Files
core2026/app/game-engine/src/turn/reservedTurnCommands.ts
T

209 lines
9.2 KiB
TypeScript

import type {
GeneralActionDefinition,
GeneralTurnCommandKey,
NationTurnCommandKey,
ScenarioConfig,
TurnCommandEnv,
TurnCommandProfile,
UnitSetDefinition,
} from '@sammo-ts/logic';
import {
LEGACY_RANDOM_GENERAL_FIRST_NAMES,
LEGACY_RANDOM_GENERAL_LAST_NAMES,
loadGeneralTurnCommandSpecs,
loadNationTurnCommandSpecs,
loadActionModuleBundle,
} from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
// legacy GameConstBase 기본값
const DEFAULT_GENERAL_GOLD = 1000;
const DEFAULT_GENERAL_RICE = 1000;
const DEFAULT_CREW_TYPE_ID = 1100;
const DEFAULT_TRAIN_DELTA = 30;
const DEFAULT_ATMOS_DELTA = 30;
const DEFAULT_MAX_TRAIN_BY_COMMAND = 100;
const DEFAULT_MAX_ATMOS_BY_COMMAND = 100;
const DEFAULT_SABOTAGE_PROB = 0.35;
const DEFAULT_SABOTAGE_PROB_COEF = 300;
const DEFAULT_SABOTAGE_DEFENCE_COEF = 0.04;
const DEFAULT_SABOTAGE_DAMAGE_MIN = 100;
const DEFAULT_SABOTAGE_DAMAGE_MAX = 800;
const DEFAULT_OPENING_PART_YEAR = 3;
const DEFAULT_MAX_GENERAL = 500;
const DEFAULT_INITIAL_NATION_GEN_LIMIT = 10;
const DEFAULT_MAX_TECH_LEVEL = 12;
const DEFAULT_BASE_GOLD = 0;
const DEFAULT_BASE_RICE = 2000;
const DEFAULT_GENERAL_MINIMUM_GOLD = 0;
const DEFAULT_GENERAL_MINIMUM_RICE = 500;
const DEFAULT_NPC_SEIZURE_MESSAGE_PROB = 0.01;
const DEFAULT_MAX_RESOURCE_ACTION_AMOUNT = 10000;
const normalizeCode = (value: string | null | undefined): string | null => {
if (!value || value === 'None') {
return null;
}
return value;
};
const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback: number): number => {
for (const key of keys) {
const value = source[key];
if (typeof value === 'number' && Number.isFinite(value)) {
return value;
}
}
return fallback;
};
const resolveOptionalString = (source: Record<string, unknown>, keys: string[]): string | null => {
for (const key of keys) {
const value = source[key];
if (typeof value === 'string') {
return normalizeCode(value);
}
}
return null;
};
const resolveStringList = (source: Record<string, unknown>, key: string, fallback: readonly string[]): string[] => {
const value = source[key];
if (!Array.isArray(value)) {
return [...fallback];
}
const result = value.filter((entry): entry is string => typeof entry === 'string');
return result.length > 0 ? result : [...fallback];
};
export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinition): TurnCommandEnv => {
const constValues = asRecord(config.const);
return {
...(unitSet ? { unitSet } : {}),
develCost: resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0),
minAvailableRecruitPop: resolveNumber(constValues, ['minAvailableRecruitPop'], 30000),
trainDelta: resolveNumber(constValues, ['trainDelta'], DEFAULT_TRAIN_DELTA),
atmosDelta: resolveNumber(constValues, ['atmosDelta'], DEFAULT_ATMOS_DELTA),
trainSideEffectByAtmosTurn: resolveNumber(constValues, ['trainSideEffectByAtmosTurn'], 1),
maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], DEFAULT_MAX_TRAIN_BY_COMMAND),
maxAtmosByCommand: resolveNumber(constValues, ['maxAtmosByCommand'], DEFAULT_MAX_ATMOS_BY_COMMAND),
sabotageDefaultProb: resolveNumber(constValues, ['sabotageDefaultProb'], DEFAULT_SABOTAGE_PROB),
sabotageProbCoefByStat: resolveNumber(constValues, ['sabotageProbCoefByStat'], DEFAULT_SABOTAGE_PROB_COEF),
sabotageDefenceCoefByGeneralCount: resolveNumber(
constValues,
['sabotageDefenceCoefByGeneralCount'],
DEFAULT_SABOTAGE_DEFENCE_COEF
),
sabotageDamageMin: resolveNumber(constValues, ['sabotageDamageMin'], DEFAULT_SABOTAGE_DAMAGE_MIN),
sabotageDamageMax: resolveNumber(constValues, ['sabotageDamageMax'], DEFAULT_SABOTAGE_DAMAGE_MAX),
openingPartYear: resolveNumber(constValues, ['openingPartYear'], DEFAULT_OPENING_PART_YEAR),
maxGeneral: resolveNumber(constValues, ['defaultMaxGeneral', 'maxGeneral'], DEFAULT_MAX_GENERAL),
defaultNpcGold: resolveNumber(constValues, ['defaultNpcGold', 'defaultGold'], DEFAULT_GENERAL_GOLD),
defaultNpcRice: resolveNumber(constValues, ['defaultNpcRice', 'defaultRice'], DEFAULT_GENERAL_RICE),
defaultCrewTypeId: resolveNumber(
constValues,
['defaultCrewTypeId'],
unitSet?.defaultCrewTypeId ?? DEFAULT_CREW_TYPE_ID
),
defaultSpecialDomestic: resolveOptionalString(constValues, ['defaultSpecialDomestic']),
defaultSpecialWar: resolveOptionalString(constValues, ['defaultSpecialWar']),
npcStatTotal: resolveNumber(constValues, ['defaultStatNPCTotal', 'npcStatTotal'], config.stat.npcTotal),
npcStatMin: resolveNumber(constValues, ['defaultStatNPCMin', 'npcStatMin'], config.stat.npcMin),
npcStatMax: resolveNumber(constValues, ['defaultStatNPCMax', 'npcStatMax'], config.stat.npcMax),
randomGeneralFirstNames: resolveStringList(constValues, 'randGenFirstName', LEGACY_RANDOM_GENERAL_FIRST_NAMES),
randomGeneralMiddleNames: resolveStringList(constValues, 'randGenMiddleName', ['']),
randomGeneralLastNames: resolveStringList(constValues, 'randGenLastName', LEGACY_RANDOM_GENERAL_LAST_NAMES),
availablePersonalities: resolveStringList(constValues, 'availablePersonality', [
'che_안전',
'che_유지',
'che_재간',
'che_출세',
'che_할거',
'che_정복',
'che_패권',
'che_의협',
'che_대의',
'che_왕좌',
]),
initialNationGenLimit: resolveNumber(constValues, ['initialNationGenLimit'], DEFAULT_INITIAL_NATION_GEN_LIMIT),
maxTechLevel: resolveNumber(constValues, ['maxTechLevel'], DEFAULT_MAX_TECH_LEVEL),
maxStatLevel: resolveNumber(constValues, ['maxLevel'], 255),
maxDedicationLevel: resolveNumber(constValues, ['maxDedLevel'], 30),
statUpgradeLimit: resolveNumber(constValues, ['upgradeLimit'], 30),
techLevelIncYear: resolveNumber(constValues, ['techLevelIncYear'], 5),
initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], DEFAULT_BASE_GOLD),
baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], DEFAULT_BASE_RICE),
generalMinimumGold: resolveNumber(constValues, ['generalMinimumGold'], DEFAULT_GENERAL_MINIMUM_GOLD),
generalMinimumRice: resolveNumber(constValues, ['generalMinimumRice'], DEFAULT_GENERAL_MINIMUM_RICE),
npcSeizureMessageProb: resolveNumber(constValues, ['npcSeizureMessageProb'], DEFAULT_NPC_SEIZURE_MESSAGE_PROB),
maxResourceActionAmount: resolveNumber(
constValues,
['maxResourceActionAmount'],
DEFAULT_MAX_RESOURCE_ACTION_AMOUNT
),
};
};
const ensureGeneralFallback = async (
definitions: Map<string, GeneralActionDefinition>,
fallbackKey: GeneralTurnCommandKey,
env: TurnCommandEnv
): Promise<void> => {
if (definitions.has(fallbackKey)) {
return;
}
const [spec] = await loadGeneralTurnCommandSpecs([fallbackKey]);
if (!spec) {
return;
}
definitions.set(fallbackKey, spec.createDefinition(env));
};
export const buildReservedTurnDefinitions = async (options: {
env: TurnCommandEnv;
commandProfile: TurnCommandProfile;
defaultActionKey: GeneralTurnCommandKey & NationTurnCommandKey;
}): Promise<{
general: Map<string, GeneralActionDefinition>;
nation: Map<string, GeneralActionDefinition>;
}> => {
const moduleBundle = await loadActionModuleBundle(options.env.unitSet);
const itemModules = moduleBundle.itemModules;
options.env.itemCatalog = Object.fromEntries(
itemModules.map((item) => [
item.key,
{
slot: item.slot,
name: item.name,
rawName: item.rawName,
cost: item.cost,
reqSecu: item.reqSecu,
buyable: item.buyable,
unique: item.unique,
...(item.initialCharges === undefined ? {} : { initialCharges: item.initialCharges }),
},
])
);
options.env.generalActionModules = [...(options.env.generalActionModules ?? []), ...moduleBundle.general];
options.env.warActionModules = [...(options.env.warActionModules ?? []), ...moduleBundle.war];
options.env.nationTraitModules = moduleBundle.nationTraitModules;
const generalSpecs = await loadGeneralTurnCommandSpecs(options.commandProfile.general);
const nationSpecs = await loadNationTurnCommandSpecs(options.commandProfile.nation);
const general = new Map(generalSpecs.map((spec) => [spec.key, spec.createDefinition(options.env)]));
const nation = new Map(nationSpecs.map((spec) => [spec.key, spec.createDefinition(options.env)]));
await ensureGeneralFallback(general, options.defaultActionKey, options.env);
if (!nation.has(options.defaultActionKey)) {
const [spec] = await loadNationTurnCommandSpecs([options.defaultActionKey]);
if (spec) {
nation.set(spec.key, spec.createDefinition(options.env));
}
}
return { general, nation };
};