forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
148 lines
4.1 KiB
Vue
148 lines
4.1 KiB
Vue
<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
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<div class="bg0">
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<MapLegacyTemplate
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v-model="selectedCityObj"
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:isDetailMap="false"
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:clickableAll="true"
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:neutralView="true"
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:useCachedMap="true"
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:mapName="mapName"
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/>
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<div>
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선택된 도시로 아국 장수를 발령합니다.<br />
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아국 도시로만 발령이 가능합니다.<br />
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목록을 선택하거나 도시를 클릭하세요.<br />
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</div>
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<div class="row">
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<div class="col-12 col-md-6">
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장수 :
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<SelectGeneral
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v-model="selectedGeneralID"
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:cities="citiesMap"
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:generals="generalList"
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:troops="troops"
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:textHelper="textHelpGeneral"
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:searchable="searchable"
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/>
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</div>
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<div class="col-6 col-md-4">
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도시 :
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<SelectCity v-model="selectedCityID" :cities="citiesMap" :searchable="searchable" />
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" type="chief" />
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</template>
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<script lang="ts">
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import MapLegacyTemplate, { type MapCityParsed } from "@/components/MapLegacyTemplate.vue";
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import SelectCity from "@/processing/SelectCity.vue";
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import SelectGeneral from "@/processing/SelectGeneral.vue";
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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convertGeneralList,
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getProcSearchable,
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type procGeneralItem,
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type procGeneralKey,
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type procGeneralRawItemList,
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type procTroopList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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declare const staticValues: {
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mapName: string;
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currentCity: number;
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commandName: string;
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};
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declare const procRes: {
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distanceList: Record<number, number[]>;
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cities: [number, string][];
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troops: procTroopList;
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generals: procGeneralRawItemList;
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generalsKey: procGeneralKey[];
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};
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export default defineComponent({
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components: {
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MapLegacyTemplate,
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SelectCity,
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SelectGeneral,
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TopBackBar,
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BottomBar,
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},
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setup() {
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const citiesMap = new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>();
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for (const [id, name] of procRes.cities) {
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citiesMap.set(id, { name });
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}
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const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
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const selectedCityID = ref(staticValues.currentCity);
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function selectedCity(cityID: number) {
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selectedCityID.value = cityID;
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}
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const troops = !gen.troopID ? "" : `,${procRes.troops[gen.troopID].name}`;
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const nameColor = getNpcColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} [${citiesMap.get(unwrap(gen.cityID))?.name}${troops}] (${gen.leadership}/${gen.strength}/${
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gen.intel
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}) <병${unwrap(gen.crew).toLocaleString()}/훈${gen.train}/사${gen.atmos}>`;
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}
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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destCityID: selectedCityID.value,
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destGeneralID: selectedGeneralID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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return {
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searchable: getProcSearchable(),
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mapName: ref(staticValues.mapName),
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citiesMap: ref(citiesMap),
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selectedCityID,
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selectedGeneralID,
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selectedCityObj: ref(undefined as MapCityParsed | undefined),
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distanceList: procRes.distanceList,
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troops: procRes.troops,
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generalList,
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commandName: staticValues.commandName,
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selectedCity,
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textHelpGeneral,
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submit,
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};
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},
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watch: {
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selectedCityObj(city: MapCityParsed) {
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this.selectedCityID = city.id;
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},
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},
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});
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</script>
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