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core2026/app/game-engine/test/bestGeneralRankPersistence.integration.test.ts
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { RANK_DATA_TYPES, rankDataMetaKey } from '@sammo-ts/common';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { GeneralMeta } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const worldId = 992_400;
const nationId = 992_400;
const cityId = 992_400;
const generalIds = Array.from({ length: 12 }, (_, index) => 992_401 + index);
const makeGeneral = (id: number): TurnGeneral => ({
id,
name: `랭킹감사${id}`,
nationId,
cityId,
troopId: 0,
stats: { leadership: 70, strength: 70, intelligence: 70 },
turnTime: new Date('0190-01-01T00:10:00.000Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
penalty: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 1,
train: 100,
atmos: 100,
age: 30,
npcState: 2,
});
integration('best-general rank persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const cleanup = async () => {
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.general.deleteMany({ where: { id: { in: generalIds } } });
await db.city.deleteMany({ where: { id: cityId } });
await db.nation.deleteMany({ where: { id: nationId } });
await db.worldState.deleteMany({ where: { id: worldId } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await cleanup();
});
afterAll(async () => {
await cleanup();
await closeDb?.();
});
it('flushes every ranking field for twelve active NPCs and keeps the ordered top ten', async () => {
await db.worldState.create({
data: {
id: worldId,
scenarioCode: 'best-general-rank-persistence',
currentYear: 190,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: {},
},
});
await db.nation.create({
data: {
id: nationId,
name: '랭킹감사국',
color: '#330000',
level: 1,
},
});
await db.city.create({
data: {
id: cityId,
name: '랭킹감사성',
level: 5,
nationId,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
region: 1,
},
});
const initialGenerals = generalIds.map(makeGeneral);
await db.general.createMany({
data: initialGenerals.map((general) => ({
id: general.id,
name: general.name,
nationId,
cityId,
npcState: general.npcState,
leadership: general.stats.leadership,
strength: general.stats.strength,
intel: general.stats.intelligence,
turnTime: general.turnTime,
meta: general.meta,
})),
});
const state: TurnWorldState = {
id: worldId,
currentYear: 190,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0190-01-01T00:00:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
generals: initialGenerals,
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: {
id: 'test',
name: '랭킹 감사 지도',
cities: [],
},
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'test' },
},
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
for (const [index, generalId] of generalIds.entries()) {
const value = index + 1;
const meta: GeneralMeta = { killturn: 24 };
for (const type of RANK_DATA_TYPES) {
if (type !== 'experience' && type !== 'dedication') {
meta[rankDataMetaKey(type)] = value;
}
}
world.updateGeneral(generalId, {
experience: value,
dedication: value,
meta,
});
}
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: generalIds.length,
processedTurns: generalIds.length,
durationMs: 0,
partial: false,
});
} finally {
await dbHooks.close();
}
const rows = await db.rankData.findMany({
where: { generalId: { in: generalIds } },
orderBy: [{ type: 'asc' }, { value: 'desc' }, { generalId: 'asc' }],
});
expect(rows).toHaveLength(generalIds.length * RANK_DATA_TYPES.length);
for (const type of RANK_DATA_TYPES) {
const topTen = rows.filter((row) => row.type === type).slice(0, 10);
expect(topTen.map((row) => row.value)).toEqual([12, 11, 10, 9, 8, 7, 6, 5, 4, 3]);
expect(topTen.map((row) => row.generalId)).toEqual(generalIds.slice(2).reverse());
}
const persistedGenerals = await db.general.findMany({
where: { id: { in: generalIds } },
orderBy: { experience: 'desc' },
select: { id: true, experience: true, dedication: true, meta: true },
});
expect(persistedGenerals.slice(0, 10).map((general) => general.id)).toEqual(generalIds.slice(2).reverse());
});
});