forked from devsam/core
255 lines
6.1 KiB
PHP
255 lines
6.1 KiB
PHP
<?php
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namespace sammo;
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if(!defined('ROOT')){
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define('ROOT', '../..');
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}
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/**
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* Session Wrapper. 내부적으로 $_SESSION을 이용
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*
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* @property int $userID 유저코드
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* @property string $userName 유저명
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* @property int $userGrade 유저등급
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* @property string $ip IP
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*/
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class Session {
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const PROTECTED_NAMES = [
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'ip'=>true,
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'time'=>true,
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'userID'=>true,
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'userName'=>true,
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'userGrade'=>true,
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'writeClosed'=>true
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];
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const GAME_KEY_DATE = '_g_loginDate';
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const GAME_KEY_GENERAL_ID = '_g_no';
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const GAME_KEY_GENERAL_NAME = '_g_name';
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const GAME_KEY_EXPECTED_DEADTIME = '_g_deadtime';
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private $writeClosed = false;
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/**
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* @return \sammo\Session
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*/
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public static function Instance(){
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static $inst = null;
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if($inst === null){
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$inst = new Session();
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}
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return $inst;
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}
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/**
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* @return \sammo\Session
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*/
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public static function requireLogin($movePath = ROOT){
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$session = Session::Instance();
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if($session->isLoggedIn()){
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return $session;
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}
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$session->setReadOnly();
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if(is_string($path)){
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header('Location:'.$path);
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die();
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}
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Json::die([
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'result'=>false,
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'reason'=>'로그인이 필요합니다.'
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]);
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}
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public function __construct() {
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//session_cache_limiter('nocache, must_revalidate');
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// 세션 변수의 등록
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if (session_id() == ""){
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session_start();
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}
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//첫 등장
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if(!Util::array_get($_SESSION['ip'])) {
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$_SESSION['ip'] = Util::get_client_ip(true);
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$_SESSION['time'] = time();
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}
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}
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/**
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* @return \sammo\Session
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*/
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public function setReadOnly(){
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if(!$this->writeClosed){
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session_write_close();
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$this->writeClosed = true;
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}
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return $this;
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}
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public function __set(string $name, $value){
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if(key_exists($key, $this->PROTECED_NAMES)){
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trigger_error("{$name}은 외부에서 쓰기 금지된 Session 변수입니다.", E_USER_NOTICE);
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return;
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}
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$this->set($name, $value);
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}
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private function set(string $name, $value){
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if($value === null){
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unset($_SESSION[$name]);
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}
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else{
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$_SESSION[$name] = $value;
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}
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}
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public function __get(string $name){
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return $this->get($name);
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}
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private function get(string $name){
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return Util::array_get($_SESSION[$name]);
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}
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public function login(int $userID, string $userName, int $grade) {
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$this->set('userID', $userID);
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$this->set('userName', $userName);
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$this->set('ip', Util::get_client_ip(true));
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$this->set('time', time());
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$this->set('userGrade', $grade);
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$this->set('access_token', null);
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return $this;
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}
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public function logout() {
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$this->logoutGame();
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$this->set('userID', null);
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$this->set('userName', null);
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$this->set('userGrade', null);
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$this->set('time', time());
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return $this;
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}
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public function loginGame(&$result = null){
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$userID = $this->userID;
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if(!$userID){
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if($result !== null){
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$result = false;
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}
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return $this;
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}
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if(!class_exists('\\sammo\\DB')){
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if($result !== null){
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$result = false;
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}
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return $this;
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}
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$prefix = DB::prefix();
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$db = DB::db();
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$loginDate = $this->get($prefix.static::GAME_KEY_DATE);
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$generalID = $this->get($prefix.static::GAME_KEY_GENERAL_ID);
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$generalName = $this->get($prefix.static::GAME_KEY_GENERAL_NAME);
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$deadTime = $this->get($prefix.static::GAME_KEY_EXPECTED_DEADTIME);
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$now = time();
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if(
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$generalID && $generalName && $loginDate && $deateTime
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&& $loginDate + 600 > $now && $deadTime > $now
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){
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//로그인 정보는 5분간 유지한다.
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if($result !== null){
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$result = true;
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}
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return $this;
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}
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if($generalID || $generalName || $loginDate || $deadTime){
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$this->logoutGame();
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}
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$general = $db->queryFirstRow(
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'SELECT `no`, `name`, `killturn`, `turntime` from general where `owner` = %i',
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$userID
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);
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if(!$general){
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if($result !== null){
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$result = false;
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}
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return $this;
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}
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$turnterm = $db->queryFirstField('SELECT turnterm from game limit 1');
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$generalID = $general['no'];
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$generalName = $general['name'];
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}
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public function logoutGame(){
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$prefix = DB::prefix();
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$this->set($prefix.static::GAME_KEY_DATE, null);
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$this->set($prefix.static::GAME_KEY_GENERAL_ID, null);
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$this->set($prefix.static::GAME_KEY_GENERAL_NAME, null);
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$this->set($prefix.static::GAME_KEY_EXPECTED_DEADTIME, null);
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return $this;
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}
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/**
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* 로그인 유저의 전역 grade를 받아옴
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* @return int|null
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*/
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public static function getUserGrade(bool $requireLogin = false, string $exitPath = ROOT){
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if($requireLogin){
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$obj = self::requireLogin($exitPath);
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}
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else{
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$obj = self::Instance();
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}
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return $obj->userGrade;
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}
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/**
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* 로그인한 유저의 전역 id(숫자)를 받아옴
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*
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* @return int|null
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*/
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public static function getUserID(bool $requireLogin = false, string $exitPath = ROOT){
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if($requireLogin){
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$obj = self::requireLogin($exitPath);
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}
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else{
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$obj = self::Instance();
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}
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return $obj->userID;
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}
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public function isLoggedIn() {
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if($this->userID){
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return true;
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}
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else{
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return false;
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}
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}
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public function __destruct() {
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}
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}
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