파일 이식(0.31.1)
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import type { CityID, CrewTypeID, GameCityDefault, GameConstType, GameUnitType, GameIActionKey, GameIActionCategory, GameIActionInfo } from "@/defs/GameObj";
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import type { diplomacyState, MapResult, SimpleNationObj } from "@/defs";
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export interface GetConstResponse {
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result: true;
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cacheKey: string;
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data: {
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gameConst: GameConstType;
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gameUnitConst: Record<CrewTypeID, GameUnitType>;
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cityConst: Record<CityID, GameCityDefault>;
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cityConstMap: {
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region: Record<number | string, string | number>;
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level: Record<number | string, string | number>; //defs.CityLevelText
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};
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iActionInfo: Record<
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GameIActionCategory,
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Record<
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GameIActionKey,
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GameIActionInfo
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>
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>;
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iActionKeyMap: {
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availableNationType: "nationType";
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neutralNationType: "nationType";
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defaultSpecialDomestic: "specialDomestic";
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availableSpecialDomestic: "specialDomestic";
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optionalSpecialDomestic: "specialDomestic";
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defaultSpecialWar: "specialWar";
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availableSpecialWar: "specialWar";
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optionalSpecialWar: "specialWar";
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neutralPersonality: "personality";
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availablePersonality: "personality";
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optionalPersonality: "personality";
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allItems: "item";
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};
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};
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}
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export type HistoryObj = {
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server_id: string,
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year: number;
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month: number;
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map: MapResult,
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global_history: string[],
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global_action: string[],
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nations: {
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capital: number,
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cities: string[],
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color: string,
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gennum: number,
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level: number,
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name: string,
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nation: number,
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power: number,
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type: GameIActionKey
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}[],
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}
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export type GetHistoryResponse = {
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result: true;
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data: HistoryObj & {
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hash: string;
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//no: number,
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};
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}
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export type GetCurrentHistoryResponse = {
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result: true;
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data: HistoryObj;
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}
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export type GetDiplomacyResponse = {
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result: true;
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nations: SimpleNationObj[];
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conflict: [number, Record<number, number>][];
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diplomacyList: Record<number, Record<number, diplomacyState>>;
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myNationID: number;
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}
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