Files
core2026/tools/integration-tests/test/auctionFlow.test.ts
T

929 lines
35 KiB
TypeScript

import path from 'node:path';
import fs from 'node:fs/promises';
import { fileURLToPath } from 'node:url';
import { execFile } from 'node:child_process';
import { beforeAll, afterAll, describe, expect, it } from 'vitest';
import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
import { createGatewayApiServer } from '@sammo-ts/gateway-api';
import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
import {
createGameApiServer,
buildAuctionTimerKeys,
seedAuctionTimers,
DatabaseTurnDaemonTransport,
} from '@sammo-ts/game-api';
import { createTurnDaemonRuntime } from '@sammo-ts/game-engine';
import {
createGatewayPostgresConnector,
createGamePostgresConnector,
resolvePostgresConfigFromEnv,
createRedisConnector,
resolveRedisConfigFromEnv,
GamePrisma,
} from '@sammo-ts/infra';
import { buildNeutralResourceAuctionPlan, ItemLoader, ITEM_KEYS } from '@sammo-ts/logic';
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms));
const workspaceRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../../..');
const parseEnvFile = (rawText: string): Record<string, string> => {
const env: Record<string, string> = {};
const lines = rawText.split(/\r?\n/);
for (const line of lines) {
const trimmed = line.trim();
if (!trimmed || trimmed.startsWith('#')) {
continue;
}
const index = trimmed.indexOf('=');
if (index < 0) {
continue;
}
const key = trimmed.slice(0, index).trim();
let value = trimmed.slice(index + 1).trim();
if ((value.startsWith('"') && value.endsWith('"')) || (value.startsWith("'") && value.endsWith("'"))) {
value = value.slice(1, -1);
}
env[key] = value;
}
return env;
};
const loadEnv = async () => {
const envPath = path.join(workspaceRoot, '.env.ci');
const raw = await fs.readFile(envPath, 'utf8');
const values = parseEnvFile(raw);
for (const [key, value] of Object.entries(values)) {
if (process.env[key] === undefined) {
process.env[key] = value;
}
}
process.env.INTEGRATION_JOIN_ALLOW_CITY ??= 'true';
process.env.INTEGRATION_WORLD_SEED ??= 'integration-seed';
};
const execCommand = (command: string, args: string[], env?: NodeJS.ProcessEnv) =>
new Promise<void>((resolve, reject) => {
execFile(command, args, { env, cwd: workspaceRoot }, (error, stdout, stderr) => {
if (error) {
reject(new Error(`${command} ${args.join(' ')} failed:\n${stdout}\n${stderr}`));
return;
}
resolve();
});
});
const ensureSchema = async (schema: string) => {
const adminUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
const connector = createGatewayPostgresConnector({ url: adminUrl });
await connector.connect();
try {
await connector.prisma.$executeRawUnsafe(`CREATE SCHEMA IF NOT EXISTS "${schema}"`);
} finally {
await connector.disconnect();
}
};
const truncateSchema = async (schema: string) => {
const adminUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
const connector = createGatewayPostgresConnector({ url: adminUrl });
await connector.connect();
try {
const rows = (await connector.prisma.$queryRawUnsafe(
`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
)) as Array<{ tablename: string }>;
if (rows.length === 0) {
return;
}
const tableList = rows.map((row) => `"${schema}"."${row.tablename}"`).join(', ');
await connector.prisma.$executeRawUnsafe(`TRUNCATE TABLE ${tableList} RESTART IDENTITY CASCADE`);
} finally {
await connector.disconnect();
}
};
const resetDatabase = async () => {
await ensureSchema('public');
await ensureSchema('che');
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
...process.env,
POSTGRES_SCHEMA: 'public',
});
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
...process.env,
POSTGRES_SCHEMA: 'che',
});
await truncateSchema('public');
await truncateSchema('che');
};
const resetRedis = async () => {
const redis = createRedisConnector(resolveRedisConfigFromEnv());
await redis.connect();
try {
await redis.client.flushDb();
} finally {
await redis.disconnect();
}
};
const createGatewayClient = (baseUrl: string, trpcPath: string, sessionTokenRef: { value?: string }) =>
createTRPCProxyClient<GatewayAppRouter>({
links: [
httpBatchLink({
url: `${baseUrl}${trpcPath}`,
headers: () =>
sessionTokenRef.value
? {
'x-session-token': sessionTokenRef.value,
}
: {},
}),
],
});
const createGameClient = (baseUrl: string, trpcPath: string, accessTokenRef: { value?: string }) =>
createTRPCProxyClient<GameAppRouter>({
links: [
httpBatchLink({
url: `${baseUrl}${trpcPath}`,
headers: () =>
accessTokenRef.value
? {
authorization: `Bearer ${accessTokenRef.value}`,
}
: {},
}),
],
});
const resolveSlotField = (slot: string) => {
switch (slot) {
case 'weapon':
return 'weaponCode';
case 'book':
return 'bookCode';
case 'horse':
return 'horseCode';
case 'item':
return 'itemCode';
default:
return null;
}
};
const findUniqueItemPair = async () => {
const loader = new ItemLoader();
const bySlot = new Map<string, string[]>();
for (const key of ITEM_KEYS) {
const module = await loader.load(key).catch(() => null);
if (!module || module.buyable) {
continue;
}
const slot = module.slot;
if (!slot) {
continue;
}
const list = bySlot.get(slot) ?? [];
list.push(key);
bySlot.set(slot, list);
}
for (const [slot, keys] of bySlot.entries()) {
if (keys.length >= 2) {
return { slot, keyA: keys[0]!, keyB: keys[1]! };
}
}
throw new Error('unique item pair not found');
};
describe('auction integration flow', () => {
let gatewayServer: Awaited<ReturnType<typeof createGatewayApiServer>> | null = null;
let gameServer: Awaited<ReturnType<typeof createGameApiServer>> | null = null;
let turnDaemon: Awaited<ReturnType<typeof createTurnDaemonRuntime>> | null = null;
let turnDaemonLoop: Promise<void> | null = null;
let gatewayClient: ReturnType<typeof createGatewayClient> | null = null;
let gameClient: ReturnType<typeof createGameClient> | null = null;
let gameUrl = '';
let gameConnector: Awaited<ReturnType<typeof createGamePostgresConnector>> | null = null;
let redisConnector: Awaited<ReturnType<typeof createRedisConnector>> | null = null;
const userSessions: Array<{
username: string;
accessToken: string;
generalId: number;
userId: string;
}> = [];
beforeAll(async () => {
await loadEnv();
process.env.SCENARIO = '908';
process.chdir(workspaceRoot);
await resetDatabase();
await resetRedis();
gatewayServer = await createGatewayApiServer();
await gatewayServer.app.listen({
host: gatewayServer.config.host,
port: gatewayServer.config.port,
});
gameServer = await createGameApiServer();
await gameServer.app.listen({
host: gameServer.config.host,
port: gameServer.config.port,
});
const gatewayUrl = `http://localhost:${gatewayServer.config.port}`;
gameUrl = `http://localhost:${gameServer.config.port}`;
const adminSessionRef: { value?: string } = {};
const gameAccessRef: { value?: string } = {};
gatewayClient = createGatewayClient(gatewayUrl, gatewayServer.config.trpcPath, adminSessionRef);
gameClient = createGameClient(gameUrl, gameServer.config.trpcPath, gameAccessRef);
if (!gatewayClient || !gameClient) {
throw new Error('clients not initialized');
}
const bootstrap = await gatewayClient.auth.bootstrapLocal.mutate({
token: process.env.GATEWAY_BOOTSTRAP_TOKEN ?? '',
username: 'admin',
password: 'admin-pass-123',
displayName: '관리자',
});
adminSessionRef.value = bootstrap.sessionToken;
const demoUsers = Array.from({ length: 4 }, (_, idx) => ({
username: `auction-user-${idx + 1}`,
password: `auction-pass-${idx + 1}`,
displayName: `경매유저${idx + 1}`,
}));
for (const user of demoUsers) {
await gatewayClient.admin.users.createLocal.mutate({
username: user.username,
password: user.password,
displayName: user.displayName,
});
}
await gatewayClient.admin.profiles.upsert.mutate({
profile: 'che',
scenario: '908',
apiPort: Number(process.env.GAME_API_PORT ?? 14000),
status: 'RUNNING',
});
await gatewayClient.admin.profiles.installNow.mutate({
profileName: 'che:908',
install: {
scenarioId: 908,
turnTermMinutes: 1,
sync: false,
fiction: 0,
extend: true,
blockGeneralCreate: 0,
npcMode: 0,
showImgLevel: 0,
tournamentTrig: false,
joinMode: 'full',
autorunUser: null,
},
});
const adminGatewayToken = await gatewayClient.auth.issueGameSession.mutate({
sessionToken: adminSessionRef.value ?? '',
profile: 'che:908',
});
const adminAccess = await gameClient.auth.exchangeGatewayToken.mutate({
gatewayToken: adminGatewayToken.gameToken,
});
gameAccessRef.value = adminAccess.accessToken;
for (const user of demoUsers) {
const login = await gatewayClient.auth.login.mutate({
username: user.username,
password: user.password,
});
const gatewayToken = await gatewayClient.auth.issueGameSession.mutate({
sessionToken: login.sessionToken,
profile: 'che:908',
});
const access = await gameClient.auth.exchangeGatewayToken.mutate({
gatewayToken: gatewayToken.gameToken,
});
const accessRef = { value: access.accessToken };
const userGameClient = createGameClient(gameUrl, gameServer.config.trpcPath, accessRef);
const created = await userGameClient.join.createGeneral.mutate({
name: `${user.displayName}`,
leadership: 55,
strength: 55,
intel: 55,
character: 'Random',
});
userSessions.push({
username: user.username,
accessToken: access.accessToken,
generalId: created.generalId,
userId: '',
});
}
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
turnDaemon = await createTurnDaemonRuntime({
profile: 'che',
profileName: 'che:908',
databaseUrl: gameDatabaseUrl,
gatewayDatabaseUrl,
});
turnDaemonLoop = turnDaemon.lifecycle.start();
const waitForStatus = async (timeoutMs = 10_000) => {
if (!gameClient) {
throw new Error('game client missing');
}
const deadline = Date.now() + timeoutMs;
while (Date.now() < deadline) {
const status = await gameClient.turnDaemon.status.query({ timeoutMs: 3000 });
if (status) {
return status;
}
await sleep(200);
}
throw new Error('turn daemon status timeout');
};
await waitForStatus();
gameConnector = createGamePostgresConnector({ url: gameDatabaseUrl });
await gameConnector.connect();
redisConnector = createRedisConnector(resolveRedisConfigFromEnv());
await redisConnector.connect();
for (const session of userSessions) {
const row = await gameConnector.prisma.general.findUnique({
where: { id: session.generalId },
select: { userId: true },
});
if (!row?.userId) {
throw new Error('user id not found');
}
session.userId = row.userId;
}
}, 120_000);
afterAll(async () => {
if (turnDaemon) {
await turnDaemon.lifecycle.stop('integration-test');
await turnDaemon.close();
await turnDaemonLoop;
}
if (redisConnector) {
await redisConnector.disconnect();
}
if (gameConnector) {
await gameConnector.disconnect();
}
if (gameServer) {
await gameServer.app.close();
}
if (gatewayServer) {
await gatewayServer.app.close();
}
}, 30_000);
it('handles resource auction flow with bidding, extension, and finalization', async () => {
if (!gameConnector || !redisConnector || !gameServer) {
throw new Error('runtime not ready');
}
const prisma = gameConnector.prisma;
const redis = redisConnector.client;
const [bidder1, bidder2, bidder3, poorBidder] = userSessions;
if (!bidder1 || !bidder2 || !bidder3 || !poorBidder) {
throw new Error('not enough bidders');
}
await prisma.general.updateMany({
where: { id: { in: [bidder1.generalId, bidder2.generalId, bidder3.generalId] } },
data: { gold: 2000, rice: 1500 },
});
await prisma.general.update({
where: { id: poorBidder.generalId },
data: { gold: 50, rice: 1000 },
});
await prisma.worldState.updateMany({
data: { currentMonth: 4 },
});
if (turnDaemon) {
await turnDaemon.lifecycle.stop('integration-test');
await turnDaemon.close();
await turnDaemonLoop;
}
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
turnDaemon = await createTurnDaemonRuntime({
profile: 'che',
profileName: 'che:908',
databaseUrl: gameDatabaseUrl,
gatewayDatabaseUrl,
});
turnDaemonLoop = turnDaemon.lifecycle.start();
await sleep(500);
const hostClient = createGameClient(gameUrl, gameServer.config.trpcPath, {
value: bidder3.accessToken,
});
const opened = await hostClient.auction.openBuyRice.mutate({
amount: 500,
closeTurnCnt: 1,
startBidAmount: 250,
finishBidAmount: 1000,
});
const auction = await prisma.auction.findUniqueOrThrow({ where: { id: opened.auctionId } });
const initialCloseAt = auction.closeAt;
const keys = buildAuctionTimerKeys(gameServer.config.profileName);
await seedAuctionTimers(prisma, redis, keys);
const initialScore = await redis.zScore(keys.timerKey, String(auction.id));
expect(Number(initialScore)).toBe(initialCloseAt.getTime());
const bidder1Client = createGameClient(gameUrl, gameServer.config.trpcPath, {
value: bidder1.accessToken,
});
await bidder1Client.auction.bidBuyRice.mutate({ auctionId: auction.id, amount: 300 });
const bidRows = await prisma.auctionBid.findMany({ where: { auctionId: auction.id } });
expect(bidRows).toHaveLength(1);
const poorClient = createGameClient(gameUrl, gameServer.config.trpcPath, {
value: poorBidder.accessToken,
});
await expect(poorClient.auction.bidBuyRice.mutate({ auctionId: auction.id, amount: 500 })).rejects.toThrow(
'금이 부족합니다.'
);
const updatedAuction = await prisma.auction.findUnique({
where: { id: auction.id },
select: { closeAt: true },
});
expect(updatedAuction).not.toBeNull();
expect(updatedAuction!.closeAt.getTime()).toBeGreaterThan(initialCloseAt.getTime());
const updatedScore = await redis.zScore(keys.timerKey, String(auction.id));
expect(Number(updatedScore)).toBe(updatedAuction?.closeAt.getTime());
const finalizeAt = new Date(Date.now() - 1000);
await prisma.auction.update({
where: { id: auction.id },
data: { closeAt: finalizeAt, status: 'OPEN' },
});
await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
await prisma.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = 'FINALIZING',
finalizing_at = ${new Date()},
updated_at = ${new Date()}
WHERE id = ${auction.id}
`
);
const result = await transport.requestCommand({ type: 'auctionFinalize', auctionId: auction.id }, 30_000);
expect(result?.ok).toBe(true);
const finished = await prisma.auction.findUnique({
where: { id: auction.id },
select: { status: true },
});
expect(finished?.status).toBe('FINISHED');
const bidderRow = await prisma.general.findUnique({
where: { id: bidder1.generalId },
select: { rice: true },
});
expect(bidderRow).not.toBeNull();
expect(bidderRow!.rice).toBe(2000);
}, 60_000);
it('handles unique auction constraints and finalization extension', async () => {
if (!gameConnector || !redisConnector || !gameServer) {
throw new Error('runtime not ready');
}
const prisma = gameConnector.prisma;
const redis = redisConnector.client;
const [ownerBidder, validBidder, spareBidder, extraBidder] = userSessions;
if (!ownerBidder || !validBidder || !spareBidder || !extraBidder) {
throw new Error('not enough bidders');
}
const uniquePair = await findUniqueItemPair();
const slotField = resolveSlotField(uniquePair.slot);
if (!slotField) {
throw new Error('unsupported item slot');
}
const slotUpdate = { [slotField]: uniquePair.keyB } as GamePrisma.GeneralUpdateInput;
await prisma.general.update({
where: { id: ownerBidder.generalId },
data: slotUpdate,
});
await prisma.general.update({
where: { id: validBidder.generalId },
data: { weaponCode: 'None', bookCode: 'None', horseCode: 'None', itemCode: 'None' },
});
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: ownerBidder.userId, key: 'previous' } },
update: { value: 1000 },
create: { userId: ownerBidder.userId, key: 'previous', value: 1000 },
});
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: validBidder.userId, key: 'previous' } },
update: { value: 2000 },
create: { userId: validBidder.userId, key: 'previous', value: 2000 },
});
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: spareBidder.userId, key: 'previous' } },
update: { value: 2000 },
create: { userId: spareBidder.userId, key: 'previous', value: 2000 },
});
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: extraBidder.userId, key: 'previous' } },
update: { value: 2000 },
create: { userId: extraBidder.userId, key: 'previous', value: 2000 },
});
const now = new Date();
const initialCloseAt = new Date(now.getTime() + 10_000);
const auction = await prisma.auction.create({
data: {
type: 'UNIQUE_ITEM',
targetCode: uniquePair.keyA,
hostGeneralId: 0,
hostName: '시스템',
detail: {
startBidAmount: 200,
isReverse: false,
availableLatestBidCloseDate: new Date(now.getTime() + 10 * 60_000).toISOString(),
},
status: 'OPEN',
closeAt: initialCloseAt,
},
});
const keys = buildAuctionTimerKeys(gameServer.config.profileName);
await seedAuctionTimers(prisma, redis, keys);
const initialScore = await redis.zScore(keys.timerKey, String(auction.id));
expect(Number(initialScore)).toBe(initialCloseAt.getTime());
const ownerClient = createGameClient(gameUrl, gameServer.config.trpcPath, {
value: ownerBidder.accessToken,
});
await expect(ownerClient.auction.bidUnique.mutate({ auctionId: auction.id, amount: 300 })).rejects.toThrow(
'이미 다른 유니크를 가지고 있습니다.'
);
const validClient = createGameClient(gameUrl, gameServer.config.trpcPath, {
value: validBidder.accessToken,
});
await validClient.auction.bidUnique.mutate({ auctionId: auction.id, amount: 300 });
const updatedAuction = await prisma.auction.findUnique({
where: { id: auction.id },
select: { closeAt: true },
});
expect(updatedAuction).not.toBeNull();
expect(updatedAuction!.closeAt.getTime()).toBeGreaterThan(initialCloseAt.getTime());
await prisma.general.update({
where: { id: validBidder.generalId },
data: slotUpdate,
});
if (turnDaemon) {
await turnDaemon.lifecycle.stop('integration-test');
await turnDaemon.close();
await turnDaemonLoop;
}
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
turnDaemon = await createTurnDaemonRuntime({
profile: 'che',
profileName: 'che:908',
databaseUrl: gameDatabaseUrl,
gatewayDatabaseUrl,
});
turnDaemonLoop = turnDaemon.lifecycle.start();
await sleep(500);
const finalizeAt = new Date(Date.now() - 1000);
await prisma.auction.update({
where: { id: auction.id },
data: { closeAt: finalizeAt, status: 'OPEN' },
});
await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
await prisma.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = 'FINALIZING',
finalizing_at = ${new Date()},
updated_at = ${new Date()}
WHERE id = ${auction.id}
`
);
const result = await transport.requestCommand({ type: 'auctionFinalize', auctionId: auction.id }, 30_000);
expect(result?.ok).toBe(false);
const reopened = await prisma.auction.findUnique({
where: { id: auction.id },
select: { status: true, closeAt: true },
});
expect(reopened?.status).toBe('OPEN');
expect(reopened?.closeAt.getTime()).toBeGreaterThan(finalizeAt.getTime());
}, 60_000);
it('unique auction: two bidders extend until limit, then winner gets item', async () => {
if (!gameConnector || !redisConnector || !gameServer) {
throw new Error('runtime not ready');
}
const prisma = gameConnector.prisma;
const redis = redisConnector.client;
const [bidderA, bidderB] = userSessions;
if (!bidderA || !bidderB) {
throw new Error('not enough bidders');
}
const uniquePair = await findUniqueItemPair();
const slotField = resolveSlotField(uniquePair.slot);
if (!slotField) {
throw new Error('unsupported item slot');
}
await prisma.general.update({
where: { id: bidderA.generalId },
data: { weaponCode: 'None', bookCode: 'None', horseCode: 'None', itemCode: 'None' },
});
await prisma.general.update({
where: { id: bidderB.generalId },
data: { weaponCode: 'None', bookCode: 'None', horseCode: 'None', itemCode: 'None' },
});
await prisma.general.updateMany({
where: { [slotField]: uniquePair.keyA } as GamePrisma.GeneralWhereInput,
data: { [slotField]: 'None' } as GamePrisma.GeneralUpdateManyMutationInput,
});
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: bidderA.userId, key: 'previous' } },
update: { value: 100_000 },
create: { userId: bidderA.userId, key: 'previous', value: 100_000 },
});
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: bidderB.userId, key: 'previous' } },
update: { value: 100_000 },
create: { userId: bidderB.userId, key: 'previous', value: 100_000 },
});
if (turnDaemon) {
await turnDaemon.lifecycle.stop('integration-test');
await turnDaemon.close();
await turnDaemonLoop;
}
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
turnDaemon = await createTurnDaemonRuntime({
profile: 'che',
profileName: 'che:908',
databaseUrl: gameDatabaseUrl,
gatewayDatabaseUrl,
});
turnDaemonLoop = turnDaemon.lifecycle.start();
await sleep(500);
const now = new Date();
await prisma.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = 'CANCELED',
finished_at = ${now},
updated_at = ${now}
WHERE status = 'OPEN'
AND type = 'UNIQUE_ITEM'
`
);
const keys = buildAuctionTimerKeys(gameServer.config.profileName);
await redis.del(keys.timerKey);
const bidderAClient = createGameClient(gameUrl, gameServer.config.trpcPath, { value: bidderA.accessToken });
const bidderBClient = createGameClient(gameUrl, gameServer.config.trpcPath, { value: bidderB.accessToken });
const opened = await bidderAClient.auction.openUnique.mutate({
itemKey: uniquePair.keyA,
amount: 5000,
});
const limitCloseAt = new Date(now.getTime() + 60_000);
await prisma.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET close_at = ${new Date(now.getTime() + 2000)},
detail = jsonb_set(
jsonb_set(
detail,
'{availableLatestBidCloseDate}',
to_jsonb(${limitCloseAt.toISOString()}::text)
),
'{remainCloseDateExtensionCnt}',
'0'::jsonb
),
updated_at = ${now}
WHERE id = ${opened.auctionId}
`
);
const auction = await prisma.auction.findUniqueOrThrow({ where: { id: opened.auctionId } });
await seedAuctionTimers(prisma, redis, keys);
await bidderBClient.auction.bidUnique.mutate({ auctionId: auction.id, amount: 5100, tryExtendCloseDate: true });
await bidderAClient.auction.bidUnique.mutate({ auctionId: auction.id, amount: 5200, tryExtendCloseDate: true });
await bidderBClient.auction.bidUnique.mutate({ auctionId: auction.id, amount: 5300, tryExtendCloseDate: true });
await bidderAClient.auction.bidUnique.mutate({ auctionId: auction.id, amount: 5400, tryExtendCloseDate: true });
await bidderBClient.auction.bidUnique.mutate({ auctionId: auction.id, amount: 5500, tryExtendCloseDate: true });
const afterBids = await prisma.auction.findUnique({
where: { id: auction.id },
select: { closeAt: true },
});
expect(afterBids).not.toBeNull();
expect(afterBids!.closeAt.getTime()).toBe(limitCloseAt.getTime());
const finalizeAt = new Date(Date.now() - 1000);
await prisma.auction.update({
where: { id: auction.id },
data: { closeAt: finalizeAt, status: 'OPEN' },
});
await redis.zAdd(keys.timerKey, [{ score: finalizeAt.getTime(), value: String(auction.id) }]);
const transport = new DatabaseTurnDaemonTransport(prisma, 30_000);
await prisma.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = 'FINALIZING',
finalizing_at = ${new Date()},
updated_at = ${new Date()}
WHERE id = ${auction.id}
`
);
const result = await transport.requestCommand({ type: 'auctionFinalize', auctionId: auction.id }, 30_000);
expect(result?.ok).toBe(true);
const winner = await prisma.general.findUnique({
where: { id: bidderB.generalId },
select: { weaponCode: true, bookCode: true, horseCode: true, itemCode: true },
});
expect(winner).not.toBeNull();
expect(Object.values(winner!)).toContain(uniquePair.keyA);
}, 60_000);
it('opens the same neutral merchant auctions on the legacy monthly boundary', async () => {
if (!gameConnector) {
throw new Error('runtime not ready');
}
const prisma = gameConnector.prisma;
if (turnDaemon) {
await turnDaemon.lifecycle.stop('integration-test');
await turnDaemon.close();
await turnDaemonLoop;
}
await prisma.auction.deleteMany({
where: {
hostGeneralId: 0,
type: { in: ['BUY_RICE', 'SELL_RICE'] },
},
});
const futureTurn = new Date(Date.now() + 60 * 60_000);
await prisma.general.updateMany({
where: { npcState: { lt: 2 } },
data: {
gold: 5_432,
rice: 7_654,
turnTime: futureTurn,
},
});
const nationCount = await prisma.nation.count();
let hiddenSeed = '';
let expected = [] as ReturnType<typeof buildNeutralResourceAuctionPlan>;
for (let index = 0; index < 1_000; index += 1) {
hiddenSeed = `integration-neutral-${index}`;
expected = buildNeutralResourceAuctionPlan({
hiddenSeed,
seedYear: 180,
seedMonth: 1,
nationCount,
consumeTournamentRoll: false,
averageGold: 5_432,
averageRice: 7_654,
buyRiceAuctionCount: 0,
sellRiceAuctionCount: 0,
});
if (expected.length > 0) {
break;
}
}
expect(expected.length).toBeGreaterThan(0);
const worldState = await prisma.worldState.findFirstOrThrow();
const worldMeta =
worldState.meta && typeof worldState.meta === 'object' && !Array.isArray(worldState.meta)
? worldState.meta
: {};
await prisma.worldState.update({
where: { id: worldState.id },
data: {
currentYear: 180,
currentMonth: 1,
tickSeconds: 60,
meta: {
...worldMeta,
hiddenSeed,
lastTurnTime: new Date(Date.now() - 61_000).toISOString(),
neutralAuctionRegistrationKey: null,
},
},
});
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
turnDaemon = await createTurnDaemonRuntime({
profile: 'che',
profileName: 'che:908',
databaseUrl: gameDatabaseUrl,
gatewayDatabaseUrl,
});
turnDaemonLoop = turnDaemon.lifecycle.start();
const deadline = Date.now() + 10_000;
let rows = await prisma.auction.findMany({
where: {
hostGeneralId: 0,
type: { in: ['BUY_RICE', 'SELL_RICE'] },
},
orderBy: { id: 'asc' },
});
while (rows.length < expected.length && Date.now() < deadline) {
await sleep(100);
rows = await prisma.auction.findMany({
where: {
hostGeneralId: 0,
type: { in: ['BUY_RICE', 'SELL_RICE'] },
},
orderBy: { id: 'asc' },
});
}
expect(rows).toHaveLength(expected.length);
for (const [index, plan] of expected.entries()) {
const row = rows[index]!;
const detail = row.detail as Record<string, unknown>;
expect(row).toMatchObject({
type: plan.auctionType,
targetCode: String(plan.amount),
hostGeneralId: 0,
hostName: '상인',
status: 'OPEN',
});
expect(detail).toMatchObject({
amount: plan.amount,
startBidAmount: plan.startBidAmount,
finishBidAmount: plan.finishBidAmount,
closeTurnCnt: plan.closeTurnCnt,
seedYear: 180,
seedMonth: 1,
neutralRegistrationKey: '180-02',
});
expect(row.closeAt.getTime() - row.createdAt.getTime()).toBeGreaterThanOrEqual(
plan.closeTurnCnt * 60_000 - 2_000
);
expect(row.closeAt.getTime() - row.createdAt.getTime()).toBeLessThanOrEqual(
plan.closeTurnCnt * 60_000 + 2_000
);
}
const persistedState = await prisma.worldState.findUniqueOrThrow({
where: { id: worldState.id },
});
expect(persistedState).toMatchObject({
currentYear: 180,
currentMonth: 2,
meta: expect.objectContaining({ neutralAuctionRegistrationKey: '180-02' }),
});
}, 60_000);
});