forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
305 lines
10 KiB
PHP
305 lines
10 KiB
PHP
<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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Json,
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KVStorage,
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StringUtil
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};
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use function \sammo\getAllNationStaticInfo;
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use function \sammo\getNationStaticInfo;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_물자원조 extends Command\NationCommand
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{
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static protected $actionName = '원조';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('destNationID', $this->arg)) {
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return false;
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}
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$destNationID = $this->arg['destNationID'];
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if (!is_int($destNationID)) {
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return false;
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}
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if ($destNationID < 1) {
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return false;
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}
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if (!key_exists('amountList', $this->arg)) {
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return false;
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}
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$amountList = $this->arg['amountList'];
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if (!is_array($amountList)) {
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return false;
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}
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if (count($amountList) != 2) {
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return false;
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}
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[$goldAmount, $riceAmount] = $amountList;
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if (!is_int($goldAmount) || !is_int($riceAmount)) {
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return false;
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}
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if ($goldAmount < 0 || $riceAmount < 0) {
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return false;
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}
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if ($goldAmount == 0 && $riceAmount == 0) {
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return false;
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}
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$this->arg = [
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'destNationID' => $destNationID,
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'amountList' => [$goldAmount, $riceAmount]
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['gold', 'rice', 'surlimit']);
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$this->minConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'),
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];
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}
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protected function initWithArg()
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{
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$destNationID = $this->arg['destNationID'];
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$this->setDestNation($destNationID, ['gold', 'rice', 'surlimit']);
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[$goldAmount, $riceAmount] = $this->arg['amountList'];
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$limit = $this->nation['level'] * GameConst::$coefAidAmount;
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if ($goldAmount > $limit || $riceAmount > $limit) {
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$this->fullConditionConstraints = [ConstraintHelper::AlwaysFail('작위 제한량 이상은 보낼 수 없습니다.')];
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return;
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}
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$this->fullConditionConstraints = [
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ConstraintHelper::ExistsDestNation(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqNationGold(GameConst::$basegold + (($goldAmount > 0) ? 1 : 0)),
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ConstraintHelper::ReqNationRice(GameConst::$baserice + (($riceAmount > 0) ? 1 : 0)),
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ConstraintHelper::ReqNationValue('surlimit', '외교제한', '==', 0, '외교제한중입니다.'),
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ConstraintHelper::ReqDestNationValue('surlimit', '외교제한', '==', 0, '상대국이 외교제한중입니다.'),
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];
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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//NOTE: 자체 postReqTurn 사용
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return 12;
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}
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public function getNextAvailableTurn(): ?int
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{
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return null;
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}
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public function setNextAvailable(?int $yearMonth = null)
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{
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return;
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}
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public function getBrief(): string
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{
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[$goldAmount, $riceAmount] = $this->arg['amountList'];
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$goldAmountText = number_format($goldAmount);
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$riceAmountText = number_format($riceAmount);
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$destNationName = $this->destNation['name'];
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$commandName = $this->getName();
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return "【{$destNationName}】에게 국고 {$goldAmountText} 병량 {$riceAmountText} {$commandName}";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalID = $general->getID();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$nationName = $nation['name'];
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$destNationID = $this->destNation['nation'];
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$destNationName = $this->destNation['name'];
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[$goldAmount, $riceAmount] = $this->arg['amountList'];
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$goldAmount = Util::valueFit(
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$goldAmount,
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0,
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$nation['gold'] - GameConst::$basegold
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);
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$riceAmount = Util::valueFit(
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$riceAmount,
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0,
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$nation['rice'] - GameConst::$baserice
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);
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$goldAmountText = number_format($goldAmount);
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$riceAmountText = number_format($riceAmount);
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$logger = $general->getLogger();
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$year = $this->env['year'];
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$month = $this->env['month'];
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$josaRo = JosaUtil::pick($destNationName, '로');
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$broadcastMessage = "<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원했습니다.";
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$chiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND no != %i AND nation = %i', $generalID, $nationID);
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foreach ($chiefList as $chiefID) {
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$chiefLogger = new ActionLogger($chiefID, $nationID, $year, $month);
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$chiefLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$chiefLogger->flush();
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}
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$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
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$logger->pushNationalHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원");
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$logger->pushGlobalHistoryLog("<Y><b>【원조】</b></><D><b>{$nationName}</b></>에서 <D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다");
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$logger->pushGeneralActionLog($broadcastMessage);
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$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다. <1>$date</>", ActionLogger::PLAIN);
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$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 원조했습니다.";
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$destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND nation = %i', $destNationID);
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foreach ($destChiefList as $destChiefID) {
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$destChiefLogger = new ActionLogger($destChiefID, $nationID, $year, $month);
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$destChiefLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
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$destChiefLogger->flush();
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}
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$josaRoSrc = JosaUtil::pick($nationName, '로');
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$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
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$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>{$josaRoSrc}부터 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원 받음");
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$destNationStor = KVStorage::getStorage(DB::db(), $destNationID, 'nation_env');
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$destRecvAssist = $destNationStor->getValue('recv_assist') ?? [];
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$destRecvAssist["n{$nationID}"] = [$nationID, ($destRecvAssist["n{$nationID}"][1] ?? 0) + $goldAmount + $riceAmount];
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$destNationStor->setValue('recv_assist', $destRecvAssist);
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$db->update('nation', [
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'gold' => $db->sqleval('gold - %i', $goldAmount),
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'rice' => $db->sqleval('rice - %i', $riceAmount),
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'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn())
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], 'nation = %i', $nationID);
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$db->update('nation', [
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'gold' => $db->sqleval('gold + %i', $goldAmount),
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'rice' => $db->sqleval('rice + %i', $riceAmount),
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], 'nation = %i', $destNationID);
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$general->addExperience(5);
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$general->addDedication(5);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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$generalObj = $this->generalObj;
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$nationList = [];
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foreach (getAllNationStaticInfo() as $destNation) {
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$nationTarget = [
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'id' => $destNation['nation'],
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'name' => $destNation['name'],
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'color' => $destNation['color'],
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'power' => $destNation['power'],
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];
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//TODO: 물자원조 자체가 가능한지도 검사?
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if ($nationTarget['id'] == $generalObj->getNationID()) {
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$nationTarget['notAvailable'] = true;
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}
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$nationList[] = $nationTarget;
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}
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$currentNationLevel = getNationStaticInfo($this->generalObj->getNationID())['level'];
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$levelInfo = [];
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foreach (\sammo\getNationLevelList() as $level => [$levelText,,]) {
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$levelInfo[$level] = ['text' => $levelText, 'amount' => $level * GameConst::$coefAidAmount];
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}
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$amountGuide = [];
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foreach (Util::range(1, $currentNationLevel + 1) as $nationLevel) {
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$amountGuide[] = $nationLevel * GameConst::$coefAidAmount;
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}
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return [
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'procRes' => [
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'nationList' => $nationList,
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'currentNationLevel' => $currentNationLevel,
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'levelInfo' => $levelInfo,
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'minAmount' => 1000,
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'maxAmount' => Util::array_last($amountGuide),
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'amountGuide' => $amountGuide,
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],
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];
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}
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}
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