Files
core2026/packages/logic/src/scenario/parseScenario.ts
T

217 lines
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TypeScript

import { z } from 'zod';
import { asNullableNumber, asNullableString, asNumber, asString, asStringArray, isRecord } from '@sammo-ts/common';
import { ScenarioDefaultsInputSchema, ScenarioDefinitionInputSchema } from '../resources/scenarioSchema.js';
import type {
ScenarioConfig,
ScenarioDefaults,
ScenarioDefinition,
ScenarioDiplomacy,
ScenarioEnvironment,
ScenarioGeneral,
ScenarioNation,
ScenarioStatBlock,
} from './types.js';
import { normalizeScenarioEffect } from './scenarioEffect.js';
type UnknownRecord = Record<string, unknown>;
const FALLBACK_STAT: ScenarioStatBlock = {
total: 0,
min: 0,
max: 0,
npcTotal: 0,
npcMax: 0,
npcMin: 0,
chiefMin: 0,
};
const zUnknownArray = z.array(z.unknown());
const parseScenarioStatBlock = (value: unknown, fallback: ScenarioStatBlock): ScenarioStatBlock => {
const data = isRecord(value) ? value : {};
return {
total: asNumber(data.total, fallback.total),
min: asNumber(data.min, fallback.min),
max: asNumber(data.max, fallback.max),
npcTotal: asNumber(data.npcTotal, fallback.npcTotal),
npcMax: asNumber(data.npcMax, fallback.npcMax),
npcMin: asNumber(data.npcMin, fallback.npcMin),
chiefMin: asNumber(data.chiefMin, fallback.chiefMin),
};
};
const parseScenarioEnvironment = (mapConfig: UnknownRecord, constConfig: UnknownRecord): ScenarioEnvironment => {
const merged = { ...mapConfig, ...constConfig };
const mapName = asString(merged.mapName, 'che');
const unitSet = asString(merged.unitSet, 'che');
const result: ScenarioEnvironment = { mapName, unitSet };
if (Object.hasOwn(merged, 'scenarioEffect')) {
result.scenarioEffect = normalizeScenarioEffect(merged.scenarioEffect);
}
return result;
};
const parseNationRow = (row: unknown, index: number): ScenarioNation => {
const parsed = zUnknownArray.safeParse(row);
if (!parsed.success) {
throw new Error(`Scenario nation row ${index} is not an array.`);
}
const [name, color, gold, rice, infoText, tech, type, level, cities] = parsed.data;
const nationName = asString(name, '');
if (!nationName) {
throw new Error(`Scenario nation row ${index} has no name.`);
}
return {
id: index + 1,
name: nationName,
color: asString(color, '#000000'),
gold: asNumber(gold, 0),
rice: asNumber(rice, 0),
infoText: asNullableString(infoText),
tech: asNumber(tech, 0),
type: asString(type, ''),
level: asNumber(level, 0),
cities: asStringArray(cities),
};
};
const parseDiplomacyRow = (row: unknown, index: number): ScenarioDiplomacy => {
const parsed = zUnknownArray.safeParse(row);
if (!parsed.success) {
throw new Error(`Scenario diplomacy row ${index} is not an array.`);
}
const [fromNationId, toNationId, state, durationMonths] = parsed.data;
return {
fromNationId: asNumber(fromNationId, 0),
toNationId: asNumber(toNationId, 0),
state: asNumber(state, 0),
durationMonths: asNumber(durationMonths, 0),
};
};
const parseGeneralRow = (row: unknown, index: number, label: string): ScenarioGeneral => {
const parsed = zUnknownArray.safeParse(row);
if (!parsed.success) {
throw new Error(`Scenario ${label} row ${index} is not an array.`);
}
const values = [...parsed.data];
while (values.length < 14) {
values.push(null);
}
const [
affinity,
name,
picture,
nation,
city,
leadership,
strength,
intelligence,
officerLevel,
birthYear,
deathYear,
personality,
special,
text,
specialWar,
horse,
weapon,
book,
item,
] = values;
if (typeof name !== 'string') {
throw new Error(`Scenario ${label} row ${index} has no name.`);
}
return {
affinity: asNullableNumber(affinity),
name,
picture: typeof picture === 'number' || typeof picture === 'string' ? picture : null,
nation: typeof nation === 'number' || typeof nation === 'string' ? nation : null,
city: asNullableString(city),
leadership: asNumber(leadership, 0),
strength: asNumber(strength, 0),
intelligence: asNumber(intelligence, 0),
officerLevel: asNumber(officerLevel, 0),
birthYear: asNumber(birthYear, 0),
deathYear: asNumber(deathYear, 0),
personality: asNullableString(personality),
special: asNullableString(special),
specialWar: asNullableString(specialWar),
horse: asNullableString(horse),
weapon: asNullableString(weapon),
book: asNullableString(book),
item: asNullableString(item),
text: asNullableString(text),
};
};
const parseGeneralRows = (rows: unknown[], label: string): ScenarioGeneral[] =>
rows.map((row, index) => parseGeneralRow(row, index, label));
const parseNationRows = (rows: unknown[]): ScenarioNation[] => rows.map((row, index) => parseNationRow(row, index));
const parseDiplomacyRows = (rows: unknown[]): ScenarioDiplomacy[] =>
rows.map((row, index) => parseDiplomacyRow(row, index));
export const parseScenarioDefaults = (raw: unknown): ScenarioDefaults => {
// 기본 시나리오 설정값을 안전하게 읽는다.
const data = ScenarioDefaultsInputSchema.parse(raw);
const stat = parseScenarioStatBlock(data.stat, FALLBACK_STAT);
const iconPath = asString(data.iconPath, '.');
return { stat, iconPath };
};
export const parseScenarioDefinition = (raw: unknown, defaults: ScenarioDefaults): ScenarioDefinition => {
// 시나리오 JSON을 런타임에서 쓰는 구조로 정규화한다.
const data = ScenarioDefinitionInputSchema.parse(raw);
const stat = parseScenarioStatBlock(data.stat, defaults.stat);
const mapConfig = data.map ?? {};
const constConfig = data.const ?? {};
const config: ScenarioConfig = {
stat,
iconPath: asString(data.iconPath, defaults.iconPath),
map: mapConfig,
const: constConfig,
environment: parseScenarioEnvironment(mapConfig, constConfig),
};
const title = data.title;
const startYear = typeof data.startYear === 'number' ? data.startYear : null;
const life = typeof data.life === 'number' ? data.life : null;
const fiction = typeof data.fiction === 'number' ? data.fiction : null;
const history = asStringArray(data.history);
const ignoreDefaultEvents = Boolean(data.ignoreDefaultEvents);
const nations = parseNationRows(data.nation ?? []);
const diplomacy = parseDiplomacyRows(data.diplomacy ?? []);
const generals = parseGeneralRows(data.general ?? [], 'general');
const generalsEx = parseGeneralRows(data.general_ex ?? [], 'general_ex');
const generalsNeutral = parseGeneralRows(data.general_neutral ?? [], 'general_neutral');
const events = data.events ?? [];
const initialEvents = data.initialEvents ?? data.initialActions ?? [];
return {
title,
startYear,
life,
fiction,
history,
config,
nations,
diplomacy,
generals,
generalsEx,
generalsNeutral,
cities: data.cities ?? [],
events,
initialEvents,
ignoreDefaultEvents,
};
};