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core/hwe/sammo/ActionSpecialDomestic/che_event_기병.php
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Hide_D 42fac46062 refac: brandonwamboldt/utilphp 의존 코드 수정
- 실제 의존성 제거는 이후에에
2025-10-07 19:26:22 +09:00

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PHP

<?php
namespace sammo\ActionSpecialDomestic;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class che_event_기병 extends \sammo\BaseSpecial{
protected $id = 52;
protected $name = '기병';
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%,<br>공격시 상대 병종에/수비시 자신 병종 숙련에 기병 숙련을 가산';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY | SpecialityHelper::STAT_NOT_INTEL,
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_CAVALRY) return $value * 0.9;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1.2, 1];
}
return [1.1, 1];
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){
return $value + $general->getVar($myArmType);
}
if(!$aux['isAttacker'] && $myArmType === $statName){
return $value + $general->getVar($myArmType);
}
}
return $value;
}
}