refactor: 상대경로를 @ 시작 절대경로로

This commit is contained in:
2021-12-10 22:34:14 +09:00
parent bd42042a61
commit 975f77e907
68 changed files with 395 additions and 365 deletions
+115 -102
View File
@@ -29,7 +29,10 @@ module.exports = (env, argv) => {
resolve: {
extensions: [".ts", ".tsx", ".vue", ".js"],
alias: {
vue: "@vue/runtime-dom"
vue: "@vue/runtime-dom",
'@': tsDir,
'@scss': path.resolve(tsDir, '../scss'),
'@util': path.resolve(tsDir, 'util'),
}
},
mode,
@@ -191,6 +194,11 @@ module.exports = (env, argv) => {
name: `ingame_${target}`,
resolve: {
extensions: [".js", ".ts", ".tsx"],
alias: {
'@': tsDir,
'@scss': path.resolve(tsDir, '../scss'),
'@util': path.resolve(tsDir, 'util'),
},
},
mode,
entry: entryIngame,
@@ -275,117 +283,122 @@ module.exports = (env, argv) => {
}),
//new BundleAnalyzerPlugin()
],
cache: {
type: 'filesystem',
cache: {
type: 'filesystem',
},
externals: {
// require("jquery") is external and available
// on the global var jQuery
"jQuery": "jquery"
}
};
const gateway = {
name: 'gateway',
resolve: {
extensions: [".js", ".ts", ".tsx"],
},
mode,
entry: {
entrance: `${tsDir}/gateway/entrance.ts`,
user_info: `${tsDir}/gateway/user_info.ts`,
admin_member: `${tsDir}/gateway/admin_member.ts`,
join: `${tsDir}/gateway/join.ts`,
login: `${tsDir}/gateway/login.ts`,
install: `${tsDir}/gateway/install.ts`,
},
output: {
filename: '[name].js',
path: path.resolve(__dirname, 'dist_js'),
},
devtool: 'source-map',
optimization: {
splitChunks: {
cacheGroups: {
commons: {
test: /[\\/]node_modules[\\/]/,
name: 'vendors',
chunks: 'all',
},
default: {
name: 'common_ts',
minChunks: 2,
priority: -20,
chunks: 'all',
reuseExistingChunk: true,
},
};
const gateway = {
name: 'gateway',
resolve: {
extensions: [".js", ".ts", ".tsx"],
alias: {
'@': tsDir,
'@scss': path.resolve(tsDir, '../scss'),
'@util': path.resolve(tsDir, 'util'),
},
},
minimizer: [
new ESBuildMinifyPlugin({
css: true
mode,
entry: {
entrance: `${tsDir}/gateway/entrance.ts`,
user_info: `${tsDir}/gateway/user_info.ts`,
admin_member: `${tsDir}/gateway/admin_member.ts`,
join: `${tsDir}/gateway/join.ts`,
login: `${tsDir}/gateway/login.ts`,
install: `${tsDir}/gateway/install.ts`,
},
output: {
filename: '[name].js',
path: path.resolve(__dirname, 'dist_js'),
},
devtool: 'source-map',
optimization: {
splitChunks: {
cacheGroups: {
commons: {
test: /[\\/]node_modules[\\/]/,
name: 'vendors',
chunks: 'all',
},
default: {
name: 'common_ts',
minChunks: 2,
priority: -20,
chunks: 'all',
reuseExistingChunk: true,
},
},
},
minimizer: [
new ESBuildMinifyPlugin({
css: true
}),
],
moduleIds: 'deterministic',
},
module: {
rules: [{
test: /\.ts$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'ts',
target: 'es2019',
}
}
]
},
{
test: /\.tsx$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'tsx',
target: 'es2019',
}
}
]
},
{
test: /\.js$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'js',
target: 'es2019',
}
}
]
}, {
test: /.(s?[ac]ss)$/,
use: [MiniCssExtractPlugin.loader, 'css-loader', 'sass-loader']
}]
},
plugins: [
new MiniCssExtractPlugin({
filename: '../dist_css/[name].css'
}),
//new BundleAnalyzerPlugin()
],
moduleIds: 'deterministic',
},
module: {
rules: [{
test: /\.ts$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'ts',
target: 'es2019',
}
}
]
cache: {
type: 'filesystem',
},
{
test: /\.tsx$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'tsx',
target: 'es2019',
}
}
]
},
{
test: /\.js$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'js',
target: 'es2019',
}
}
]
}, {
test: /.(s?[ac]ss)$/,
use: [MiniCssExtractPlugin.loader, 'css-loader', 'sass-loader']
}]
},
plugins: [
new MiniCssExtractPlugin({
filename: '../dist_css/[name].css'
}),
//new BundleAnalyzerPlugin()
],
cache: {
type: 'filesystem',
},
};
};
if (target == 'hwe') {
return [gateway, ingame_vue, ingame];
}
else {
return [ingame_vue, ingame];
}
if (target == 'hwe') {
return [gateway, ingame_vue, ingame];
}
else {
return [ingame_vue, ingame];
}
}