forked from devsam/core
전특 대 개편
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@@ -1,30 +1,36 @@
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<?php
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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class che_무쌍 extends \sammo\BaseSpecial{
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protected $id = 61;
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protected $name = '무쌍';
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protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p';
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_STRENGTH
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){
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return $value += 0.1;
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}
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return $value;
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}
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public function getWarPowerMultiplier(WarUnit $unit):array{
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return [1.1, 1];
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}
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<?php
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use \sammo\Util;
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class che_무쌍 extends \sammo\BaseSpecial{
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protected $id = 61;
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protected $name = '무쌍';
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protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p, <br>승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)<br>승리 수만큼 피해 0.05%씩 감소(최대50%)';
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityHelper::STAT_STRENGTH
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){
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return $value += 0.1;
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}
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return $value;
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}
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public function getWarPowerMultiplier(WarUnit $unit):array{
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$attackMultiplier = 1.1;
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$defenceMultiplier = 1;
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$killnum = $unit->getGeneral()->getRankVar('killnum');
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$attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4);
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$defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.5);
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return [$attackMultiplier, $defenceMultiplier];
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}
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}
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