forked from devsam/core
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
238 lines
8.1 KiB
PHP
238 lines
8.1 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\GameUnitConst;
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use \sammo\LastTurn;
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use \sammo\Command;
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use \sammo\Json;
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use function \sammo\searchDistance;
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use function \sammo\printCitiesBasedOnDistance;
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use function sammo\tryRollbackInheritUniqueItem;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\CityConst;
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class che_첩보 extends Command\GeneralCommand
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{
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static protected $actionName = '첩보';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('destCityID', $this->arg)) {
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return false;
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}
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if (!key_exists($this->arg['destCityID'], CityConst::all())) {
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return false;
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}
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$this->arg = [
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'destCityID' => $this->arg['destCityID']
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['tech']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->minConditionConstraints = [
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::NotBeNeutral(),
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];
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}
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protected function initWithArg()
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{
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$this->setDestCity($this->arg['destCityID']);
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$this->setDestNation($this->destCity['nation'], ['tech']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotOccupiedDestCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getBrief(): string
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{
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$cityName = $this->destCity['name'];
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return "【{$cityName}】에 {$this->getName()} 실행";
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}(통솔경험";
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost(): array
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{
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$env = $this->env;
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return [$env['develcost']*3, $env['develcost']*3];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function getFailString(): string
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{
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$commandName = $this->getName();
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$failReason = $this->testFullConditionMet();
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if ($failReason === null) {
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throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
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}
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$nationID = $general->getNationID();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$destCity = $this->destCity;
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$destCityName = $destCity['name'];
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$destCityID = $destCity['city'];
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$destNationID = $destCity['nation'];
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$josaUl = JosaUtil::pick($destCityName, '을');
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$logger = $general->getLogger();
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$dist = searchDistance($general->getCityID(), 2, false)[$destCityID] ?? 3;
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$destCityGeneralList = $db->query('SELECT crew, crewtype FROM general WHERE city = %i AND nation = %i', $destCityID, $destNationID);
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$totalCrew = Util::arraySum($destCityGeneralList, 'crew');
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$totalGenCnt = count($destCityGeneralList);
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$byCrewType = Util::arrayGroupBy($destCityGeneralList, 'crewtype');
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$popText = number_format($destCity['pop']);
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$trustText = number_format($destCity['trust'], 1);
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$agriText = number_format($destCity['agri']);
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$commText = number_format($destCity['comm']);
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$secuText = number_format($destCity['secu']);
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$defText = number_format($destCity['def']);
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$wallText = number_format($destCity['wall']);
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$cityBrief = "【<G>{$destCityName}</>】주민:{$popText}, 민심:{$trustText}, 장수:{$totalGenCnt}, 병력:{$totalCrew}";
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$cityDevel = "【<M>첩보</>】농업:{$agriText}, 상업:{$commText}, 치안:{$secuText}, 수비:{$defText}, 성벽:{$wallText}";
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$logger->pushGlobalActionLog("누군가가 <G><b>{$destCityName}</b></>{$josaUl} 살피는 것 같습니다.");
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if ($dist <= 1) {
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 많이 얻었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog('【<S>병종</>】 ' . join(' ', Util::mapWithKey(function ($crewType, $value) {
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$crewTypeText = mb_substr(GameUnitConst::byID($crewType)->name, 0, 2);
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$cnt = count($value);
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return "{$crewTypeText}:{$cnt}";
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}, $byCrewType)), ActionLogger::RAWTEXT);
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if ($this->destNation['nation'] && $general->getNationID()) {
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$techDiff = floor($this->destNation['tech']) - floor($this->nation['tech']);
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if ($techDiff >= 1000) {
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$techText = '<M>↑</>압도';
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} else if ($techDiff >= 250) {
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$techText = '<Y>▲</>우위';
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} else if ($techDiff >= -250) {
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$techText = '<W>↕</>대등';
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} else if ($techDiff >= -1000) {
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$techText = '<G>▼</>열위';
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} else {
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$techText = '<C>↓</>미미';
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}
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$logger->pushGeneralActionLog("【<span class='ev_notice'>{$this->destNation['name']}</span>】아국대비기술:{$techText}");
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}
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} else if ($dist == 2) {
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 어느 정도 얻었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
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} else {
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 소문만 들을 수 있었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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}
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$rawSpy = $db->queryFirstField('SELECT spy FROM nation WHERE nation = %i', $nationID);
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$spyInfo = Json::decode($rawSpy)??[];
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$spyInfo[$destCityID] = 3;
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$db->update('nation', [
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'spy'=>Json::encode($spyInfo)
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], 'nation=%i',$nationID);
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$exp = Util::randRangeInt(1, 100);
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$ded = Util::randRangeInt(1, 70);
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[$reqGold, $reqRice] = $this->getCost();
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$general->increaseInheritancePoint('active_action', 0.5);//NOTE: 첩보만 예외!
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar('leadership_exp', 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryRollbackInheritUniqueItem($general);
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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return [
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'procRes' => [
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'cities' => \sammo\JSOptionsForCities(),
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'distanceList' => \sammo\JSCitiesBasedOnDistance($this->generalObj->getCityID(), 3),
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],
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];
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}
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}
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