forked from devsam/core
63 lines
1.5 KiB
PHP
63 lines
1.5 KiB
PHP
<?php
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namespace sammo\API\Message;
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use sammo\Session;
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use DateTimeInterface;
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use sammo\DB;
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use sammo\DiplomaticMessage;
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use sammo\Enums\APIRecoveryType;
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use sammo\KVStorage;
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use sammo\Message;
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use sammo\Validator;
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class DecideMessageResponse extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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$v = new Validator($this->args);
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$v->rule('required', ['msgID', 'response']);
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$v->rule('integer', 'msgID')
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->rule('boolean', 'response');
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if (!$v->validate()) {
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return $v->errorStr();
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}
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$this->args['msgID'] = (int)($this->args['msgID'] ?? -1);
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN;
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}
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public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
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{
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$msgID = $this->args['msgID'];
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$msgResponse = $this->args['response'];
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$generalID = $session->generalID;
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$msg = Message::getMessageByID($msgID);
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if ($msg === null) {
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return '존재하지 않는 메시지입니다.';
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}
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$reason = 'success';
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$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
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$gameStor->cacheAll();
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if ($msgResponse) {
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$result = $msg->agreeMessage($generalID, $reason);
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} else {
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$result = $msg->declineMessage($generalID, $reason);
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}
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return [
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'result' => $result !== DiplomaticMessage::INVALID,
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'reason' => $reason
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];
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}
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}
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