Files
core2026/app/game-engine/test/nationPersonnelManagement.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import type { TriggerValue, TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildGeneral = (id: number, overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id,
userId: `user-${id}`,
name: `장수${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 70, strength: 70, intelligence: 70 },
turnTime: new Date('0185-01-01T00:00:00Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 12, belong: 5, permission: 'normal' },
penalty: {},
officerLevel: 1,
experience: 1_000,
dedication: 2_000,
injury: 0,
gold: 1_500,
rice: 1_600,
crew: 100,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
...overrides,
});
const buildWorld = (options: {
generals?: TurnGeneral[];
nationMeta?: Record<string, TriggerValue>;
cityMeta?: Record<string, TriggerValue>;
currentYear?: number;
scenarioConst?: Record<string, unknown>;
}) => {
const state: TurnWorldState = {
id: 1,
currentYear: options.currentYear ?? 185,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0185-01-01T00:00:00Z'),
meta: { killturn: 24, scenarioMeta: { startYear: 180 } },
};
const snapshot: TurnWorldSnapshot = {
generals: options.generals ?? [
buildGeneral(1, { officerLevel: 12 }),
buildGeneral(2, { officerLevel: 5 }),
buildGeneral(3),
],
cities: [
{
id: 1,
name: '허창',
nationId: 1,
level: 7,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: options.cityMeta ?? {},
},
],
nations: [
{
id: 1,
name: '위',
color: '#777777',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10_000,
rice: 20_000,
power: 0,
level: 3,
typeCode: 'che_법가',
meta: options.nationMeta ?? {},
},
],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: { defaultGold: 1000, defaultRice: 1000, ...options.scenarioConst },
environment: { mapName: 'test', unitSet: 'test' },
},
scenarioMeta: {
title: 'test',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
return { world, handler: createTurnDaemonCommandHandler({ world }) };
};
describe('nation personnel world commands', () => {
it('allows any unlocked head officer to appoint and preserves legacy officer state', async () => {
const { world, handler } = buildWorld({});
await expect(
handler.handle({ type: 'appoint', generalId: 2, destGeneralId: 3, destCityId: 0, officerLevel: 9 })
).resolves.toMatchObject({ ok: true });
expect(world.getGeneralById(3)).toMatchObject({
officerLevel: 9,
meta: expect.objectContaining({ officerCity: 0, officer_city: 0 }),
});
expect(world.getGeneralById(2)?.meta.killturn).toBe(24);
expect(Number(world.getNationById(1)?.meta.chief_set) & (1 << 9)).toBe(1 << 9);
});
it('enforces actor, stat, penalty, and monthly lock boundaries without partial mutation', async () => {
const weak = buildGeneral(3, { stats: { leadership: 70, strength: 64, intelligence: 64 } });
const fixture = buildWorld({
generals: [buildGeneral(1, { officerLevel: 12 }), buildGeneral(2, { officerLevel: 5 }), weak],
});
await expect(
fixture.handler.handle({
type: 'appoint',
generalId: 3,
destGeneralId: 2,
destCityId: 0,
officerLevel: 9,
})
).resolves.toMatchObject({ ok: false, reason: '수뇌가 아닙니다.' });
await expect(
fixture.handler.handle({
type: 'appoint',
generalId: 2,
destGeneralId: 3,
destCityId: 0,
officerLevel: 9,
})
).resolves.toMatchObject({ ok: false, reason: '지력이 부족합니다.' });
expect(fixture.world.getGeneralById(3)?.officerLevel).toBe(1);
const locked = buildWorld({ nationMeta: { chief_set: 1 << 9 } });
await expect(
locked.handler.handle({
type: 'appoint',
generalId: 2,
destGeneralId: 3,
destCityId: 0,
officerLevel: 9,
})
).resolves.toMatchObject({ ok: false, reason: '지금은 임명할 수 없습니다.' });
});
it('appoints city officers, releases prior holders to general, and respects city locks', async () => {
const previous = buildGeneral(4, { officerLevel: 4, meta: { killturn: 12, officerCity: 1 } });
const fixture = buildWorld({
generals: [
buildGeneral(1, { officerLevel: 12 }),
buildGeneral(2, { officerLevel: 5 }),
buildGeneral(3),
previous,
],
});
await expect(
fixture.handler.handle({
type: 'appoint',
generalId: 2,
destGeneralId: 3,
destCityId: 1,
officerLevel: 4,
})
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(4)).toMatchObject({
officerLevel: 1,
meta: expect.objectContaining({ officerCity: 0 }),
});
expect(fixture.world.getGeneralById(3)).toMatchObject({
officerLevel: 4,
meta: expect.objectContaining({ officerCity: 1 }),
});
const locked = buildWorld({ cityMeta: { officer_set: 1 << 4 } });
await expect(
locked.handler.handle({
type: 'appoint',
generalId: 2,
destGeneralId: 3,
destCityId: 1,
officerLevel: 4,
})
).resolves.toMatchObject({ ok: false, reason: '이미 다른 장수가 임명되어있습니다.' });
});
it('replaces only eligible permission holders and rejects non-ruler or oversized requests', async () => {
const fixture = buildWorld({
generals: [
buildGeneral(1, { officerLevel: 12 }),
buildGeneral(2, { officerLevel: 5, meta: { killturn: 12, permission: 'ambassador' } }),
buildGeneral(3),
buildGeneral(4, { penalty: { noAmbassador: true } }),
buildGeneral(5),
buildGeneral(6),
],
});
await expect(
fixture.handler.handle({
type: 'changePermission',
generalId: 2,
isAmbassador: true,
targetGeneralIds: [3],
})
).resolves.toMatchObject({ ok: false, reason: '군주가 아닙니다.' });
await expect(
fixture.handler.handle({
type: 'changePermission',
generalId: 1,
isAmbassador: true,
targetGeneralIds: [3, 5, 6],
})
).resolves.toMatchObject({ ok: false, reason: expect.stringContaining('최대 둘') });
await expect(
fixture.handler.handle({
type: 'changePermission',
generalId: 1,
isAmbassador: true,
targetGeneralIds: [2, 3, 4],
})
).resolves.toMatchObject({ ok: false, reason: expect.stringContaining('최대 둘') });
await expect(
fixture.handler.handle({
type: 'changePermission',
generalId: 1,
isAmbassador: true,
targetGeneralIds: [2, 3],
})
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(2)?.meta.permission).toBe('ambassador');
expect(fixture.world.getGeneralById(3)?.meta.permission).toBe('ambassador');
expect(fixture.world.getGeneralById(4)?.meta.permission).toBe('normal');
});
it('kicks for an unlocked head officer with resource, troop, permission, and log side effects', async () => {
const target = buildGeneral(3, {
troopId: 3,
gold: 2_500,
rice: 3_000,
experience: 1_000,
dedication: 2_000,
meta: { killturn: 12, permission: 'normal', belong: 8, betray: 1 },
});
const member = buildGeneral(4, { troopId: 3 });
const fixture = buildWorld({
generals: [buildGeneral(1, { officerLevel: 12 }), buildGeneral(2, { officerLevel: 5 }), target, member],
nationMeta: { gennum: 4 },
});
fixture.world.createTroop({ id: 3, nationId: 1, name: '추방대' });
await expect(fixture.handler.handle({ type: 'kick', generalId: 2, destGeneralId: 3 })).resolves.toMatchObject({
ok: true,
});
expect(fixture.world.getGeneralById(3)).toMatchObject({
nationId: 0,
officerLevel: 0,
troopId: 0,
gold: 1_000,
rice: 1_000,
experience: 850,
dedication: 1_700,
meta: expect.objectContaining({ belong: 0, permission: 'normal', betray: 2 }),
});
expect(fixture.world.getGeneralById(4)?.troopId).toBe(0);
expect(fixture.world.getTroopById(3)).toBeNull();
expect(fixture.world.getNationById(1)).toMatchObject({
gold: 11_500,
rice: 22_000,
meta: expect.objectContaining({ gennum: 3 }),
});
expect(fixture.world.peekDirtyState().logs).toHaveLength(2);
});
it('preserves the legacy kick year boundaries and deterministic NPC public message', async () => {
const early = buildWorld({
currentYear: 181,
generals: [
buildGeneral(1, { officerLevel: 12 }),
buildGeneral(2, { officerLevel: 5 }),
buildGeneral(3, { meta: { killturn: 12, belong: 8, permission: 'normal', betray: 1 } }),
],
});
await early.handler.handle({ type: 'kick', generalId: 2, destGeneralId: 3 });
expect(early.world.getGeneralById(3)).toMatchObject({
experience: 850,
dedication: 1_700,
meta: expect.objectContaining({ betray: 2 }),
});
expect(early.world.getGeneralById(1)?.injury).toBe(1);
expect(Number(early.world.getNationById(1)?.meta.chief_set ?? 0)).toBe(0);
const npc = buildWorld({
currentYear: 185,
scenarioConst: { npcBanMessageProb: 1 },
generals: [
buildGeneral(1, { officerLevel: 12 }),
buildGeneral(2, { officerLevel: 5 }),
buildGeneral(3, { npcState: 2 }),
],
});
await npc.handler.handle({ type: 'kick', generalId: 2, destGeneralId: 3 });
expect(npc.world.peekDirtyState().messages).toHaveLength(1);
expect(npc.world.peekDirtyState().messages[0]).toMatchObject({
msgType: 'public',
src: { generalId: 3, nationId: 1 },
dest: { generalId: 3, nationId: 1 },
});
});
});