파일 이식(0.31.1)
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<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
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<div v-if="asyncReady" class="bg0">
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<MapViewer
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v-if="map"
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v-model="selectedCityObj"
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:server-nick="serverNick"
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:serverID="serverID"
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:map-name="unwrap(gameConstStore?.gameConst.mapName)"
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:mapData="map"
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:isDetailMap="false"
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:cityPosition="cityPosition"
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:formatCityInfo="formatCityInfoText"
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:image-path="imagePath"
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/>
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<div>
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타국에게 원조합니다.<br />
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작위별로 금액 제한이 있습니다.<br /><br />
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<ul>
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<template v-for="({ text, amount }, level) in levelInfo" :key="level">
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<li>
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<span
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:style="{
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width: '4em',
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display: 'inline-block',
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...(level != currentNationLevel
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? {}
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: {
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textDecoration: 'underline',
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fontWeight: 'bold',
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}),
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}"
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>{{ text }}</span
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>: {{ amount.toLocaleString() }}
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</li>
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</template>
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</ul>
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<br />
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원조할 국가를 목록에서 선택하세요.<br /><br />
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</div>
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<div class="row">
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<div class="col-6 col-md-3">
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국가 :
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<SelectNation v-model="selectedNationID" :nations="nationList" :searchable="searchable" />
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</div>
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<div class="col-6 col-md-0" />
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<div class="col-8 col-md-4">
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금 :
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<SelectAmount
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v-model="goldAmount"
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:amountGuide="amountGuide"
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:step="10"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-8 col-md-4">
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쌀 :
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<SelectAmount
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v-model="riceAmount"
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:amountGuide="amountGuide"
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:step="10"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" type="chief" />
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</template>
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<script lang="ts">
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declare const staticValues: {
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serverNick: string;
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serverID: string;
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mapName: string;
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commandName: string;
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};
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declare const procRes: {
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nationList: procNationList;
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currentNationLevel: number;
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levelInfo: Record<
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number,
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{
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text: string;
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amount: number;
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}
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>;
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minAmount: number;
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maxAmount: number;
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amountGuide: number[];
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};
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declare const getCityPosition: () => CityPositionMap;
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declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
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</script>
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<script lang="ts" setup>
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import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
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import SelectNation from "@/processing/SelectNation.vue";
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import SelectAmount from "@/processing/SelectAmount.vue";
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import { ref, watch, onMounted, provide } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import { getProcSearchable, type procNationItem, type procNationList } from "../processingRes";
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import type { MapResult } from "@/defs";
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import { SammoAPI } from "@/SammoAPI";
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import { getGameConstStore, type GameConstStore } from "@/GameConstStore";
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const serverNick = staticValues.serverNick;
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const serverID = staticValues.serverID;
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const cityPosition = getCityPosition();
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const formatCityInfoText = formatCityInfo;
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const imagePath = window.pathConfig.gameImage;
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const asyncReady = ref<boolean>(false);
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const gameConstStore = ref<GameConstStore>();
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provide("gameConstStore", gameConstStore);
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const storeP = getGameConstStore().then((store) => {
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gameConstStore.value = store;
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});
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void Promise.all([storeP]).then(() => {
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asyncReady.value = true;
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});
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const nationList = new Map<number, procNationItem>();
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for (const nationItem of procRes.nationList) {
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nationList.set(nationItem.id, nationItem);
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}
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const goldAmount = ref(procRes.minAmount);
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const riceAmount = ref(procRes.minAmount);
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const currentNationLevel = procRes.currentNationLevel;
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const levelInfo = procRes.levelInfo;
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const minAmount = ref(procRes.minAmount);
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const maxAmount = ref(procRes.maxAmount);
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const amountGuide = procRes.amountGuide;
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const selectedNationID = ref(procRes.nationList[0]?.id);
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const map = ref<MapResult>();
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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amountList: [goldAmount.value, riceAmount.value],
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destNationID: selectedNationID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const searchable = getProcSearchable();
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const selectedCityObj = ref<MapCityParsed>();
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const commandName = ref(staticValues.commandName);
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watch(selectedCityObj, (city?: MapCityParsed) => {
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if (city === undefined) {
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return;
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}
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if (city.nationID === undefined) {
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return;
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}
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selectedNationID.value = city.nationID;
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});
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onMounted(async () => {
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try {
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map.value = await SammoAPI.Global.GetMap({ neutralView: 0, showMe: 1 });
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} catch (e) {
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console.error(e);
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}
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});
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</script>
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