forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
208 lines
6.9 KiB
PHP
208 lines
6.9 KiB
PHP
<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB, Util, JosaUtil,
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General, DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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MessageTarget,
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Message,
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CityConst,
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CityInitialDetail
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Event\Action;
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class che_초토화 extends Command\NationCommand{
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static protected $actionName = '초토화';
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static public $reqArg = true;
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private $cachedDist = null;
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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if(!key_exists('destCityID', $this->arg)){
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return false;
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}
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if(CityConst::byID($this->arg['destCityID']) === null){
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return false;
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}
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$destCityID = $this->arg['destCityID'];
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$this->arg = [
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'destCityID'=>$destCityID,
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['surlimit', 'gold', 'rice', 'capital']);
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$this->minConditionConstraints=[
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'),
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];
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}
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protected function initWithArg()
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{
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$this->setDestCity($this->arg['destCityID']);
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$this->fullConditionConstraints=[
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::OccupiedDestCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::SuppliedDestCity(),
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ConstraintHelper::ReqNationValue('capital', '수도', '!=', $this->destCity['city'], '수도입니다.'),
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ConstraintHelper::ReqNationValue('surlimit', '제한 턴', '==', 0, '외교제한 턴이 남아있습니다.'),
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ConstraintHelper::DisallowDiplomacyStatus($this->generalObj->getNationID(), [
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0 => '평시에만 가능합니다.',
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], ),
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];
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 2;
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}
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public function getPostReqTurn():int{
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//NOTE: 자체 postReqTurn 사용
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return 24;
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}
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public function getNextAvailableTurn():?int{
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return null;
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}
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public function setNextAvailable(?int $yearMonth=null){
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return;
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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return "{$name}/{$reqTurn}턴(공백지화, 금쌀 회수, 수뇌진 명성하락)";
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}
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public function getBrief():string{
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$commandName = $this->getName();
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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$josaUl = JosaUtil::pick($destCityName, '을');
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return "【{$destCityName}】{$josaUl} {$commandName}";
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}
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public function calcReturnAmount(array $destCity):int{
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$amount = $destCity['pop'] / 5;
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foreach(['agri', 'comm', 'secu'] as $cityRes){
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$cityResMax = "{$cityRes}_max";
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$amount *= (($destCity[$cityRes] - $destCity[$cityResMax] * 0.5) / $destCity[$cityResMax]) + 0.8;
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}
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return Util::toInt($amount);
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$destCity = $this->destCity;
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$destCityID = $destCity['city'];
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$destCityName = $destCity['name'];
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$nationID = $general->getNationID();
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$nationName = $this->nation['name'];
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$josaUl = JosaUtil::pick($destCityName, '을');
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$logger = $general->getLogger();
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$general->addExperience(-$general->getVar('experience') * 0.1, false);
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$amount = $this->calcReturnAmount($destCity);
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$db->update('general', [
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'experience'=>$db->sqleval('experience * 0.9')
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], 'nation = %i AND officer_level >= 5 AND no!=%i', $nationID, $generalID);
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$db->update('general', [
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'betray'=>$db->sqleval('betray + 1')
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], 'nation = %i AND no!=%i', $nationID, $generalID);
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$general->increaseVar('betray', 1);
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$db->update('city', [
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'trust'=>$db->sqleval('greatest(50, trust)'),
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'pop'=>$db->sqleval('greatest(pop_max*0.1, pop*0.2)'),
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'agri'=>$db->sqleval('greatest(agri_max*0.1, agri*0.2)'),
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'comm'=>$db->sqleval('greatest(comm_max*0.1, comm*0.2)'),
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'nation'=>0,
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'front'=>0,
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'conflict'=>'{}'
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], 'city=%i', $destCityID);
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$db->update('nation', [
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'gold' => $db->sqleval('gold + %i', $amount),
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'rice' => $db->sqleval('rice + %i', $amount),
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'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn()),
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], 'nation=%i', $nationID);
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\sammo\refreshNationStaticInfo();
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\sammo\SetNationFront($nationID);
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$general->increaseInheritancePoint('active_action', 1);
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaUl} 초토화했습니다. <1>$date</>");
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$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>{$josaUl} <M>초토화</> 명령");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</> 명령");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</>하였습니다.");
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$logger->pushGlobalHistoryLog("<S><b>【초토화】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>초토화</>하였습니다.");
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$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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return [
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'procRes' => [
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'cities' => \sammo\JSOptionsForCities(),
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'distanceList' => new \stdClass(),
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],
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];
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}
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} |