forked from devsam/core
game,feat: 소비형 아이템 효율 상승, 환약 3회용으로 변경
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@@ -12,7 +12,7 @@ class che_저격_수극 extends \sammo\BaseItem{
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protected $rawName = '수극';
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protected $name = '수극(저격)';
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protected $info = '[전투] 전투 개시 전 50% 확률로 저격 시도. 1회용';
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protected $info = '[전투] 전투 개시 시 저격. 1회용';
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protected $cost = 1000;
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protected $consumable = true;
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protected $buyable = true;
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@@ -20,12 +20,12 @@ class che_저격_수극 extends \sammo\BaseItem{
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public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 0.5, 20, 40),
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new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 1, 20, 40),
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new che_저격발동($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
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);
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}
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function isConsumableNow(string $actionType, string $command):bool{
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function tryConsumeNow(General $general, string $actionType, string $command):bool{
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if($actionType == 'GeneralTrigger' && $command == 'che_아이템치료'){
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return true;
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}
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