Files
core2026/app/game-engine/src/turn/monthlyCreateManyNpcAction.ts
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TypeScript

import { GAME_TICKS_PER_TURN, JosaUtil, LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
import { LogCategory, LogFormat, LogScope, type TurnCommandEnv } from '@sammo-ts/logic';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { MonthlyEventActionHandler, MonthlyEventEnvironment } from './monthlyEventHandler.js';
import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
import type { TurnGeneral } from './types.js';
const NPC_TYPE = 3;
const NPC_NAME_PREFIX = 'ⓜ';
const LEGACY_GENERAL_NAME_PREFIXES = ['', 'ⓝ', 'ⓝ', 'ⓜ', 'ⓖ', '㉥', 'ⓤ', 'ⓞ'];
const STAT_TYPE_WEIGHTS = { : 0.333, : 0.333, 무지: 0.334 } as const;
const readLegacyNumber = (value: unknown, fallback: number): number => {
if (typeof value === 'number' && Number.isFinite(value)) {
return value;
}
if (typeof value === 'string' && value.trim() !== '') {
const parsed = Number(value);
if (Number.isFinite(parsed)) {
return parsed;
}
}
return fallback;
};
const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
const state = world.getState();
const value = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
return typeof value === 'string' || typeof value === 'number' ? value : String(value);
};
const countLegacyNameDuplicates = (generals: readonly TurnGeneral[], baseName: string): number => {
let count = 0;
for (const prefix of LEGACY_GENERAL_NAME_PREFIXES) {
const target = `${prefix}${baseName}`;
count += generals.filter((general) => general.name.startsWith(target)).length;
}
return count;
};
export const pickNpcNames = (
rng: RandUtil,
count: number,
existingGenerals: readonly TurnGeneral[],
env: TurnCommandEnv
): string[] => {
const firstNames = env.randomGeneralFirstNames ?? ['가'];
const middleNames = env.randomGeneralMiddleNames ?? [''];
const lastNames = env.randomGeneralLastNames ?? ['가'];
const names: string[] = [];
for (let index = 0; index < count; index += 1) {
let loopCount = 0;
while (true) {
let name = `${rng.choice(firstNames)}${rng.choice(middleNames)}${rng.choice(lastNames)}`;
const duplicateCount = countLegacyNameDuplicates(existingGenerals, name);
if (duplicateCount === 0) {
names.push(name);
break;
}
if (loopCount >= 99 || duplicateCount < 2) {
name += duplicateCount + 1;
names.push(name);
break;
}
loopCount += 1;
}
}
return names;
};
export const buildNpcStats = (
rng: RandUtil,
env: TurnCommandEnv,
weights: Readonly<Record<string, number>> = STAT_TYPE_WEIGHTS
): TurnGeneral['stats'] => {
const totalStat = env.npcStatTotal ?? 150;
const minStat = env.npcStatMin ?? 10;
const maxStat = env.npcStatMax ?? 50;
const pickType = rng.choiceUsingWeight(weights);
let mainStat = maxStat - rng.nextRangeInt(0, minStat);
let otherStat = minStat + rng.nextRangeInt(0, Math.trunc(minStat / 2));
let subStat = totalStat - mainStat - otherStat;
if (subStat < minStat) {
subStat = otherStat;
otherStat = minStat;
mainStat = totalStat - subStat - otherStat;
// GeneralBuilder::fillRandomStat()의 기존 truthy 검사까지 보존한다.
if (mainStat !== 0) {
throw new Error('기본 스탯 설정값이 잘못되어 있음');
}
}
if (pickType === '무') {
return { leadership: subStat, strength: mainStat, intelligence: otherStat };
}
if (pickType === '지') {
return { leadership: subStat, strength: otherStat, intelligence: mainStat };
}
return { leadership: otherStat, strength: subStat, intelligence: mainStat };
};
const buildSpecialityAge = (retirementYear: number, age: number, relativeYear: number, divisor: number): number =>
Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
const buildNpc = (options: {
world: InMemoryTurnWorld;
reservedTurns: InMemoryReservedTurnStore;
rng: RandUtil;
environment: MonthlyEventEnvironment;
env: TurnCommandEnv;
baseName: string;
}): TurnGeneral => {
const { world, reservedTurns, rng, environment, env } = options;
const age = rng.nextRangeInt(20, 25);
const bornYear = environment.year - age;
const deadYear = environment.year + rng.nextRangeInt(10, 50);
const stats = buildNpcStats(rng, env);
const affinity = rng.nextRangeInt(1, 150);
const relativeYear = Math.max(environment.year - environment.startyear, 0);
const configValues = asRecord(world.getScenarioConfig().const);
const retirementYear = readLegacyNumber(configValues.retirementYear, 80);
const specAge = buildSpecialityAge(retirementYear, age, relativeYear, 12);
const specAge2 = buildSpecialityAge(retirementYear, age, relativeYear, 6);
const personality = rng.choice(env.availablePersonalities ?? ['che_안전']);
const cities = world.listCities();
if (cities.length === 0) {
throw new Error('CreateManyNPC requires at least one city.');
}
const city = rng.choice(cities);
const turnMinutes = world.getState().tickSeconds / 60;
if (!(turnMinutes > 0)) {
throw new Error('CreateManyNPC requires a positive turn term.');
}
const turnSecond = rng.nextRangeInt(0, 60 * turnMinutes - 1);
const turnFraction = rng.nextRangeInt(0, 999_999);
const ticksPerSecond = GAME_TICKS_PER_TURN / world.getState().tickSeconds;
const turnTick =
world.dateToGameTick(environment.turnTime) +
turnSecond * ticksPerSecond +
Math.floor((turnFraction * ticksPerSecond) / 1_000_000);
const turnTime = world.gameTickToDate(turnTick);
const killturn = (deadYear - environment.year) * 12 + rng.nextRangeInt(0, 11) + environment.month - 1;
const id = world.getNextGeneralId();
const general: TurnGeneral = {
id,
userId: null,
name: `${NPC_NAME_PREFIX}${options.baseName}`,
nationId: 0,
cityId: city.id,
troopId: 0,
stats,
experience: age * 100,
dedication: age * 100,
officerLevel: 0,
role: {
personality,
specialDomestic: env.defaultSpecialDomestic,
specialWar: env.defaultSpecialWar,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: env.defaultCrewTypeId,
train: 0,
atmos: 0,
age,
npcState: NPC_TYPE,
bornYear,
deadYear,
affinity,
picture: 'default.jpg',
triggerState: {
flags: {},
counters: {},
modifiers: {},
meta: {},
},
lastTurn: { command: '휴식' },
turnTime,
turnTick,
recentWarTime: null,
meta: {
killturn,
npcType: NPC_TYPE,
npc_org: NPC_TYPE,
belong: 0,
dedlevel: 1,
specage: specAge,
specage2: specAge2,
dex1: 0,
dex2: 0,
dex3: 0,
dex4: 0,
dex5: 0,
},
};
if (!world.addGeneral(general)) {
throw new Error(`CreateManyNPC generated a duplicate general id: ${id}`);
}
reservedTurns.ensureGeneralTurns(id);
return general;
};
export const createCreateManyNpcHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
reservedTurns: InMemoryReservedTurnStore;
env: TurnCommandEnv;
}): MonthlyEventActionHandler => {
return (args, environment) => {
const world = options.getWorld();
if (!world) {
return;
}
const npcCount = readLegacyNumber(args[0], 10);
const fillCount = readLegacyNumber(args[1], 0);
if (npcCount <= 0 && fillCount <= 0) {
return;
}
let moreGeneralCount = 0;
if (fillCount !== 0) {
const chiefs = world
.listGenerals()
.filter((general) => general.npcState < 3 && general.officerLevel === 12);
const chiefNationIds = new Set(chiefs.map((general) => general.nationId));
const registeredGeneralCount = world
.listGenerals()
.filter((general) => chiefNationIds.has(general.nationId) && general.npcState < 4).length;
moreGeneralCount = chiefs.length * fillCount - registeredGeneralCount;
}
const requestedCount = npcCount + moreGeneralCount;
const rng = new RandUtil(
new LiteHashDRBG(
simpleSerialize(resolveHiddenSeed(world), 'CreateManyNPC', environment.year, environment.month)
)
);
const baseNames = pickNpcNames(rng, requestedCount, world.listGenerals(), options.env);
const created = baseNames.map((baseName) =>
buildNpc({
world,
reservedTurns: options.reservedTurns,
rng,
environment,
env: options.env,
baseName,
})
);
const count = created.length;
const actionText =
count === 1
? `<Y>${created[0]!.name}</>${JosaUtil.pick(created[0]!.name, '라')}는 장수가 <S>등장</>하였습니다.`
: `장수 <C>${count}</>명이 <S>등장</>하였습니다.`;
world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
text: actionText,
format: LogFormat.MONTH,
year: environment.year,
month: environment.month,
});
world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text: `장수 <C>${count}</>명이 <S>등장</>했습니다.`,
format: LogFormat.NOTICE_YEAR_MONTH,
year: environment.year,
month: environment.month,
});
};
};