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core2026/app/game-engine/test/monthlySemiAnnualAction.test.ts
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TypeScript

import { describe, expect, it } from 'vitest';
import type { City, Nation, NationTraitModule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createProcessSemiAnnualHandler } from '../src/turn/monthlySemiAnnualAction.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildCity = (id: number, patch: Partial<City> = {}): City => ({
id,
name: `도시${id}`,
nationId: 1,
level: 4,
state: 0,
population: 10_000,
populationMax: 50_000,
agriculture: 1_001,
agricultureMax: 5_000,
commerce: 1_001,
commerceMax: 5_000,
security: 1_001,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_001,
defenceMax: 5_000,
wall: 1_001,
wallMax: 5_000,
conflict: {},
meta: { trust: 55, dead: 123, marker: id },
...patch,
});
const buildNation = (id: number, patch: Partial<Nation> = {}): Nation => ({
id,
name: `국가${id}`,
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
gold: 1_000,
rice: 1_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { rate: 20 },
...patch,
});
const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
id,
name: `장수${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: 0,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 20,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 1_000 },
turnTime: new Date('0193-01-01T00:00:00.000Z'),
...patch,
});
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['ProcessSemiAnnual', 'gold']],
meta: {},
};
const populationTrait: NationTraitModule = {
key: 'test-population',
name: '인구 보정 시험',
info: '',
kind: 'nation',
onCalcNationalIncome: (_context, type, amount) => (type === 'pop' ? amount * 1.2 : amount),
};
const buildHarness = (
options: {
cities?: City[];
nations?: Nation[];
generals?: TurnGeneral[];
configConst?: Record<string, unknown>;
traits?: ReadonlyMap<string, NationTraitModule>;
} = {}
) => {
const state: TurnWorldState = {
id: 1,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: options.configConst ?? {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
generals: options.generals ?? [],
cities: options.cities ?? [],
nations: options.nations ?? [],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const handler = createProcessSemiAnnualHandler({
getWorld: () => world,
nationTraits: options.traits,
});
return { world, handler };
};
const environment = {
year: 193,
month: 1,
startyear: 190,
currentEventID: 1,
turnTime: new Date('0193-01-01T00:00:00.000Z'),
};
describe('ProcessSemiAnnual monthly action', () => {
it('preserves the global popIncrease order, neutral double decay, supplied filtering, and nation trait', async () => {
const { world, handler } = buildHarness({
configConst: { basePopIncreaseAmount: 15_000 },
cities: [buildCity(1), buildCity(2, { supplyState: 0 }), buildCity(3, { nationId: 0 })],
nations: [buildNation(1, { typeCode: populationTrait.key })],
traits: new Map([[populationTrait.key, populationTrait]]),
});
await handler(['gold'], environment, event);
expect(world.getCityById(1)).toMatchObject({
population: 25_630,
agriculture: 991,
commerce: 991,
security: 991,
defence: 991,
wall: 991,
meta: { trust: 55, dead: 0, marker: 1 },
});
expect(world.getCityById(2)).toMatchObject({
population: 10_000,
agriculture: 991,
meta: { trust: 55, dead: 0, marker: 2 },
});
expect(world.getCityById(3)).toMatchObject({
population: 10_000,
agriculture: 981,
commerce: 981,
security: 981,
defence: 981,
wall: 981,
meta: { trust: 50, dead: 0, marker: 3 },
});
expect(world.peekDirtyState().logs).toEqual([]);
});
it('uses the negative population security branch and clamps population, domestic stats, and trust', async () => {
const { world, handler } = buildHarness({
cities: [
buildCity(1, {
population: 49_000,
populationMax: 50_000,
agriculture: 4_999,
agricultureMax: 5_000,
commerce: 4_999,
commerceMax: 5_000,
security: 1_500,
securityMax: 2_000,
defence: 4_999,
defenceMax: 5_000,
wall: 4_999,
wallMax: 5_000,
meta: { trust: 5, dead: 1 },
}),
],
nations: [buildNation(1, { meta: { rate: 50 } })],
});
await handler(['gold'], environment, event);
expect(world.getCityById(1)).toMatchObject({
population: 49_464,
agriculture: 4_207,
commerce: 4_207,
security: 1_262,
defence: 4_207,
wall: 4_207,
meta: { trust: 0, dead: 0 },
});
});
it('uses the staged rate_tmp when the desired rate changes mid-period', async () => {
const { world, handler } = buildHarness({
cities: [buildCity(1)],
nations: [buildNation(1, { meta: { rate: 50, rate_tmp: 20 } })],
});
await handler(['gold'], environment, event);
expect(world.getCityById(1)).toMatchObject({
population: 15_525,
agriculture: 991,
commerce: 991,
security: 991,
defence: 991,
wall: 991,
meta: { trust: 55, dead: 0 },
});
});
it('applies strict legacy resource thresholds to generals and nations for either resource', async () => {
const amounts = [1_000, 1_001, 10_000, 10_001, 100_000, 100_001];
const { world, handler } = buildHarness({
generals: amounts.map((amount, index) => buildGeneral(index + 1, { gold: amount, rice: amount })),
nations: amounts.map((amount, index) =>
buildNation(index + 1, { gold: amount, rice: amount, meta: { rate: 20 } })
),
});
await handler(['gold'], environment, event);
await handler(['rice'], environment, event);
expect(world.listGenerals().map((general) => general.gold)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 97_001]);
expect(world.listGenerals().map((general) => general.rice)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 97_001]);
expect(world.listNations().map((nation) => nation.gold)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 95_001]);
expect(world.listNations().map((nation) => nation.rice)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 95_001]);
});
it('rejects resources outside the legacy enum', () => {
const { handler } = buildHarness();
expect(() => {
void handler(['tech'], environment, event);
}).toThrow('ProcessSemiAnnual requires resource "gold" or "rice".');
});
});