Files
core2026/app/game-frontend/e2e/battleSimulator.spec.ts
T

321 lines
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TypeScript

import { expect, test, type Page, type Route } from '@playwright/test';
import { readFile } from 'node:fs/promises';
import { dirname, resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
const repositoryRoot = resolve(dirname(fileURLToPath(import.meta.url)), '../../..');
const imageRoots = [resolve(repositoryRoot, '../image'), resolve(repositoryRoot, '../../image')];
const artifactRoot = process.env.BATTLE_SIM_ARTIFACT_DIR;
const response = (data: unknown) => ({ result: { data } });
const errorResponse = (path: string, message: string) => ({
error: {
message,
code: -32000,
data: { code: 'BAD_REQUEST', httpStatus: 400, path },
},
});
const operationNames = (route: Route): string[] => {
const url = new URL(route.request().url());
return decodeURIComponent(url.pathname.slice(url.pathname.lastIndexOf('/trpc/') + 6)).split(',');
};
const readImage = async (relative: string): Promise<Buffer> => {
for (const root of imageRoots) {
try {
return await readFile(resolve(root, relative));
} catch {
// Main checkout and feature worktrees have different image-root parents.
}
}
throw new Error(`Reference image not found: ${relative}`);
};
const simulatorOptions = {
world: { startYear: 190, currentYear: 205, currentMonth: 8 },
config: {
maxTrainByWar: 120,
maxAtmosByWar: 120,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
},
unitSet: {
defaultCrewTypeId: 100,
crewTypes: [
{ id: 100, name: '보병', armType: 1 },
{ id: 200, name: '궁병', armType: 2 },
],
},
nationTypes: [{ key: 'che_중립', name: '중립', info: '특별한 효과 없음' }],
warTraits: [{ key: 'che_필살', name: '필살', info: '필살 확률 증가' }],
personalities: [{ key: 'che_대담', name: '대담', info: '공격적인 성격' }],
items: { horse: [], weapon: [], book: [], item: [] },
nationLevels: [
{ level: 0, name: '방랑군' },
{ level: 1, name: '소국' },
],
cityLevels: [
{ level: 1, name: '소도시' },
{ level: 5, name: '대도시' },
],
dexLevels: [
{ level: 0, label: 'F', value: 0 },
{ level: 1, label: 'E', value: 1000 },
],
};
const generalMe = {
general: {
id: 7,
name: '유비',
npcState: 0,
nationId: 1,
cityId: 1,
troopId: 0,
picture: '22.jpg',
imageServer: 0,
officerLevel: 12,
stats: { leadership: 85, strength: 72, intelligence: 78 },
gold: 1000,
rice: 8765,
crew: 4321,
train: 99,
atmos: 98,
injury: 0,
experience: 900,
dedication: 100,
items: { horse: null, weapon: null, book: null, item: null },
},
city: { id: 1, level: 1, defence: 2222, wall: 3333 },
nation: { id: 1, level: 1, tech: 4500, typeCode: 'che_중립', capitalCityId: 1 },
settings: {},
penalties: {},
};
const importedGeneral = {
general: {
no: 7,
name: '유비',
officer_level: 12,
explevel: 30,
leadership: 85,
strength: 72,
intel: 78,
horse: null,
weapon: null,
book: null,
item: null,
injury: 0,
rice: 8765,
personal: 'che_대담',
special2: 'che_필살',
crew: 4321,
crewtype: 100,
atmos: 98,
train: 99,
dex1: 1000,
dex2: 0,
dex3: 0,
dex4: 0,
dex5: 0,
defence_train: 90,
warnum: 12,
killnum: 7,
killcrew: 3456,
},
};
const simulationResult = {
result: true,
reason: 'success',
datetime: '205-08',
avgWar: 5,
phase: 13,
killed: 1234,
maxKilled: 1400,
minKilled: 1100,
dead: 432,
maxDead: 500,
minDead: 400,
attackerRice: 321,
defenderRice: 654,
attackerSkills: { 필살: 2 },
defendersSkills: [{ 회피: 1 }],
lastWarLog: {
generalHistoryLog: '',
generalActionLog: '',
generalBattleResultLog: '<span>유비가 모의전에서 승리했습니다.</span>',
generalBattleDetailLog: '<span>필살 발동, 피해 1,234</span>',
nationalHistoryLog: '',
globalHistoryLog: '',
globalActionLog: '',
},
};
type Fixture = {
hasGeneral: boolean;
failNextSimulation?: boolean;
queueFirst?: boolean;
pollingCount: number;
requests: string[];
};
const installImages = async (page: Page) => {
for (const filename of ['back_walnut.jpg', 'back_green.jpg', 'back_blue.jpg']) {
await page.route(`**/image/game/${filename}`, async (route) => {
await route.fulfill({
status: 200,
contentType: 'image/jpeg',
body: await readImage(`game/${filename}`),
});
});
}
};
const installApi = async (page: Page, fixture: Fixture) => {
await installImages(page);
await page.addInitScript(() => {
window.localStorage.setItem('sammo-game-token', 'ga_battle_sim_playwright');
window.localStorage.setItem('sammo-game-profile', 'che:default');
});
await page.route('**/che/api/trpc/**', async (route) => {
const operations = operationNames(route);
const results = operations.map((operation) => {
fixture.requests.push(operation);
if (operation === 'lobby.info') {
return response({
year: 205,
month: 8,
myGeneral: fixture.hasGeneral ? { name: '유비', picture: '22.jpg' } : null,
});
}
if (operation === 'battle.getSimulatorContext') return response(simulatorOptions);
if (operation === 'general.me') return response(fixture.hasGeneral ? generalMe : null);
if (operation === 'battle.getGeneralList') {
return response({
myNationId: 1,
myGeneralId: 7,
nations: [{ id: 1, name: '촉', color: '#8fbc8f' }],
generalsByNation: { 1: [{ id: 7, name: '유비', npcState: 0 }] },
});
}
if (operation === 'battle.getGeneralDetail') return response(importedGeneral);
if (operation === 'battle.simulate') {
if (fixture.failNextSimulation) {
fixture.failNextSimulation = false;
return errorResponse(operation, '시뮬레이터 입력 오류');
}
if (fixture.queueFirst) {
return response({ status: 'queued', jobId: 'job-playwright' });
}
return response({ status: 'completed', jobId: 'job-playwright', payload: simulationResult });
}
if (operation === 'battle.getSimulation') {
fixture.pollingCount += 1;
if (fixture.pollingCount === 1) {
return response({ status: 'queued', jobId: 'job-playwright' });
}
return response({
status: 'completed',
jobId: 'job-playwright',
payload: simulationResult,
});
}
return errorResponse(operation, `Unhandled battle simulator fixture operation: ${operation}`);
});
await route.fulfill({
status: 200,
contentType: 'application/json',
body: JSON.stringify(results),
});
});
};
const gotoSimulator = async (page: Page) => {
await page.goto('battle-simulator');
await expect(page.getByRole('heading', { name: '전투 시뮬레이터' })).toBeVisible();
await expect(page.getByLabel('시뮬레이터 데이터 안내')).toBeVisible();
await expect(page.getByText('출병자 설정')).toBeVisible();
};
test('operates independent/game presets, imports my general, and renders battle logs', async ({ page }) => {
const fixture: Fixture = { hasGeneral: true, queueFirst: true, pollingCount: 0, requests: [] };
await installApi(page, fixture);
await page.setViewportSize({ width: 1280, height: 900 });
await gotoSimulator(page);
const notice = page.getByLabel('시뮬레이터 데이터 안내');
const noticeRect = await notice.boundingBox();
expect(noticeRect?.width).toBeGreaterThan(900);
expect(await notice.evaluate((element) => getComputedStyle(element).display)).toBe('flex');
await page.getByRole('button', { name: '독립 기본값' }).click();
await expect(page.getByLabel('연도', { exact: true })).toHaveValue('190');
await expect(page.getByLabel('월')).toHaveValue('1');
await page.getByRole('button', { name: '현재 게임 환경 적용' }).click();
await expect(page.getByLabel('연도', { exact: true })).toHaveValue('205');
await expect(page.getByLabel('월')).toHaveValue('8');
await page.getByRole('button', { name: '내 장수를 출병자로' }).click();
await expect(page.getByLabel('이름').first()).toHaveValue('유비');
await expect(page.getByLabel('병사').first()).toHaveValue('4321');
const battleButton = page.getByRole('button', { name: '전투', exact: true });
await battleButton.hover();
expect(await battleButton.evaluate((element) => getComputedStyle(element).cursor)).toBe('pointer');
await page.getByLabel('시드').fill('playwright-fixed-seed');
await battleButton.click();
await expect(page.getByText('유비가 모의전에서 승리했습니다.')).toBeVisible();
await expect(page.getByText('5', { exact: true })).toBeVisible();
expect(fixture.pollingCount).toBe(2);
expect(fixture.requests).toContain('battle.getSimulation');
if (artifactRoot) {
await page.screenshot({
path: resolve(artifactRoot, 'battle-simulator-core-desktop.png'),
fullPage: true,
animations: 'disabled',
});
}
});
test('keeps simulation available without a game general and preserves input after an API error', async ({ page }) => {
const fixture: Fixture = {
hasGeneral: false,
failNextSimulation: true,
pollingCount: 0,
requests: [],
};
await installApi(page, fixture);
await page.setViewportSize({ width: 500, height: 900 });
await gotoSimulator(page);
await expect(page).toHaveURL(/battle-simulator/);
await expect(page.getByRole('button', { name: '내 장수를 출병자로' })).toBeDisabled();
await expect(page.getByRole('button', { name: '서버에서 가져오기' }).first()).toBeDisabled();
await page.getByLabel('시드').fill('keep-this-seed');
await page.getByRole('button', { name: '전투', exact: true }).click();
await expect(page.getByText('시뮬레이터 입력 오류')).toBeVisible();
await expect(page.getByLabel('시드')).toHaveValue('keep-this-seed');
await page.getByRole('button', { name: '전투', exact: true }).click();
await expect(page.getByText('유비가 모의전에서 승리했습니다.')).toBeVisible();
await expect(page.getByText('시뮬레이터 입력 오류')).toHaveCount(0);
const notice = page.getByLabel('시뮬레이터 데이터 안내');
expect(await notice.evaluate((element) => getComputedStyle(element).flexDirection)).toBe('column');
expect(await page.evaluate(() => document.documentElement.scrollWidth <= window.innerWidth)).toBe(true);
if (artifactRoot) {
await page.screenshot({
path: resolve(artifactRoot, 'battle-simulator-core-mobile.png'),
fullPage: true,
animations: 'disabled',
});
}
});