diff --git a/hwe/sammo/ActionItem/che_Dummy.php b/hwe/sammo/ActionItem/che_Dummy.php index 99a8e83f..ba2c671b 100644 --- a/hwe/sammo/ActionItem/che_Dummy.php +++ b/hwe/sammo/ActionItem/che_Dummy.php @@ -10,11 +10,11 @@ use function sammo\getItemCost2; //XXX:임시용! class che_Dummy extends \sammo\BaseItem{ - public $id; - public $name; - public $info; - public $cost; - public $consumable = false; + static $id; + static $name; + static $info; + static $cost; + static $consumable = false; public function __construct(int $itemCode) { diff --git a/hwe/sammo/ActionItem/che_계략_삼략.php b/hwe/sammo/ActionItem/che_계략_삼략.php index 2c8111f0..2cefe851 100644 --- a/hwe/sammo/ActionItem/che_계략_삼략.php +++ b/hwe/sammo/ActionItem/che_계략_삼략.php @@ -5,11 +5,11 @@ use \sammo\General; class che_계략_삼략 extends \sammo\BaseItem{ - public $id = 22; - public $name = '삼략(계략)'; - public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; - public $cost = 200; - public $consumable = false; + static $id = 22; + static $name = '삼략(계략)'; + static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; + static $cost = 200; + static $consumable = false; public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ if($turnType == '계략'){ diff --git a/hwe/sammo/ActionItem/che_계략_육도.php b/hwe/sammo/ActionItem/che_계략_육도.php index cd3783ec..f1951901 100644 --- a/hwe/sammo/ActionItem/che_계략_육도.php +++ b/hwe/sammo/ActionItem/che_계략_육도.php @@ -5,11 +5,11 @@ use \sammo\General; class che_계략_육도 extends \sammo\BaseItem{ - public $id = 21; - public $name = '육도(계략)'; - public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; - public $cost = 200; - public $consumable = false; + static $id = 21; + static $name = '육도(계략)'; + static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; + static $cost = 200; + static $consumable = false; public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ if($turnType == '계략'){ diff --git a/hwe/sammo/ActionItem/che_계략_이추.php b/hwe/sammo/ActionItem/che_계략_이추.php index abbf7b5e..85f78f86 100644 --- a/hwe/sammo/ActionItem/che_계략_이추.php +++ b/hwe/sammo/ActionItem/che_계략_이추.php @@ -5,11 +5,11 @@ use \sammo\General; class che_계략_이추 extends \sammo\BaseItem{ - public $id = 5; - public $name = '이추(계략)'; - public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p'; - public $cost = 1000; - public $consumable = true; + static $id = 5; + static $name = '이추(계략)'; + static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p'; + static $cost = 1000; + static $consumable = true; public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ if($turnType == '계략'){ diff --git a/hwe/sammo/ActionItem/che_계략_향낭.php b/hwe/sammo/ActionItem/che_계략_향낭.php index 2a832d6a..e4a7833a 100644 --- a/hwe/sammo/ActionItem/che_계략_향낭.php +++ b/hwe/sammo/ActionItem/che_계략_향낭.php @@ -5,11 +5,11 @@ use \sammo\General; class che_계략_향낭 extends \sammo\BaseItem{ - public $id = 5; - public $name = '항냥(계략)'; - public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; - public $cost = 3000; - public $consumable = true; + static $id = 5; + static $name = '항냥(계략)'; + static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p'; + static $cost = 3000; + static $consumable = true; public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{ if($turnType == '계략'){ diff --git a/hwe/sammo/ActionItem/che_의술_청낭서.php b/hwe/sammo/ActionItem/che_의술_청낭서.php index bc5df56b..b5473e82 100644 --- a/hwe/sammo/ActionItem/che_의술_청낭서.php +++ b/hwe/sammo/ActionItem/che_의술_청낭서.php @@ -6,11 +6,11 @@ use \sammo\GeneralTrigger; class che_의술_청낭서 extends \sammo\BaseItem{ - public $id = 23; - public $name = '청낭서(의술)'; - public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복
[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; - public $cost = 200; - public $consumable = false; + static $id = 23; + static $name = '청낭서(의술)'; + static $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복
[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; + static $cost = 200; + static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/ActionItem/che_의술_태평청령.php b/hwe/sammo/ActionItem/che_의술_태평청령.php index 4b9458af..3c5b0222 100644 --- a/hwe/sammo/ActionItem/che_의술_태평청령.php +++ b/hwe/sammo/ActionItem/che_의술_태평청령.php @@ -5,11 +5,11 @@ use \sammo\General; class che_의술_태평청령 extends \sammo\BaseItem{ - public $id = 24; - public $name = '태평청령(의술)'; - public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복
[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; - public $cost = 200; - public $consumable = false; + static $id = 24; + static $name = '태평청령(의술)'; + static $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복
[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; + static $cost = 200; + static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/ActionItem/che_치료_도소연명.php b/hwe/sammo/ActionItem/che_치료_도소연명.php index b22bc49d..15784da8 100644 --- a/hwe/sammo/ActionItem/che_치료_도소연명.php +++ b/hwe/sammo/ActionItem/che_치료_도소연명.php @@ -6,11 +6,11 @@ use \sammo\GeneralTrigger; class che_치료_도소연명 extends \sammo\BaseItem{ - public $id = 9; - public $name = '도소연명(치료)'; - public $info = '[군사] 턴 실행 전 부상 회복.'; - public $cost = 200; - public $consumable = false; + static $id = 9; + static $name = '도소연명(치료)'; + static $info = '[군사] 턴 실행 전 부상 회복.'; + static $cost = 200; + static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/ActionItem/che_치료_무후행군.php b/hwe/sammo/ActionItem/che_치료_무후행군.php index bd4adaf4..f4ca04d1 100644 --- a/hwe/sammo/ActionItem/che_치료_무후행군.php +++ b/hwe/sammo/ActionItem/che_치료_무후행군.php @@ -6,11 +6,11 @@ use \sammo\GeneralTrigger; class che_치료_무후행군 extends \sammo\BaseItem{ - public $id = 8; - public $name = '무후행군(치료)'; - public $info = '[군사] 턴 실행 전 부상 회복.'; - public $cost = 200; - public $consumable = false; + static $id = 8; + static $name = '무후행군(치료)'; + static $info = '[군사] 턴 실행 전 부상 회복.'; + static $cost = 200; + static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/ActionItem/che_치료_오석산.php b/hwe/sammo/ActionItem/che_치료_오석산.php index 112886cc..2d3ad3fa 100644 --- a/hwe/sammo/ActionItem/che_치료_오석산.php +++ b/hwe/sammo/ActionItem/che_치료_오석산.php @@ -6,11 +6,11 @@ use \sammo\GeneralTrigger; class che_치료_오석산 extends \sammo\BaseItem{ - public $id = 7; - public $name = '오석산(치료)'; - public $info = '[군사] 턴 실행 전 부상 회복.'; - public $cost = 200; - public $consumable = false; + static $id = 7; + static $name = '오석산(치료)'; + static $info = '[군사] 턴 실행 전 부상 회복.'; + static $cost = 200; + static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/ActionItem/che_치료_정력견혈.php b/hwe/sammo/ActionItem/che_치료_정력견혈.php index 64257552..a229ebcd 100644 --- a/hwe/sammo/ActionItem/che_치료_정력견혈.php +++ b/hwe/sammo/ActionItem/che_치료_정력견혈.php @@ -6,11 +6,11 @@ use \sammo\GeneralTrigger; class che_치료_정력견혈 extends \sammo\BaseItem{ - public $id = 11; - public $name = '정력견혈(치료)'; - public $info = '[군사] 턴 실행 전 부상 회복.'; - public $cost = 200; - public $consumable = false; + static $id = 11; + static $name = '정력견혈(치료)'; + static $info = '[군사] 턴 실행 전 부상 회복.'; + static $cost = 200; + static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/ActionItem/che_치료_칠엽청점.php b/hwe/sammo/ActionItem/che_치료_칠엽청점.php index 83b5f09a..cdd0be39 100644 --- a/hwe/sammo/ActionItem/che_치료_칠엽청점.php +++ b/hwe/sammo/ActionItem/che_치료_칠엽청점.php @@ -6,11 +6,11 @@ use \sammo\GeneralTrigger; class che_치료_칠엽청점 extends \sammo\BaseItem{ - public $id = 10; - public $name = '칠엽청점(치료)'; - public $info = '[군사] 턴 실행 전 부상 회복.'; - public $cost = 200; - public $consumable = false; + static $id = 10; + static $name = '칠엽청점(치료)'; + static $info = '[군사] 턴 실행 전 부상 회복.'; + static $cost = 200; + static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/ActionItem/che_치료_환약.php b/hwe/sammo/ActionItem/che_치료_환약.php index 64f1abce..3b2f509d 100644 --- a/hwe/sammo/ActionItem/che_치료_환약.php +++ b/hwe/sammo/ActionItem/che_치료_환약.php @@ -6,11 +6,11 @@ use \sammo\GeneralTrigger; class che_치료_환약 extends \sammo\BaseItem{ - public $id = 1; - public $name = '환약(치료)'; - public $info = '[군사] 턴 실행 전 부상 회복. 1회용'; - public $cost = 100; - public $consumable = true; + static $id = 1; + static $name = '환약(치료)'; + static $info = '[군사] 턴 실행 전 부상 회복. 1회용'; + static $cost = 100; + static $consumable = true; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ diff --git a/hwe/sammo/BaseItem.php b/hwe/sammo/BaseItem.php index a8ae85e3..f16072d8 100644 --- a/hwe/sammo/BaseItem.php +++ b/hwe/sammo/BaseItem.php @@ -10,6 +10,7 @@ class BaseItem implements iAction{ static $id = 0; static $name = '-'; static $info = ''; + static $cost = null; static $consumable = false; function isValidTurnItem(string $actionType, string $command):bool{ diff --git a/hwe/sammo/Command/General/che_정착장려.php b/hwe/sammo/Command/General/che_정착장려.php index 27047cda..55e0b181 100644 --- a/hwe/sammo/Command/General/che_정착장려.php +++ b/hwe/sammo/Command/General/che_정착장려.php @@ -20,7 +20,6 @@ use function \sammo\{ use \sammo\Constraint\Constraint; use \sammo\Constraint\ConstraintHelper; -use function sammo\getGeneralLeadership; class che_정착장려 extends Command\GeneralCommand{ diff --git a/hwe/sammo/Command/General/che_화계.php b/hwe/sammo/Command/General/che_화계.php new file mode 100644 index 00000000..56ac5293 --- /dev/null +++ b/hwe/sammo/Command/General/che_화계.php @@ -0,0 +1,254 @@ +arg)){ + return false; + } + if(!key_exists($this->arg['destCityID'], CityConst::all())){ + return false; + } + $this->arg = [ + 'destCityID'=>$this->arg['destCityID'] + ]; + return true; + } + + protected function calcSabotageAttackProb():float{ + $statType = static::$statType; + $general = $this->generalObj; + $nation = $this->nation; + + if($statType === 'leader'){ + $genScore = $general->getLeadership(); + } + else if($statType === 'power'){ + $genScore = $general->getPower(); + } + else if($statType === 'intel'){ + $genScore = $general->getIntel(); + } + else{ + throw new MustNotBeReachedException(); + } + + $prob = $genScore / GameConst::$sabotageProbCoefByStat; + $prob = $general->onCalcDomestic('계략', 'success', $prob); + return $prob; + } + + protected function calcSabotageDefenceProb(array $destCityGeneralList):float{ + $statType = static::$statType; + $destCity = $this->destCity; + $destNation = $this->destNation; + $destNationID = $destNation['nation']; + + $maxGenScore = 0; + foreach($destCityGeneralList as $destGeneral){ + /** @var General $destGeneral */ + if($destGeneral->getNationID() != $destNationID){ + continue; + } + + if($statType === 'leader'){ + $genScore = $destGeneral->getLeadership(); + } + else if($statType === 'power'){ + $genScore = $destGeneral->getPower(); + } + else if($statType === 'intel'){ + $genScore = $destGeneral->getIntel(); + } + else{ + throw new MustNotBeReachedException(); + } + $maxGenScore = max($maxGenScore, $genScore); + } + + $prob = $maxGenScore / GameConst::$sabotageProbCoefByStat; + + $prob += $city['secu'] / $city['secu2'] / 5; //최대 20%p + $prob += $city['supply'] ? 0.1 : 0; + return $prob; + } + + protected function init(){ + + $general = $this->generalObj; + + $this->setCity(); + $this->setDestCity($this->arg['destCityID'], null); //xxx: 이대로라면 메인 페이지 갱신시마다 DB query를 하게 된다. + $this->setDestNation($this->destCity['nation']); + + [$reqGold, $reqRice] = $this->getCost(); + + $this->runnableConstraints=[ + ConstraintHelper::NotBeNeutral(), + ConstraintHelper::OccupiedCity(), + ConstraintHelper::SuppliedCity(), + ConstraintHelper::NotOccupiedDestCity(), + ConstraintHelper::NotNeutralDestCity(), + ConstraintHelper::ReqGeneralGold($reqGold), + ConstraintHelper::ReqGeneralRice($reqRice), + ConstraintHelper::DisallowDiplomacyStatus([7], '불가침국입니다.'), + ]; + } + + public function getCost():array{ + $env = $this->env; + $cost = $env['develcost'] * 5; + return [$cost, $cost]; + } + + public function getPreReqTurn():int{ + return 0; + } + + public function getPostReqTurn():int{ + return 0; + } + + public function getFailString():string{ + $commandName = $this->getName(); + $failReason = $this->testRunnable(); + if($failReason === null){ + throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집'); + } + $destCityName = CityConst::byID($this->arg['destCityID'])->name; + return "{$failReason} {$destCityName}에 {$commandName} 실패."; + } + + protected function affectDestCity(int $injuryCount){ + + } + + public function run():bool{ + if(!$this->isRunnable()){ + throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); + } + + $db = DB::db(); + $env = $this->env; + + $general = $this->generalObj; + $date = substr($general->getVar('turntime'),11,5); + + $destCity = $this->destCity; + + $destCityName = $destCity['name']; + $destCityID = $destCity['city']; + $destNationID = $destCity['nation']; + $josaUl = JosaUtil::pick($destCityName, '을'); + + $commandName = $this->getName(); + $statType = static::$statType; + + $logger = $general->getLogger(); + + $dist = searchDistance($general->getCityID(), 5, false)[$destCityID]??99; + + $destCityGeneralList = []; + + [$year, $month] = [$env['year'], $env['month']]; + + foreach($db->query( + 'SELECT `no`,name,city,nation,level,leader,horse,power,weap,intel,book,item,last_turn,injury,special,special2 FROM general WHERE city = %i', + $destCityID, + $destNationID + ) as $rawDestCityGeneral){ + $destCityGeneralList[] = new General($rawDestGeneral, $destCity, $year, $month, true); + //계략에 성공할 경우 logger를 사용해야 하므로 해야하므로, 미리 초기화한다. + //실패하면 날리는거지 뭐~ + }; + + $prob = GameConst::$sabotageDefaultProb + $this->calcSabotageAttackProb() - $this->calcSabotageDefenceProb($destCityGeneralList); + $prob /= $dist[$destCityID]; + + if(!Util::randBool($prob)){ + $josaYi = JosaUtil::pick($commandName, '이'); + $logger->pushGeneralActionLog("{$destCityName}에 {$commandName}{$josaYi} 실패했습니다. <1>$date"); + + $exp = Util::randRangeInt(1, 100); + $ded = Util::randRangeInt(1, 70); + + $exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp); + $ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded); + + [$reqGold, $reqRice] = $this->getCost(); + $general->increaseVarWithLimit('gold', -$reqGold, 0); + $general->increaseVarWithLimit('rice', -$reqRice, 0); + $general->increaseVar('experience', $exp); + $general->increaseVar('dedication', $ded); + $general->increaseVar($statType.'2', 1); + + $general->setResultTurn(new LastTurn(static::getName(), $this->arg)); + $general->checkStatChange(); + $general->applyDB($db); + return false; + } + + if(static::$injuryGeneral){ + $injuryCount = \sammo\SabotageInjuryEx($destCityGeneralList, true); + } + else{ + $injuryCount = 0; + } + + $this->affectDestCity($injuryCount); + + $itemObj = $general->getItem(); + if($itemObj->isValidTurnItem('GeneralCommand', '계략') && $itemObj::$consumable){ + $itemName = $itemObj->$name; + $josaUl = JosaUtil::pick($itemName, '을'); + $logger->pushGeneralActionLog("{$itemName}{$josaUl} 사용!", ActionLogger::PLAIN); + $general->deleteItem(); + } + + $exp = Util::randRangeInt(201, 300); + $ded = Util::randRangeInt(141, 210); + + $exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp); + $ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded); + + [$reqGold, $reqRice] = $this->getCost(); + $general->increaseVarWithLimit('gold', -$reqGold, 0); + $general->increaseVarWithLimit('rice', -$reqRice, 0); + $general->increaseVar('experience', $exp); + $general->increaseVar('dedication', $ded); + $general->increaseVar($statType.'2', 1); + $general->increaseVar('firenum', 1); + $general->setResultTurn(new LastTurn(static::getName(), $this->arg)); + $general->checkStatChange(); + $general->applyDB($db); + + return true; + } + + +} \ No newline at end of file