) FROM nation WHERE name = %s', $nationName);
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if($nationNameExistsCnt){
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//여전히 중복된다면, 그냥 글자 길이 넘어가든 말든 신경쓰지 말고 넘기기.
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$nationName = '㉥'.$nationName;
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}
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$secretlimit = 3;
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if($env['scenario']>=1000){
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$secretlimit = 1;
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}
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DB::db()->insert('nation', [
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'name'=>$nationName,
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'color'=>'#330000',
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'gold'=>0,
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'rice'=>GameConst::$baserice,
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'rate'=>20,
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'bill'=>100,
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'strategic_cmd_limit'=>12,
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'surlimit'=>72,
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'secretlimit'=>$secretlimit,
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'type'=>GameConst::$neutralNationType,
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'gennum'=>1
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]);
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$nationID = DB::db()->insertId();
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$diplomacyInit = [];
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foreach(getAllNationStaticInfo() as $destNation){
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$destNationID = $destNation['nation'];
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if($nationID == $destNationID){
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continue;
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}
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$diplomacyInit[] = [
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'me'=>$destNationID,
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'you'=>$nationID,
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'state'=>2,
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'term'=>0,
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];
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$diplomacyInit[] = [
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'me'=>$nationID,
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'you'=>$destNationID,
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'state'=>2,
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'term'=>0,
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];
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}
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if($diplomacyInit){
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$db->insert('diplomacy', $diplomacyInit);
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}
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$turnRows = [];
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foreach([12, 11] as $chiefLevel){
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foreach(Util::range(GameConst::$maxChiefTurn) as $turnIdx){
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$turnRows[] = [
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'nation_id'=>$nationID,
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'officer_level'=>$chiefLevel,
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'turn_idx'=>$turnIdx,
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'action'=>'휴식',
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'arg'=>null,
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'brief'=>'휴식',
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];
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}
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}
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$db->insert('nation_turn', $turnRows);
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refreshNationStaticInfo();
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$logger->pushGeneralActionLog("거병에 성공하였습니다. <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 거병하였습니다.");
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$logger->pushGlobalHistoryLog("<Y><b>【거병】</b></><D><b>{$generalName}</b></>{$josaYi} 세력을 결성하였습니다.");
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$logger->pushGeneralHistoryLog("<G><b>{$cityName}</b></>에서 거병");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에서 거병");
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$exp = 100;
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$ded = 100;
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->setVar('belong', 1);
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$general->setVar('officer_level', 12);
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$general->setVar('officer_city', 0);
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$general->setVar('nation', $nationID);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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} |