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core2026/docs/architecture/todo.md
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Architecture TODOs

This list tracks optional extensions and follow-up items for documentation. Move items into the main docs once they are finalized.

Runtime and Operations

  • Turn daemon scheduling details and preemption rules
  • Turn daemon vs API server priority policy under load
  • In-memory state lifecycle and DBMS flush checkpoints
  • [AI suggestion] Specify the turn daemon main loop (distributed lock, runUntil(now) catch-up, checkpoint/resume cursor, release lock) and define a status/health endpoint for ops.
  • [AI suggestion] Define tick budget settings (wall time, max generals, catch-up cap) to replace PHP max_execution_time behavior and clarify partial progress persistence.
  • [AI suggestion] Define admin controls (pause/resume, manual run, force-catch-up) and their interaction with the lock/state.
  • [AI suggestion] Define a constraint evaluation contract with explicit data requirements and a tri-state result (allow/deny/unknown) to support DB-backed prechecks vs in-memory full checks.
  • Recovery behavior after partial flush or crash
  • Observability: metrics, logs, and alerts for turn processing
  • [AI suggestion] Define a stable in-memory AI state contract (snapshot + delta invalidation rules) aligned with GeneralAI inputs.

Game Logic and Testing

  • Input snapshot format (seed, scenario, trigger inputs, game time)
  • Output comparison rules (sorting, tolerances, diff granularity)
  • Unit test vs simulation test split and responsibilities
  • Deterministic RNG test harness guidelines

Trigger System

  • Example trigger sets per scenario or rule pack

Data and Profiles

  • "Next-turn intent" (예턴) data schema and lifecycle
  • Profile selection workflow and deployment mapping

Legacy Engine Docs

  • [AI suggestion] Expand monthly pipeline details (preUpdateMonthly, postUpdateMonthly, turnDate, checkStatistic) with concrete side effects and tables touched.
  • [AI suggestion] Document ConquerCity() resolution paths (nation collapse, officer handling, reward/penalty rules).
  • [AI suggestion] Add per-command effect summaries (inputs, resource deltas, logs).
  • [AI suggestion] Document event table schema and the static event handler map (GameConst::$staticEventHandlers) with command hook examples.
  • [AI suggestion] Document auction scheduling (registerAuction call sites) and lifecycle timing rules.
  • [AI suggestion] Document scenario-specific unit/map overrides and per-map city deltas.
  • [AI suggestion] Document per-command Constraint env payload keys and lifecycle.
  • [AI suggestion] Document MessageType values and message table schema used by diplomacy/mailbox flows.
  • [AI suggestion] Document PenaltyKey effects and the GeneralBase / LazyVarAndAuxUpdater state conventions.
  • [AI suggestion] Document personality/special selection RNG thresholds and scenario overrides.