Files
core_ng/@sammo/game_logic/src/ResourceController.ts
T
2024-03-09 04:56:50 +00:00

74 lines
2.5 KiB
TypeScript

import type { General } from "./General.js";
import type { City } from "./City.js";
import type { Nation } from "./Nation.js";
import type { CityID, GeneralID, NationID, TroopID } from "./defs.js";
import type { GameEnv } from "./GameEnv.js";
import type { IGeneralEntity } from "./GeneralEntity.js";
import type { Troop } from "./Troop.js";
import type { ITroopEntity } from "./TroopEntity.js";
import type { LazyEntityUpdater } from "./LazyEntityUpdater.js";
import type { ICityEntity } from "./CityEntity.js";
import type { INationEntity } from "./NationEntity.js";
import type { ValuesOf } from "@sammo/util";
export type ValidEntityList = {
'General': IGeneralEntity;
'City': ICityEntity;
'Nation': INationEntity;
'Troop': ITroopEntity;
};
export type ValidEntity = ValuesOf<ValidEntityList>;
export type ValidEntityType<Entity> = Entity extends ValidEntityList[infer T extends keyof ValidEntityList] ? T : never;
export interface IResourceController{
addCity(city: City): boolean;
addNation(nation: Nation): boolean;
addGeneral(general: General): boolean;
getCity(id: CityID): City | undefined;
getNation(id: NationID): Nation | undefined;
getGeneral(id: GeneralID): General | undefined;
getGameEnv(): GameEnv;
findAllNations(): Map<NationID, Nation>;
findAllCities(): Map<CityID, City>;
findAllGenerals(): Map<GeneralID, General>;
findGeneralByTroop(id: TroopID): Map<GeneralID, General>;
findCityByNation(id: NationID): Map<CityID, City>;
findGeneralByNation(id: NationID): Map<GeneralID, General>;
findGeneralByCity(id: CityID, nationID?: NationID): Map<GeneralID, General>;
getTroop(id: TroopID, nation: NationID): Troop | undefined;
_getAllChanges(): Map<unknown, unknown>;
setDirty(entity: LazyEntityUpdater<any>): void;
createGeneral(raw: IGeneralEntity): General;
createNation(raw: INationEntity): Nation;
createTroop(raw: ITroopEntity): Troop;
reserveDeleteTroop(id: TroopID): void;
reserveDeleteGeneral(id: GeneralID): void;
reserveDeleteNation(id: NationID): void;
resetAndFill(): Promise<void>;
saveAll(): Promise<void>;
}
let _resourceController: IResourceController | undefined = undefined;
export const setResourceController = (resourceController: IResourceController) => {
_resourceController = resourceController;
}
export const getResourceController = () => {
if (_resourceController === undefined) {
throw new Error("ResourceController not set");
}
return _resourceController;
}