Files
core_ng/@sammo/game_logic/src/General.ts
T
2024-03-06 16:33:23 +00:00

149 lines
4.5 KiB
TypeScript

import { InvalidArgument } from "@sammo/util";
import { City } from "./City.js";
import type { IGeneralEntity } from "./GeneralEntity.js";
import type { IResourceController } from "./ResourceController.js";
import { DiplomaticPermission, type CityID, type GeneralID, type GeneralName, type NationID, OfficerLevel, type TroopID } from "./defs.js";
import { must } from "@sammo/util";
import { Nation } from "./Nation.js";
import { Troop } from "./Troop.js";
export class General {
private _raw: IGeneralEntity;
private _city: WeakRef<City>;
private _troop: WeakRef<Troop> | undefined;
private _nation: WeakRef<Nation>;
public get raw(): Readonly<IGeneralEntity> {
return this._raw;
}
constructor(
raw: IGeneralEntity,
private resourceController: IResourceController
){
this._raw = raw;
this._city = new WeakRef(must(resourceController.getCity(raw.cityID)));
this._nation = new WeakRef(must(resourceController.getNation(raw.nationID)));
if(raw.troopID){
this._troop = new WeakRef(must(resourceController.getTroop(raw.troopID, raw.nationID)));
}
}
public get id(): GeneralID {
return this._raw.id;
}
public get name(): GeneralName {
return this._raw.name;
}
public update(callback: (oldRaw: IGeneralEntity) => void, force = false) {
const oldCityID = this._raw.cityID;
const oldTroopID = this._raw.troopID;
const oldNationID = this._raw.nationID;
callback(this._raw);
if(!force){
if(oldCityID !== this._raw.cityID){
throw new Error("City change by update() is not allowed");
}
if(oldTroopID !== this._raw.troopID){
throw new Error("Troop change by update() is not allowed");
}
if(oldNationID !== this._raw.nationID){
throw new Error("Nation change by update() is not allowed");
}
}
this.resourceController.setDirtyGeneral(this._raw);
}
public changeCity(city: CityID | City){
const cityObj: City = (()=>{
if(city instanceof City){
return city;
}
const cityObj = this.resourceController.getCity(city);
if(!cityObj){
throw new InvalidArgument(`City not found: ${city}`);
}
return cityObj;
})();
this._city = new WeakRef(cityObj);
//TODO: ResourceController에게 알려야 하는가?
this.update((raw) => {
raw.cityID = cityObj.id;
}, true);
}
public quitTroop(){
if(!this._troop){
return;
}
const troop = must(this._troop.deref());
if(troop.leader.id === this._raw.id){
troop.destructTroop(false);
}
else{
troop.members.delete(this._raw.id);
}
this._troop = undefined;
this.update((raw) => {
raw.troopID = undefined;
}, true);
}
public changeTroop(troop: TroopID | Troop){
this.quitTroop();
const troopObj: Troop = (()=>{
if(troop instanceof Troop){
return troop;
}
const troopObj = this.resourceController.getTroop(troop, this._raw.nationID);
if(!troopObj){
throw new InvalidArgument(`Troop not found: ${troop}`);
}
return troopObj;
})();
troopObj.members.set(this._raw.id, new WeakRef(this));
this._troop = new WeakRef(troopObj);
this.update((raw) => {
raw.troopID = troopObj.id;
}, true);
}
public changeNation(nation: NationID | Nation){
const nationObj: Nation = (()=>{
if(nation instanceof Nation){
return nation;
}
const nationObj = this.resourceController.getNation(nation);
if(!nationObj){
throw new InvalidArgument(`Nation not found: ${nation}`);
}
return nationObj;
})();
this._nation = new WeakRef(nationObj);
this.quitTroop();
this.update((raw) => {
raw.nationID = nationObj.id;
raw.diplomaticPermission = DiplomaticPermission.none;
if(nationObj.id == 0){
raw.officerLevel = OfficerLevel.none;
}
else{
raw.officerLevel = OfficerLevel.normal;
}
raw.nationBelong = 0;
}, true);
}
}