Files
core2026/app/game-api/test/reservedTurns.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import type { DatabaseClient, GeneralTurnRow, NationTurnRow } from '../src/context.js';
import {
MAX_GENERAL_TURNS,
MAX_NATION_TURNS,
setGeneralTurn,
setNationTurn,
shiftGeneralTurns,
shiftNationTurns,
} from '../src/turns/reservedTurns.js';
const buildDb = () => {
const generalTurns = new Map<number, GeneralTurnRow[]>();
const nationTurns = new Map<string, NationTurnRow[]>();
const db = {
worldState: {
findFirst: async () => null,
},
general: {
findUnique: async () => null,
},
city: {
findUnique: async () => null,
},
nation: {
findUnique: async () => null,
},
generalTurn: {
findMany: async ({ where }: any) => generalTurns.get(where.generalId) ?? [],
deleteMany: async ({ where }: any) => {
generalTurns.delete(where.generalId);
return {};
},
createMany: async ({ data }: any) => {
const rows = data.map((row: any, index: number) => ({
id: index + 1,
generalId: row.generalId,
turnIdx: row.turnIdx,
actionCode: row.actionCode,
arg: row.arg,
}));
const generalId = data[0]?.generalId;
if (generalId !== undefined) {
generalTurns.set(generalId, rows);
}
return {};
},
},
nationTurn: {
findMany: async ({ where }: any) => nationTurns.get(`${where.nationId}:${where.officerLevel}`) ?? [],
deleteMany: async ({ where }: any) => {
nationTurns.delete(`${where.nationId}:${where.officerLevel}`);
return {};
},
createMany: async ({ data }: any) => {
const rows = data.map((row: any, index: number) => ({
id: index + 1,
nationId: row.nationId,
officerLevel: row.officerLevel,
turnIdx: row.turnIdx,
actionCode: row.actionCode,
arg: row.arg,
}));
const nationId = data[0]?.nationId;
const officerLevel = data[0]?.officerLevel;
if (nationId !== undefined && officerLevel !== undefined) {
nationTurns.set(`${nationId}:${officerLevel}`, rows);
}
return {};
},
},
} as unknown as DatabaseClient;
return { db };
};
describe('reservedTurns', () => {
it('sets and shifts general turns', async () => {
const { db } = buildDb();
const initial = await setGeneralTurn(db, 1, 0, 'che_화계', { destCityId: 10 });
expect(initial).toHaveLength(MAX_GENERAL_TURNS);
expect(initial[0]?.action).toBe('che_화계');
const pushed = await shiftGeneralTurns(db, 1, 1);
expect(pushed[0]?.action).toBe('휴식');
expect(pushed[1]?.action).toBe('che_화계');
const pulled = await shiftGeneralTurns(db, 1, -1);
expect(pulled[0]?.action).toBe('che_화계');
expect(pulled[MAX_GENERAL_TURNS - 1]?.action).toBe('휴식');
});
it('sets and shifts nation turns', async () => {
const { db } = buildDb();
const initial = await setNationTurn(db, 2, 5, 0, 'che_포상', { isGold: true, amount: 200, destGeneralId: 7 });
expect(initial).toHaveLength(MAX_NATION_TURNS);
expect(initial[0]?.action).toBe('che_포상');
const pushed = await shiftNationTurns(db, 2, 5, 1);
expect(pushed[0]?.action).toBe('휴식');
expect(pushed[1]?.action).toBe('che_포상');
});
});