파일 이식(0.31.1)
This commit is contained in:
@@ -0,0 +1,72 @@
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<template>
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<TopBackBar
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:title="commandName"
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type="chief"
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/>
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<div class="bg0">
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<div>
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국기를 변경합니다. 단 1회 가능합니다.<br>
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</div>
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<div class="row">
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<div class="col-6 col-md-3">
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색상 :
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<ColorSelect
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v-model="selectedColorID"
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:colors="colors"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar
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:title="commandName"
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type="chief"
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/>
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</template>
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<script lang="ts">
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import ColorSelect from "@/processing/SelectColor.vue";
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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declare const commandName: string;
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declare const procRes: {
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colors: string[],
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};
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export default defineComponent({
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components: {
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ColorSelect,
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TopBackBar,
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BottomBar,
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},
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setup() {
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const selectedColorID = ref(0);
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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colorType: selectedColorID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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return {
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selectedColorID,
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colors: procRes.colors,
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commandName,
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submit,
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};
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},
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});
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</script>
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@@ -0,0 +1,64 @@
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<template>
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<TopBackBar
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:title="commandName"
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type="chief"
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/>
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<div class="bg0">
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<div>
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나라의 이름을 바꿉니다. 황제가 된 후 1회 가능합니다.<br>
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</div>
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<div class="row">
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<div class="col-6 col-md-3">
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국명 :
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<b-form-input
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v-model="destNationName"
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maxlength="18"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar
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:title="commandName"
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type="chief"
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/>
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</template>
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<script lang="ts">
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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declare const commandName: string;
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export default defineComponent({
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components: {
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TopBackBar,
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BottomBar,
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},
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setup() {
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const destNationName = ref("");
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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nationName: destNationName.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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return {
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destNationName,
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commandName,
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submit,
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};
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},
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});
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</script>
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@@ -0,0 +1,186 @@
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<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
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<div v-if="asyncReady" class="bg0">
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<MapViewer
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v-if="map"
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v-model="selectedCityObj"
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:server-nick="serverNick"
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:serverID="serverID"
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:map-name="unwrap(gameConstStore?.gameConst.mapName)"
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:mapData="map"
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:isDetailMap="false"
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:cityPosition="cityPosition"
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:formatCityInfo="formatCityInfoText"
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:image-path="imagePath"
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/>
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<div>
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타국에게 원조합니다.<br />
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작위별로 금액 제한이 있습니다.<br /><br />
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<ul>
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<template v-for="({ text, amount }, level) in levelInfo" :key="level">
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<li>
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<span
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:style="{
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width: '4em',
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display: 'inline-block',
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...(level != currentNationLevel
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? {}
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: {
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textDecoration: 'underline',
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fontWeight: 'bold',
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}),
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}"
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>{{ text }}</span
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>: {{ amount.toLocaleString() }}
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</li>
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</template>
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</ul>
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<br />
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원조할 국가를 목록에서 선택하세요.<br /><br />
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</div>
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<div class="row">
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<div class="col-6 col-md-3">
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국가 :
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<SelectNation v-model="selectedNationID" :nations="nationList" :searchable="searchable" />
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</div>
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<div class="col-6 col-md-0" />
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<div class="col-8 col-md-4">
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금 :
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<SelectAmount
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v-model="goldAmount"
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:amountGuide="amountGuide"
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:step="10"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-8 col-md-4">
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쌀 :
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<SelectAmount
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v-model="riceAmount"
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:amountGuide="amountGuide"
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:step="10"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" type="chief" />
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</template>
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<script lang="ts">
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declare const staticValues: {
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serverNick: string;
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serverID: string;
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mapName: string;
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commandName: string;
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};
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declare const procRes: {
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nationList: procNationList;
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currentNationLevel: number;
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levelInfo: Record<
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number,
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{
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text: string;
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amount: number;
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}
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>;
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minAmount: number;
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maxAmount: number;
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amountGuide: number[];
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};
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declare const getCityPosition: () => CityPositionMap;
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declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
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</script>
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<script lang="ts" setup>
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import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
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import SelectNation from "@/processing/SelectNation.vue";
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import SelectAmount from "@/processing/SelectAmount.vue";
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import { ref, watch, onMounted, provide } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import { getProcSearchable, type procNationItem, type procNationList } from "../processingRes";
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import type { MapResult } from "@/defs";
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import { SammoAPI } from "@/SammoAPI";
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import { getGameConstStore, type GameConstStore } from "@/GameConstStore";
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const serverNick = staticValues.serverNick;
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const serverID = staticValues.serverID;
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const cityPosition = getCityPosition();
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const formatCityInfoText = formatCityInfo;
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const imagePath = window.pathConfig.gameImage;
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const asyncReady = ref<boolean>(false);
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const gameConstStore = ref<GameConstStore>();
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provide("gameConstStore", gameConstStore);
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const storeP = getGameConstStore().then((store) => {
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gameConstStore.value = store;
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});
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void Promise.all([storeP]).then(() => {
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asyncReady.value = true;
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});
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const nationList = new Map<number, procNationItem>();
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for (const nationItem of procRes.nationList) {
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nationList.set(nationItem.id, nationItem);
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}
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const goldAmount = ref(procRes.minAmount);
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const riceAmount = ref(procRes.minAmount);
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const currentNationLevel = procRes.currentNationLevel;
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const levelInfo = procRes.levelInfo;
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const minAmount = ref(procRes.minAmount);
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const maxAmount = ref(procRes.maxAmount);
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const amountGuide = procRes.amountGuide;
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const selectedNationID = ref(procRes.nationList[0]?.id);
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const map = ref<MapResult>();
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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amountList: [goldAmount.value, riceAmount.value],
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destNationID: selectedNationID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const searchable = getProcSearchable();
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const selectedCityObj = ref<MapCityParsed>();
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const commandName = ref(staticValues.commandName);
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watch(selectedCityObj, (city?: MapCityParsed) => {
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if (city === undefined) {
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return;
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}
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if (city.nationID === undefined) {
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return;
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}
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selectedNationID.value = city.nationID;
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});
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onMounted(async () => {
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try {
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map.value = await SammoAPI.Global.GetMap({ neutralView: 0, showMe: 1 });
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} catch (e) {
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console.error(e);
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}
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});
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</script>
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@@ -0,0 +1,184 @@
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<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
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<div v-if="asyncReady" class="bg0">
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<MapViewer
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v-if="map"
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v-model="selectedCityObj"
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:server-nick="serverNick"
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:serverID="serverID"
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:map-name="unwrap(gameConstStore?.gameConst.mapName)"
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:mapData="map"
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:isDetailMap="false"
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:cityPosition="cityPosition"
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:formatCityInfo="formatCityInfoText"
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:image-path="imagePath"
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/>
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<div>
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선택된 도시로 아국 장수를 발령합니다.<br />
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아국 도시로만 발령이 가능합니다.<br />
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목록을 선택하거나 도시를 클릭하세요.<br />
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</div>
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<div class="row">
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<div class="col-12 col-md-6">
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장수 :
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<SelectGeneral
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v-model="selectedGeneralID"
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:cities="citiesMap"
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:generals="generalList"
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:troops="troops"
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:textHelper="textHelpGeneral"
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:searchable="searchable"
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/>
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</div>
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<div class="col-6 col-md-4">
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도시 :
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<SelectCity v-model="selectedCityID" :cities="citiesMap" :searchable="searchable" />
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" type="chief" />
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</template>
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<script lang="ts">
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declare const staticValues: {
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serverNick: string;
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serverID: string;
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currentCity: number;
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commandName: string;
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};
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declare const procRes: {
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troops: procTroopList;
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generals: procGeneralRawItemList;
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generalsKey: procGeneralKey[];
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};
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declare const getCityPosition: () => CityPositionMap;
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declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
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</script>
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<script lang="ts" setup>
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import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
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import SelectCity from "@/processing/SelectCity.vue";
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import SelectGeneral from "@/processing/SelectGeneral.vue";
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import { ref, watch, onMounted, provide } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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convertGeneralList,
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getProcSearchable,
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type procGeneralItem,
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type procGeneralKey,
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type procGeneralRawItemList,
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type procTroopList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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import type { MapResult } from '@/defs';
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import { SammoAPI } from '@/SammoAPI';
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import { getGameConstStore, type GameConstStore } from '@/GameConstStore';
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const serverNick = staticValues.serverNick;
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const serverID = staticValues.serverID;
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const cityPosition = getCityPosition();
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const formatCityInfoText = formatCityInfo;
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const imagePath = window.pathConfig.gameImage;
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const asyncReady = ref<boolean>(false);
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const gameConstStore = ref<GameConstStore>();
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provide("gameConstStore", gameConstStore);
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const storeP = getGameConstStore().then((store) => {
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gameConstStore.value = store;
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});
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void Promise.all([storeP]).then(() => {
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asyncReady.value = true;
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});
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const selectedCityID = ref(staticValues.currentCity);
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const map = ref<MapResult>();
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const citiesMap = ref(
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new Map<
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number,
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||||
{
|
||||
name: string;
|
||||
info?: string;
|
||||
}
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||||
>()
|
||||
);
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watch(gameConstStore, (store)=>{
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if(!store){
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return;
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||||
}
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const tmpCitiesMap = new Map<
|
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number,
|
||||
{
|
||||
name: string;
|
||||
info?: string;
|
||||
}
|
||||
>();
|
||||
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for(const city of Object.values(store.cityConst)){
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tmpCitiesMap.set(city.id, {
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name: city.name,
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});
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||||
}
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citiesMap.value = tmpCitiesMap;
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||||
})
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||||
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//TODO: onMount로 이전하고 장수 목록은 실시간으로 받아와야함
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const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
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const troops = procRes.troops;
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||||
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const troops = !gen.troopID ? "" : `,${procRes.troops[gen.troopID].name}`;
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const nameColor = getNpcColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} [${citiesMap.value.get(unwrap(gen.cityID))?.name}${troops}] (${gen.leadership}/${gen.strength}/${
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gen.intel
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}) <병${unwrap(gen.crew).toLocaleString()}/훈${gen.train}/사${gen.atmos}>`;
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||||
}
|
||||
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async function submit(e: Event) {
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||||
const event = new CustomEvent<Args>("customSubmit", {
|
||||
detail: {
|
||||
destCityID: selectedCityID.value,
|
||||
destGeneralID: selectedGeneralID.value,
|
||||
},
|
||||
});
|
||||
unwrap(e.target).dispatchEvent(event);
|
||||
}
|
||||
|
||||
|
||||
const searchable = getProcSearchable();
|
||||
|
||||
const selectedCityObj = ref<MapCityParsed>();
|
||||
const commandName = ref(staticValues.commandName);
|
||||
|
||||
watch(selectedCityObj, (city?: MapCityParsed) => {
|
||||
if (city === undefined) {
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||||
return;
|
||||
}
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||||
selectedCityID.value = city.id;
|
||||
});
|
||||
|
||||
onMounted(async () => {
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||||
try{
|
||||
map.value = await SammoAPI.Global.GetMap({neutralView:0, showMe: 1});
|
||||
}
|
||||
catch(e){
|
||||
console.error(e);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -0,0 +1,161 @@
|
||||
<template>
|
||||
<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
|
||||
<div v-if="asyncReady" class="bg0">
|
||||
<MapViewer
|
||||
v-if="map"
|
||||
v-model="selectedCityObj"
|
||||
:server-nick="serverNick"
|
||||
:serverID="serverID"
|
||||
:map-name="unwrap(gameConstStore?.gameConst.mapName)"
|
||||
:mapData="map"
|
||||
:isDetailMap="false"
|
||||
:cityPosition="cityPosition"
|
||||
:formatCityInfo="formatCityInfoText"
|
||||
:image-path="imagePath"
|
||||
/>
|
||||
|
||||
<div>
|
||||
타국에게 불가침을 제의합니다.<br />
|
||||
제의할 국가를 목록에서 선택하세요.<br />
|
||||
불가침 기한 다음 달부터 선포 가능합니다.<br />
|
||||
현재 제의가 불가능한 국가는
|
||||
<span style="color: red">붉은색</span>으로 표시됩니다.<br />
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-4 col-md-3">
|
||||
국가 :
|
||||
<SelectNation v-model="selectedNationID" :nations="nationList" :searchable="searchable" />
|
||||
</div>
|
||||
<div class="col-5 col-md-3">
|
||||
기간 :
|
||||
<div class="input-group">
|
||||
<b-form-select v-model="selectedYear" class="text-end selectedYear">
|
||||
<b-form-select-option v-for="yearP in maxYear - minYear + 1" :key="yearP" :value="yearP + minYear - 1">
|
||||
{{ yearP + minYear - 1 }}
|
||||
</b-form-select-option>
|
||||
</b-form-select>
|
||||
<span class="input-group-text px-2">년</span>
|
||||
<b-form-select v-model="selectedMonth" class="text-center">
|
||||
<b-form-select-option v-for="month in 12" :key="month" :value="month">
|
||||
{{ month }}
|
||||
</b-form-select-option>
|
||||
</b-form-select>
|
||||
<span class="input-group-text px-2">월</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-3 col-md-2 d-grid">
|
||||
<b-button @click="submit">
|
||||
{{ commandName }}
|
||||
</b-button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<BottomBar :title="commandName" type="chief" />
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
declare const staticValues: {
|
||||
serverNick: string;
|
||||
serverID: string;
|
||||
mapName: string;
|
||||
commandName: string;
|
||||
};
|
||||
|
||||
declare const procRes: {
|
||||
nationList: procNationList;
|
||||
startYear: number;
|
||||
minYear: number;
|
||||
maxYear: number;
|
||||
month: number;
|
||||
};
|
||||
|
||||
declare const getCityPosition: () => CityPositionMap;
|
||||
declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
|
||||
</script>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
|
||||
import SelectNation from "@/processing/SelectNation.vue";
|
||||
import { ref, watch, onMounted, provide } from "vue";
|
||||
import { unwrap } from "@/util/unwrap";
|
||||
import type { Args } from "@/processing/args";
|
||||
import TopBackBar from "@/components/TopBackBar.vue";
|
||||
import BottomBar from "@/components/BottomBar.vue";
|
||||
import { getProcSearchable, type procNationItem, type procNationList } from "../processingRes";
|
||||
import type { MapResult } from "@/defs";
|
||||
import { SammoAPI } from "@/SammoAPI";
|
||||
import { getGameConstStore, type GameConstStore } from "@/GameConstStore";
|
||||
|
||||
|
||||
const serverNick = staticValues.serverNick;
|
||||
const serverID = staticValues.serverID;
|
||||
|
||||
const cityPosition = getCityPosition();
|
||||
const formatCityInfoText = formatCityInfo;
|
||||
const imagePath = window.pathConfig.gameImage;
|
||||
|
||||
const asyncReady = ref<boolean>(false);
|
||||
const gameConstStore = ref<GameConstStore>();
|
||||
provide("gameConstStore", gameConstStore);
|
||||
const storeP = getGameConstStore().then((store) => {
|
||||
gameConstStore.value = store;
|
||||
});
|
||||
|
||||
void Promise.all([storeP]).then(() => {
|
||||
asyncReady.value = true;
|
||||
});
|
||||
|
||||
const nationList = new Map<number, procNationItem>();
|
||||
for (const nationItem of procRes.nationList) {
|
||||
nationList.set(nationItem.id, nationItem);
|
||||
}
|
||||
|
||||
const selectedNationID = ref(procRes.nationList[0].id);
|
||||
const map = ref<MapResult>();
|
||||
|
||||
const minYear = procRes.minYear;
|
||||
const maxYear = procRes.maxYear;
|
||||
|
||||
const selectedYear = ref(procRes.minYear);
|
||||
const selectedMonth = ref(procRes.month);
|
||||
|
||||
async function submit(e: Event) {
|
||||
const event = new CustomEvent<Args>("customSubmit", {
|
||||
detail: {
|
||||
destNationID: selectedNationID.value,
|
||||
year: selectedYear.value,
|
||||
month: selectedMonth.value,
|
||||
},
|
||||
});
|
||||
unwrap(e.target).dispatchEvent(event);
|
||||
}
|
||||
|
||||
const searchable = getProcSearchable();
|
||||
|
||||
const selectedCityObj = ref<MapCityParsed>();
|
||||
const commandName = ref(staticValues.commandName);
|
||||
|
||||
watch(selectedCityObj, (city?: MapCityParsed) => {
|
||||
if (city === undefined) {
|
||||
return;
|
||||
}
|
||||
if (city.nationID === undefined) {
|
||||
return;
|
||||
}
|
||||
selectedNationID.value = city.nationID;
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
map.value = await SammoAPI.Global.GetMap({ neutralView: 0, showMe: 1 });
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.selectedYear {
|
||||
width: 32%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,165 @@
|
||||
<template>
|
||||
<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
|
||||
<div v-if="asyncReady" class="bg0">
|
||||
<MapViewer
|
||||
v-if="map"
|
||||
v-model="selectedCityObj"
|
||||
:server-nick="serverNick"
|
||||
:serverID="serverID"
|
||||
:map-name="unwrap(gameConstStore?.gameConst.mapName)"
|
||||
:mapData="map"
|
||||
:isDetailMap="false"
|
||||
:cityPosition="cityPosition"
|
||||
:formatCityInfo="formatCityInfoText"
|
||||
:image-path="imagePath"
|
||||
/>
|
||||
<div>
|
||||
선택된 국가에 피장파장을 발동합니다.<br />
|
||||
지정한 전략을 상대국이
|
||||
{{ delayCnt }}턴 동안 사용할 수 없게됩니다.<br />
|
||||
대신 아국은 지정한 전략을 {{ postReqTurn }}턴 동안 사용할 수 없습니다.<br />
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br />
|
||||
상대 국가를 목록에서 선택하세요.<br />
|
||||
현재 피장파장이 불가능한 국가는
|
||||
<span style="color: red">붉은색</span>으로 표시됩니다.<br />
|
||||
</div>
|
||||
<div class="row gx-3">
|
||||
<div class="col-5 col-md-3">
|
||||
국가 :
|
||||
<SelectNation v-model="selectedNationID" :nations="nationList" :searchable="searchable" />
|
||||
</div>
|
||||
<div class="col-4 col-md-2">
|
||||
<label>전략 :</label>
|
||||
<select
|
||||
v-model="selectedCommandID"
|
||||
class="form-control"
|
||||
:style="{
|
||||
color: availableCommandTypeList[selectedCommandID].remainTurn > 0 ? 'red' : undefined,
|
||||
}"
|
||||
>
|
||||
<option
|
||||
v-for="(command, commandRawName) in availableCommandTypeList"
|
||||
:key="commandRawName"
|
||||
:value="commandRawName"
|
||||
:style="{
|
||||
color: command.remainTurn > 0 ? 'red' : 'black',
|
||||
}"
|
||||
>
|
||||
{{ command.name }} {{ command.remainTurn > 0 ? `(불가, ${command.remainTurn}턴)` : "" }}
|
||||
</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="col-3 col-md-2 d-grid">
|
||||
<b-button @click="submit">
|
||||
{{ commandName }}
|
||||
</b-button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<BottomBar :title="commandName" type="chief" />
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
declare const staticValues: {
|
||||
serverNick: string;
|
||||
serverID: string;
|
||||
mapName: string;
|
||||
commandName: string;
|
||||
};
|
||||
|
||||
declare const procRes: {
|
||||
nationList: procNationList;
|
||||
startYear: number;
|
||||
delayCnt: number;
|
||||
postReqTurn: number;
|
||||
availableCommandTypeList: Record<
|
||||
string,
|
||||
{
|
||||
name: string;
|
||||
remainTurn: number;
|
||||
}
|
||||
>;
|
||||
};
|
||||
|
||||
declare const getCityPosition: () => CityPositionMap;
|
||||
declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
|
||||
</script>
|
||||
<script lang="ts" setup>
|
||||
import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
|
||||
import SelectNation from "@/processing/SelectNation.vue";
|
||||
import { ref, watch, onMounted, provide } from "vue";
|
||||
import { unwrap } from "@/util/unwrap";
|
||||
import type { Args } from "@/processing/args";
|
||||
import TopBackBar from "@/components/TopBackBar.vue";
|
||||
import BottomBar from "@/components/BottomBar.vue";
|
||||
import { getProcSearchable, type procNationItem, type procNationList } from "../processingRes";
|
||||
import type { MapResult } from "@/defs";
|
||||
import { SammoAPI } from "@/SammoAPI";
|
||||
import { getGameConstStore, type GameConstStore } from "@/GameConstStore";
|
||||
|
||||
const serverNick = staticValues.serverNick;
|
||||
const serverID = staticValues.serverID;
|
||||
|
||||
const cityPosition = getCityPosition();
|
||||
const formatCityInfoText = formatCityInfo;
|
||||
const imagePath = window.pathConfig.gameImage;
|
||||
|
||||
const asyncReady = ref<boolean>(false);
|
||||
const gameConstStore = ref<GameConstStore>();
|
||||
provide("gameConstStore", gameConstStore);
|
||||
const storeP = getGameConstStore().then((store) => {
|
||||
gameConstStore.value = store;
|
||||
});
|
||||
|
||||
void Promise.all([storeP]).then(() => {
|
||||
asyncReady.value = true;
|
||||
});
|
||||
|
||||
const nationList = new Map<number, procNationItem>();
|
||||
for (const nationItem of procRes.nationList) {
|
||||
nationList.set(nationItem.id, nationItem);
|
||||
}
|
||||
|
||||
const selectedNationID = ref(procRes.nationList[0].id);
|
||||
|
||||
const map = ref<MapResult>();
|
||||
|
||||
const delayCnt = procRes.delayCnt;
|
||||
const postReqTurn = procRes.postReqTurn;
|
||||
|
||||
const availableCommandTypeList = procRes.availableCommandTypeList;
|
||||
const selectedCommandID = ref(Object.keys(availableCommandTypeList)[0]);
|
||||
|
||||
async function submit(e: Event) {
|
||||
const event = new CustomEvent<Args>("customSubmit", {
|
||||
detail: {
|
||||
destNationID: selectedNationID.value,
|
||||
commandType: selectedCommandID.value,
|
||||
},
|
||||
});
|
||||
unwrap(e.target).dispatchEvent(event);
|
||||
}
|
||||
|
||||
const searchable = getProcSearchable();
|
||||
|
||||
const selectedCityObj = ref<MapCityParsed>();
|
||||
const commandName = ref(staticValues.commandName);
|
||||
|
||||
watch(selectedCityObj, (city?: MapCityParsed) => {
|
||||
if (city === undefined) {
|
||||
return;
|
||||
}
|
||||
if (city.nationID === undefined) {
|
||||
return;
|
||||
}
|
||||
selectedNationID.value = city.nationID;
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
map.value = await SammoAPI.Global.GetMap({ neutralView: 0, showMe: 1 });
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -0,0 +1,36 @@
|
||||
import { default as che_국기변경 } from "./che_국기변경.vue";
|
||||
import { default as che_국호변경 } from "./che_국호변경.vue";
|
||||
import { default as che_물자원조 } from "./che_물자원조.vue";
|
||||
import { default as che_불가침제의 } from "./che_불가침제의.vue";
|
||||
import { default as che_피장파장 } from "./che_피장파장.vue";
|
||||
|
||||
import { default as ProcessNation } from "../ProcessNation.vue";
|
||||
import { default as ProcessGeneralAmount } from "../ProcessGeneralAmount.vue";
|
||||
import { default as ProcessGeneralCity } from "./che_발령.vue";
|
||||
import { default as ProcessCity } from "../ProcessCity.vue";
|
||||
|
||||
export const commandMap: Record<string, typeof ProcessNation | typeof ProcessCity> = {
|
||||
che_국기변경,
|
||||
che_국호변경,
|
||||
che_급습: ProcessNation,
|
||||
che_몰수: ProcessGeneralAmount,
|
||||
che_물자원조,
|
||||
che_발령: ProcessGeneralCity,
|
||||
che_백성동원: ProcessCity,
|
||||
che_불가침제의,
|
||||
che_불가침파기제의: ProcessNation,
|
||||
che_선전포고: ProcessNation,
|
||||
che_수몰: ProcessCity,
|
||||
che_이호경식: ProcessNation,
|
||||
che_종전제의: ProcessNation,
|
||||
che_천도: ProcessCity,
|
||||
che_초토화: ProcessCity,
|
||||
che_포상: ProcessGeneralAmount,
|
||||
che_피장파장,
|
||||
che_허보: ProcessCity,
|
||||
}
|
||||
|
||||
/*
|
||||
- 항목들
|
||||
고유 양식 - 불가침제의
|
||||
*/
|
||||
Reference in New Issue
Block a user