Files
core2026/app/game-engine/test/unificationPersistence.test.ts
T

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TypeScript

import { describe, expect, it, vi } from 'vitest';
import type { GamePrisma } from '@sammo-ts/infra';
import type { City, Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { persistUnificationFinalization, resolveStoredInheritancePoint } from '../src/turn/unificationPersistence.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildWorld = (): InMemoryTurnWorld => {
const turnTime = new Date('0190-07-01T00:00:00.000Z');
const general: TurnGeneral = {
id: 1,
userId: 'user-1',
name: '통일장수',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
turnTime,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {
killturn: 24,
owner_name: '표시 이름',
inherit_lived_month: 10,
max_domestic_critical: 20,
inherit_active_action: 3,
rank_warnum: 4,
firenum: 2,
dex1: 100,
},
officerLevel: 12,
experience: 10,
dedication: 5,
injury: 0,
gold: 100,
rice: 100,
crew: 100,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 40,
npcState: 0,
picture: '1.png',
imageServer: 0,
};
const nation: Nation = {
id: 1,
name: '통일국',
color: '#ffffff',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 1000,
rice: 2000,
power: 3000,
level: 1,
typeCode: 'test',
meta: {},
};
const city: City = {
id: 1,
name: '통일도시',
nationId: 1,
level: 1,
state: 0,
population: 1000,
populationMax: 2000,
agriculture: 0,
agricultureMax: 0,
commerce: 0,
commerceMax: 0,
security: 0,
securityMax: 0,
supplyState: 1,
frontState: 0,
defence: 0,
defenceMax: 0,
wall: 0,
wallMax: 0,
meta: {},
};
const state: TurnWorldState = {
id: 1,
currentYear: 190,
currentMonth: 7,
tickSeconds: 600,
lastTurnTime: turnTime,
meta: {
killturn: 24,
serverId: 'server-1',
serverName: '테스트',
season: 1,
scenarioId: 2,
scenarioMeta: { title: '테스트 시나리오' },
},
};
const snapshot: TurnWorldSnapshot = {
generals: [general],
cities: [city],
nations: [nation],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: { minPushHallAge: 30 },
environment: { mapName: 'test', unitSet: 'test' },
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
return new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
};
const input = {
generationKey: 'unification:server-1',
serverId: 'server-1',
profileName: 'che',
winnerNationId: 1,
year: 190,
month: 7,
completedAt: new Date('0190-07-01T00:00:00.000Z'),
auctionCancellations: [],
} as const;
describe('persistUnificationFinalization', () => {
it.each([
{ label: 'missing row', rows: [], memoryValue: 2_000, expected: 0 },
{ label: 'zero row', rows: [['unifier', 0] as const], memoryValue: 2_000, expected: 0 },
{ label: 'positive row', rows: [['unifier', 7] as const], memoryValue: 2_007, expected: 7 },
])('resolves the pre-award unifier value for $label', ({ rows, memoryValue, expected }) => {
expect(
resolveStoredInheritancePoint(
new Map<string, number>(rows),
{ inheritancePoints: { unifier: memoryValue } },
'unifier',
2_000
)
).toBe(expected);
});
it('does not write when the transaction-scoped generation was already applied', async () => {
const transaction = Object.assign({} as GamePrisma.TransactionClient, {
$executeRaw: vi.fn().mockResolvedValue(1),
$queryRaw: vi.fn().mockResolvedValue([]),
unificationFinalization: {
findUnique: vi.fn().mockResolvedValue({
generationKey: input.generationKey,
serverId: input.serverId,
profileName: input.profileName,
winnerNation: input.winnerNationId,
year: input.year,
month: input.month,
completedAt: input.completedAt,
}),
create: vi.fn(),
},
});
await expect(persistUnificationFinalization(transaction, input, buildWorld())).resolves.toEqual({
status: 'ALREADY_APPLIED',
generationKey: input.generationKey,
});
expect(transaction.unificationFinalization.create).not.toHaveBeenCalled();
});
it('uses one supplied transaction for absolute inheritance and archive writes', async () => {
const inheritanceUpsert = vi.fn().mockResolvedValue({});
const inheritanceResultCreate = vi.fn().mockResolvedValue({});
const inheritanceLogCreate = vi.fn().mockResolvedValue({});
const hallCreate = vi.fn().mockResolvedValue({});
const gameHistoryUpdate = vi.fn().mockResolvedValue({});
const emperorCreate = vi.fn().mockResolvedValue({});
const transaction = Object.assign({} as GamePrisma.TransactionClient, {
$executeRaw: vi.fn().mockResolvedValue(1),
$queryRaw: vi.fn().mockResolvedValue([]),
unificationFinalization: {
findUnique: vi.fn().mockResolvedValue(null),
create: vi.fn().mockResolvedValue({}),
},
inheritancePoint: {
findMany: vi.fn().mockResolvedValue([
{ userId: 'user-1', key: 'previous', value: 100 },
{ userId: 'user-1', key: 'unifier', value: 7 },
]),
upsert: inheritanceUpsert,
deleteMany: vi.fn().mockResolvedValue({ count: 1 }),
},
inheritanceResult: { create: inheritanceResultCreate },
inheritanceLog: { create: inheritanceLogCreate },
rankData: { findMany: vi.fn().mockResolvedValue([]) },
gameHistory: { count: vi.fn().mockResolvedValue(1), update: gameHistoryUpdate },
hallOfFame: {
findFirst: vi.fn().mockResolvedValue(null),
create: hallCreate,
update: vi.fn().mockResolvedValue({}),
},
logEntry: { findMany: vi.fn().mockResolvedValue([]) },
oldNation: {
upsert: vi.fn().mockResolvedValue({}),
findMany: vi.fn().mockResolvedValue([]),
},
oldGeneral: { upsert: vi.fn().mockResolvedValue({}) },
emperor: { create: emperorCreate },
});
await expect(persistUnificationFinalization(transaction, input, buildWorld())).resolves.toEqual({
status: 'APPLIED',
generationKey: input.generationKey,
});
expect(inheritanceUpsert).toHaveBeenCalledWith(
expect.objectContaining({
update: { value: 2206 },
create: { userId: 'user-1', key: 'previous', value: 2206 },
})
);
expect(inheritanceResultCreate).toHaveBeenCalledWith(
expect.objectContaining({ data: expect.objectContaining({ serverId: 'server-1' }) })
);
expect(inheritanceLogCreate).toHaveBeenCalledWith(
expect.objectContaining({ data: expect.objectContaining({ serverId: 'server-1' }) })
);
expect(hallCreate).toHaveBeenCalledWith(
expect.objectContaining({
data: expect.objectContaining({
aux: expect.objectContaining({ ownerDisplayName: '표시 이름', fgColor: '#000000' }),
}),
})
);
expect(gameHistoryUpdate).toHaveBeenCalledWith(
expect.objectContaining({ data: expect.objectContaining({ winnerNation: 1 }) })
);
expect(emperorCreate).toHaveBeenCalledWith(
expect.objectContaining({
data: expect.objectContaining({ aux: { winnerNationId: 1, generationKey: input.generationKey } }),
})
);
});
});