forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
190 lines
6.0 KiB
PHP
190 lines
6.0 KiB
PHP
<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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CityConst,
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Command,
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TimeUtil
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};
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use function \sammo\cutTurn;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_발령 extends Command\NationCommand
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{
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static protected $actionName = '발령';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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//NOTE: 사망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
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if (!key_exists('destGeneralID', $this->arg)) {
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return false;
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}
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if (!key_exists('destCityID', $this->arg)) {
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return false;
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}
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if (CityConst::byID($this->arg['destCityID']) === null) {
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return false;
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}
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$destGeneralID = $this->arg['destGeneralID'];
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$destCityID = $this->arg['destCityID'];
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$this->arg = [
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'destGeneralID' => $destGeneralID,
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'destCityID' => $destCityID,
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->minConditionConstraints = [
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ConstraintHelper::BeChief(),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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];
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}
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protected function initWithArg()
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{
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$this->setDestCity($this->arg['destCityID']);
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$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, 1);
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$this->setDestGeneral($destGeneral);
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if ($this->arg['destGeneralID'] == $this->getGeneral()->getID()) {
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$this->fullConditionConstraints = [
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ConstraintHelper::AlwaysFail('본인입니다')
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];
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return;
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}
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$this->fullConditionConstraints = [
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ConstraintHelper::BeChief(),
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ExistsDestGeneral(),
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ConstraintHelper::FriendlyDestGeneral(),
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ConstraintHelper::OccupiedDestCity(),
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ConstraintHelper::SuppliedDestCity(),
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];
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}
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public function getFailString(): string
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{
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$commandName = $this->getName();
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$failReason = $this->testFullConditionMet();
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if ($failReason === null) {
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throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
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}
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$destGeneralName = $this->destGeneralObj->getName();
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return "{$failReason} <Y>{$destGeneralName}</> {$commandName} 실패.";
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function getBrief(): string
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{
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$commandName = $this->getName();
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$destGeneralName = $this->destGeneralObj->getName();
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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$josaRo = JosaUtil::pick($destCityName, '로');
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return "【{$destGeneralName}】【{$destCityName}】{$josaRo} {$commandName}";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$destCity = $this->destCity;
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$destCityID = $destCity['city'];
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$destCityName = $destCity['name'];
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$destGeneral = $this->destGeneralObj;
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$destGeneralName = $destGeneral->getName();
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$logger = $general->getLogger();
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$destGeneral->setVar('city', $destCityID);
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$josaUl = JosaUtil::pick($destGeneralName, '을');
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$josaRo = JosaUtil::pick($destCityName, '로');
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$destGeneral->getLogger()->pushGeneralActionLog("<Y>{$generalName}</>에 의해 <G><b>{$destCityName}</b></>{$josaRo} 발령됐습니다. <1>$date</>");
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
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if (cutTurn($general->getTurnTime(), $this->env['turnterm']) != cutTurn($destGeneral->getTurnTime(), $this->env['turnterm'])) {
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$yearMonth += 1;
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}
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$destGeneral->setAuxVar('last발령', $yearMonth);
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$logger->pushGeneralActionLog("<Y>{$destGeneralName}</>{$josaUl} <G><b>{$destCityName}</b></>{$josaRo} 발령했습니다. <1>$date</>");
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->applyDB($db);
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$destGeneral->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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$db = DB::db();
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$nationID = $this->getNationID();
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$troops = Util::convertArrayToDict($db->query('SELECT * FROM troop WHERE nation=%i', $nationID), 'troop_leader');
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$destRawGenerals = $db->queryAllLists('SELECT no,name,officer_level,npc,gold,rice,leadership,strength,intel,city,crew,train,atmos,troop FROM general WHERE nation = %i ORDER BY npc,binary(name)', $nationID);
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return [
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'procRes' => [
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'distanceList' => \sammo\JSCitiesBasedOnDistance($this->generalObj->getCityID(), 1),
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'cities' => \sammo\JSOptionsForCities(),
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'troops' => $troops,
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'generals' => $destRawGenerals,
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'generalsKey' => ['no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID']
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]
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];
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}
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}
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