forked from devsam/core
- 생성자 인수 1개 추가, - mergeQueryColumn에서 $accessLogColumn에 정상적으로 enum[] 반영 - createGeneralObjListFromDB를 쿼리 1회 분리 - General에 getAccessLogVar() 추가 - 변경 기능 제공 예정 '없음' - 변경된 생성자에 맞게 호출 부 변경 - NPC인 경우 accessLog 조회값이 null일 수 있으므로 반영
583 lines
16 KiB
PHP
583 lines
16 KiB
PHP
<?php
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namespace sammo;
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use Ds\Map;
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use sammo\Enums\RankColumn;
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include "lib.php";
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include "func.php";
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WebUtil::requireAJAX();
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$session = Session::requireLogin([])->setReadOnly();
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$userID = Session::getUserID();
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increaseRefresh("시뮬레이터", 0);
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$query = Util::getPost('query');
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if ($query === null) {
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Json::die([
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'result' => false,
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'reason' => '입력값이 없습니다.'
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]);
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}
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$action = Util::getPost('action');
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if ($action === null || !in_array($action, ['reorder', 'battle'])) {
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Json::die([
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'result' => false,
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'reason' => '원하는 동작이 지정되지 않았습니다.'
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]);
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}
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$query = Json::decode($query);
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if ($query === null) {
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Json::die([
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'result' => false,
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'reason' => '올바르지 않은 JSON입니다.'
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]);
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}
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$defaultCheck = [
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'required' => [
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'defenderGenerals', 'defenderCity', 'defenderNation',
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'year', 'month', 'repeatCnt'
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],
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'integer' => [
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'year', 'month', 'repeatCnt'
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],
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'between' => [
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['month', [1, 12]]
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],
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'in' => [
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['repeatCnt', [1, 1000]]
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],
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'min' => [
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['year', 0]
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],
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'array' => [
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'attackerGeneral', 'attackerCity', 'attackerNation',
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'defenderGenerals', 'defenderCity', 'defenderNation'
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],
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];
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$v = new Validator($query);
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$v->rules($defaultCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => $v->errorStr()
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]);
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}
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$year = $query['year'];
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$month = $query['month'];
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$repeatCnt = $query['repeatCnt'];
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$rawAttacker = $query['attackerGeneral'];
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$rawAttacker['turntime'] = TimeUtil::now();
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$rawAttackerCity = $query['attackerCity'];
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$rawAttackerNation = $query['attackerNation'];
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$rawDefenderList = $query['defenderGenerals'];
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$rawDefenderCity = $query['defenderCity'];
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$rawDefenderNation = $query['defenderNation'];
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$warSeed = $query['seed'] ?? '';
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$cityCheck = [
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'required' => [
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'city', 'nation', 'supply', 'name',
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'pop', 'agri', 'comm', 'secu', 'def', 'wall',
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'trust', 'level',
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'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'dead', 'state', 'conflict',
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],
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'numeric' => [
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'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
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],
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'integer' => [
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'city', 'nation', 'supply',
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'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
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'state',
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],
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'min' => [
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['def', 0],
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['wall', 0],
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['trust', 0],
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['pop', 0],
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['comm', 0],
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['secu', 0],
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['city', 1],
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['nation', 0]
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],
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'in' => [
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['level', array_keys(getCityLevelList())]
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]
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];
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$v = new Validator($rawAttackerCity);
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$v->rules($cityCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[출병도시]' . $v->errorStr()
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]);
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}
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$v = new Validator($rawDefenderCity);
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$v->rules($cityCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[수비도시]' . $v->errorStr()
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]);
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}
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$nationCheck = [
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'required' => [
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'type', 'tech', 'level', 'capital',
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'nation', 'name', 'gold', 'rice', 'gennum'
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],
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'integer' => [
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'level', 'capital', 'nation', 'gennum',
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],
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'numeric' => [
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'tech', 'gold', 'rice'
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],
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'min' => [
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['tech', 0],
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['gold', 0],
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['rice', 0],
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['gennum', 1],
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],
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'in' => [
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['type', GameConst::$availableNationType],
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['level', array_keys(getNationLevelList())]
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]
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];
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$v = new Validator($rawAttackerNation);
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$v->rules($nationCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[출병국]' . $v->errorStr()
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]);
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}
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$v = new Validator($rawDefenderNation);
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$v->rules($nationCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[수비국]' . $v->errorStr()
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]);
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}
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$generalCheck = [
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'required' => [
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'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
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'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
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'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
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'recent_war', 'warnum', 'killnum', 'killcrew',
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],
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'integer' => [
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'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
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'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
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'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
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'warnum', 'killnum', 'killcrew',
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],
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'min' => [
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['no', 1],
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['nation', 1],
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['crew', 0],
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['intel', 0],
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['strength', 0],
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['leadership', 0],
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['experience', 0],
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['gold', 0],
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['rice', 0],
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['dex1', 0],
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['dex2', 0],
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['dex3', 0],
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['dex4', 0],
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['dex5', 0],
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['warnum', 0],
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['killnum', 0],
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['killcrew', 0],
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],
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'between' => [
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['train', [40, GameConst::$maxTrainByWar]],
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['atmos', [40, GameConst::$maxAtmosByWar]],
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['explevel', [0, 300]],
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['injury', [0, 80]],
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['officer_level', [1, 12]]
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],
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'in' => [
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['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
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['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
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['crewtype', array_keys(GameUnitConst::all())],
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['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
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['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
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['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
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['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
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],
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'array' => ['inheritBuff'],
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];
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$inheritBuffCheck = [
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'between' => [
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[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
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[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
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[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
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[TriggerInheritBuff::OPPOSE_WAR_AVOID_RATIO, [0, 5]],
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[TriggerInheritBuff::OPPOSE_WAR_CRITICAL_RATIO, [0, 5]],
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[TriggerInheritBuff::OPPOSE_WAR_MAGIC_TRIAL_PROB, [0, 5]],
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]
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];
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if(!$warSeed){
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$warSeed = bin2hex(random_bytes(16));
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}
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else {
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$repeatCnt = 1;
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}
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$tmpRNG = new RandUtil(new LiteHashDRBG($warSeed));
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$v = new Validator($rawAttacker);
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$v->rules($generalCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[출병자]' . $v->errorStr()
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]);
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}
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$rawAttacker['aux'] = [];
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if (key_exists('inheritBuff', $rawAttacker)) {
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$v = new Validator($rawAttacker['inheritBuff']);
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$v->rules($inheritBuffCheck);
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if (!$v->validate()) {
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Json::die([
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'result' => false,
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'reason' => '[출병자]' . $v->errorStr()
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]);
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}
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$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
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}
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$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
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$rawAttacker['owner'] = 0;
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$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
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$attacker = new WarUnitGeneral(
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$tmpRNG,
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$attackerGeneral,
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$rawAttackerNation,
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true
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);
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/** @var WarUnit[] */
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$defenderList = [];
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foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
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$v = new Validator($rawDefenderGeneral);
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$v->rules($generalCheck);
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if (!$v->validate()) {
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$idx += 1;
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Json::die([
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'result' => false,
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'reason' => "[수비자{$idx}]" . $v->errorStr()
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]);
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}
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$rawDefenderGeneral['aux'] = [];
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if (key_exists('inheritBuff', $rawDefenderGeneral)) {
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$v = new Validator($rawDefenderGeneral['inheritBuff']);
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$v->rules($inheritBuffCheck);
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if (!$v->validate()) {
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$idx += 1;
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Json::die([
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'result' => false,
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'reason' => "[수비자{$idx}]" . $v->errorStr()
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]);
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}
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$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
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}
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$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
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$rawDefenderGeneral['owner'] = 0;
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$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
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$defenderList[] = new WarUnitGeneral(
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$tmpRNG,
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$defenderGeneral,
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$rawDefenderNation,
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false
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);
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}
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if ($action == 'reorder') {
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$noRng = NoRNG::rngInstance();
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usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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});
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$order = [];
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foreach ($defenderList as $defender) {
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$order[] = $defender->getGeneral()->getID();
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}
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Json::die([
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'result' => true,
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'reason' => 'success',
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'order' => $order
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]);
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}
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$rawDefenderList = [];
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foreach($defenderList as $unit){
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if(extractBattleOrder($unit, $attacker) <= 0){
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continue;
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}
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$rawDefenderList[] = $unit->getRaw();
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}
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unset($defenderList);
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$startYear = $gameStor->startyear;
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function extractRankVar(array $rawVal): Map
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{
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$rankVars = new Map;
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foreach ($rawVal as $rawKey => $rawVal) {
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$key = RankColumn::tryFrom($rawKey);
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if ($key === null) {
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continue;
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}
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$rankVars[$key] = $rawVal;
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}
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return $rankVars;
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}
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function simulateBattle(
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$rawAttacker,
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$rawAttackerCity,
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$rawAttackerNation,
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$rawDefenderList,
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$rawDefenderCity,
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$rawDefenderNation,
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$startYear,
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$year,
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$month,
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$warSeed
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) {
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if (!$warSeed) {
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$warSeed = bin2hex(random_bytes(16));
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}
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$warRng = new RandUtil(new LiteHashDRBG($warSeed));
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$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
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$attacker = new WarUnitGeneral(
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$warRng,
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$attackerGeneral,
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$rawAttackerNation,
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true
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);
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$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
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/** @var WarUnit[] */
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$defenderList = [];
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foreach ($rawDefenderList as $rawDefenderGeneral) {
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$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
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$defenderList[] = new WarUnitGeneral(
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$warRng,
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$defenderGeneral,
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$rawDefenderNation,
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false
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);
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}
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if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
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$defenderList[] = $city;
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}
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usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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});
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$iterDefender = new \ArrayIterator($defenderList);
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$iterDefender->rewind();
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$battleResult = [];
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$attackerRice = $attacker->getGeneral()->getVar('rice');
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$defenderRice = 0;
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$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext)
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use ($iterDefender, &$battleResult, &$defenderRice, $attacker): ?WarUnit {
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if ($prevDefender !== null) {
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$prevDefender->getLogger()->rollback();
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$battleResult[] = $prevDefender;
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if ($prevDefender instanceof WarUnitGeneral) {
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$defenderRice -= $prevDefender->getVar('rice');
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}
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}
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if (!$reqNext) {
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return null;
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}
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if (!$iterDefender->valid()) {
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return null;
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}
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/** @var WarUnit */
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$defender = $iterDefender->current();
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if (extractBattleOrder($defender, $attacker) <= 0) {
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return null;
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}
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if($defender instanceof WarUnitGeneral){
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$defenderRice += $defender->getVar('rice');
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}
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$iterDefender->next();
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return $defender;
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};
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$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
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$attackerRice -= $attacker->getVar('rice');
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if ($city->getPhase() > 0) {
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$rice = $city->getKilled() / 100 * 0.8;
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$rice *= $city->getCrewType()->rice;
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$rice *= getTechCost($city->getRawNation()['tech']);
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$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
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Util::setRound($rice);
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$defenderRice += $rice;
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}
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$totalDead = $attacker->getKilled() + $attacker->getDead();
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//$attackerCityDead = $totalDead * 0.4;
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//$defenderCityDead = $totalDead * 0.6;
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return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
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}
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$lastWarLog = [];
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$attackerKilled = 0;
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$attackerDead = 0;
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$attackerMaxKilled = 0;
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$attackerMinKilled = PHP_INT_MAX;
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$attackerMaxDead = 0;
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$attackerMinDead = PHP_INT_MAX;
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$attackerAvgRice = 0;
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$defenderAvgRice = 0;
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$avgPhase = 0;
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$avgWar = 0;
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$attackerActivatedSkills = [];
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$defendersActivatedSkills = [];
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foreach (Util::range($repeatCnt) as $repeatIdx) {
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if($repeatIdx > 0){
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$warSeed = bin2hex(random_bytes(16));
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}
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/** @var WarUnit $attacker */
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[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
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$rawAttacker,
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$rawAttackerCity,
|
|
$rawAttackerNation,
|
|
$rawDefenderList,
|
|
$rawDefenderCity,
|
|
$rawDefenderNation,
|
|
$startYear,
|
|
$year,
|
|
$month,
|
|
$warSeed
|
|
);
|
|
$lastWarLog = Util::mapWithKey(function ($key, $values) {
|
|
return ConvertLog(join('<br>', $values));
|
|
}, $attacker->getLogger()->rollback());
|
|
|
|
$avgPhase += $attacker->getPhase() / $repeatCnt;
|
|
|
|
$killed = $attacker->getKilled();
|
|
$dead = $attacker->getDead();
|
|
|
|
$attackerKilled += $killed / $repeatCnt;
|
|
$attackerDead += $dead / $repeatCnt;
|
|
|
|
$attackerMaxKilled = max($attackerMaxKilled, $killed);
|
|
$attackerMinKilled = min($attackerMinKilled, $killed);
|
|
|
|
$attackerMaxDead = max($attackerMaxDead, $dead);
|
|
$attackerMinDead = min($attackerMinDead, $dead);
|
|
|
|
$attackerAvgRice += $attackerRice / $repeatCnt;
|
|
$defenderAvgRice += $defenderRice / $repeatCnt;
|
|
|
|
$avgWar += count($battleResult) / $repeatCnt;
|
|
|
|
foreach ($attacker->getActivatedSkillLog() as $skillName => $skillCnt) {
|
|
if (!key_exists($skillName, $attackerActivatedSkills)) {
|
|
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
|
|
} else {
|
|
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
|
|
}
|
|
}
|
|
|
|
foreach ($battleResult as $idx => $defender) {
|
|
while ($idx >= count($defendersActivatedSkills)) {
|
|
$defendersActivatedSkills[] = [];
|
|
}
|
|
|
|
$activatedSkills = &$defendersActivatedSkills[$idx];
|
|
foreach ($defender->getActivatedSkillLog() as $skillName => $skillCnt) {
|
|
if (!key_exists($skillName, $activatedSkills)) {
|
|
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
|
|
} else {
|
|
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Json::die([
|
|
'result' => true,
|
|
'datetime' => $rawAttacker['turntime'],
|
|
'reason' => 'success',
|
|
'lastWarLog' => $lastWarLog,
|
|
'avgWar' => $avgWar,
|
|
'phase' => $avgPhase,
|
|
'killed' => $attackerKilled,
|
|
'maxKilled' => $attackerMaxKilled,
|
|
'minKilled' => $attackerMinKilled,
|
|
'dead' => $attackerDead,
|
|
'maxDead' => $attackerMaxDead,
|
|
'minDead' => $attackerMinDead,
|
|
'attackerRice' => $attackerAvgRice,
|
|
'defenderRice' => $defenderAvgRice,
|
|
'attackerSkills' => $attackerActivatedSkills,
|
|
'defendersSkills' => $defendersActivatedSkills,
|
|
]);
|