loginGame()->setReadOnly(); $mapName = GameConst::$mapName; ?> <?= UniqueConst::$serverName ?>: 메인 [ 'serverName' => UniqueConst::$serverName, 'serverNick' => DB::prefix(), 'serverID' => UniqueConst::$serverID, 'mapName' => GameConst::$mapName, 'unitSet' => GameConst::$unitSet, 'maxTurn' => GameConst::$maxTurn, 'maxPushTurn' => 12, 'serverNow' => TimeUtil::now(false), ] ], false) ?>