Files
core2026/app/game-engine/test/troopManagement.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import type { TriggerValue, TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildGeneral = (id: number, overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id,
name: `장수${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime: new Date('0180-01-01T00:00:00Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
penalty: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1000,
rice: 1000,
crew: 100,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
...overrides,
});
const buildWorld = (options: {
generals?: TurnGeneral[];
troops?: Array<{ id: number; nationId: number; name: string }>;
nationMeta?: Record<string, TriggerValue>;
}) => {
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: { killturn: 24 },
};
const snapshot: TurnWorldSnapshot = {
generals: options.generals ?? [buildGeneral(1)],
cities: [],
nations: [
{
id: 1,
name: '테스트국',
color: '#ff0000',
capitalCityId: null,
chiefGeneralId: 1,
gold: 1000,
rice: 1000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: options.nationMeta ?? {},
},
],
troops: options.troops ?? [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'test' },
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
return new InMemoryTurnWorld(state, snapshot, { schedule });
};
describe('troop management world commands', () => {
it('creates a troop and assigns the authenticated general atomically in dirty state', async () => {
const world = buildWorld({});
const handler = createTurnDaemonCommandHandler({ world });
await expect(handler.handle({ type: 'troopCreate', generalId: 1, troopName: ' 백마대 ' })).resolves.toEqual({
type: 'troopCreate',
ok: true,
generalId: 1,
troopId: 1,
troopName: '백마대',
});
expect(world.getGeneralById(1)?.troopId).toBe(1);
expect(world.getTroopById(1)).toEqual({ id: 1, nationId: 1, name: '백마대' });
expect(world.peekDirtyState().createdTroops).toEqual([{ id: 1, nationId: 1, name: '백마대' }]);
const escapedWorld = buildWorld({ generals: [buildGeneral(2)] });
const escapedHandler = createTurnDaemonCommandHandler({ world: escapedWorld });
await expect(
escapedHandler.handle({ type: 'troopCreate', generalId: 2, troopName: '<백마대>' })
).resolves.toMatchObject({ ok: true, troopName: '&lt;백마대&gt;' });
});
it('preserves legacy creation failures without mutating state', async () => {
const assigned = buildWorld({
generals: [buildGeneral(1, { troopId: 1 })],
troops: [{ id: 1, nationId: 1, name: '기존대' }],
});
const assignedHandler = createTurnDaemonCommandHandler({ world: assigned });
await expect(
assignedHandler.handle({ type: 'troopCreate', generalId: 1, troopName: '신규대' })
).resolves.toMatchObject({ ok: false, reason: '이미 부대에 소속되어 있습니다.' });
const blank = buildWorld({});
const blankHandler = createTurnDaemonCommandHandler({ world: blank });
await expect(
blankHandler.handle({ type: 'troopCreate', generalId: 1, troopName: ' ' })
).resolves.toMatchObject({
ok: false,
reason: '부대 이름이 없습니다.',
});
expect(blank.getGeneralById(1)?.troopId).toBe(0);
expect(blank.peekDirtyState().createdTroops).toEqual([]);
});
it('allows only the troop leader to kick a current non-leader member', async () => {
const buildFixture = () =>
buildWorld({
generals: [
buildGeneral(1, { troopId: 1 }),
buildGeneral(2, { troopId: 1 }),
buildGeneral(3, { troopId: 1 }),
],
troops: [{ id: 1, nationId: 1, name: '백마대' }],
});
const forbidden = buildFixture();
const forbiddenHandler = createTurnDaemonCommandHandler({ world: forbidden });
await expect(
forbiddenHandler.handle({
type: 'troopKick',
generalId: 2,
troopId: 1,
targetGeneralId: 3,
})
).resolves.toMatchObject({ ok: false, reason: '권한이 부족합니다.' });
expect(forbidden.getGeneralById(3)?.troopId).toBe(1);
const allowed = buildFixture();
const allowedHandler = createTurnDaemonCommandHandler({ world: allowed });
await expect(
allowedHandler.handle({
type: 'troopKick',
generalId: 1,
troopId: 1,
targetGeneralId: 3,
})
).resolves.toMatchObject({ ok: true, targetGeneralId: 3 });
expect(allowed.getGeneralById(3)?.troopId).toBe(0);
await expect(
allowedHandler.handle({
type: 'troopKick',
generalId: 1,
troopId: 1,
targetGeneralId: 1,
})
).resolves.toMatchObject({ ok: false, reason: '부대장을 추방할 수 없습니다.' });
});
it('renames for the leader or a same-nation top-secret actor and honors penalties', async () => {
const leaderWorld = buildWorld({
generals: [buildGeneral(1, { troopId: 1, penalty: { noTopSecret: true } })],
troops: [{ id: 1, nationId: 1, name: '구대' }],
});
const leaderHandler = createTurnDaemonCommandHandler({ world: leaderWorld });
await expect(
leaderHandler.handle({ type: 'troopRename', generalId: 1, troopId: 1, troopName: '신대' })
).resolves.toMatchObject({ ok: true, troopName: '신대' });
const managerWorld = buildWorld({
generals: [
buildGeneral(1, { troopId: 1 }),
buildGeneral(2, { meta: { killturn: 24, permission: 'ambassador' } }),
],
troops: [{ id: 1, nationId: 1, name: '구대' }],
});
const managerHandler = createTurnDaemonCommandHandler({ world: managerWorld });
await expect(
managerHandler.handle({ type: 'troopRename', generalId: 2, troopId: 1, troopName: '신대' })
).resolves.toMatchObject({ ok: true, troopName: '신대' });
const penalizedWorld = buildWorld({
generals: [
buildGeneral(1, { troopId: 1 }),
buildGeneral(2, {
meta: { killturn: 24, permission: 'ambassador' },
penalty: { noTopSecret: true },
}),
],
troops: [{ id: 1, nationId: 1, name: '구대' }],
});
const penalizedHandler = createTurnDaemonCommandHandler({ world: penalizedWorld });
await expect(
penalizedHandler.handle({ type: 'troopRename', generalId: 2, troopId: 1, troopName: '신대' })
).resolves.toMatchObject({ ok: false, reason: '권한이 부족합니다.' });
expect(penalizedWorld.getTroopById(1)?.name).toBe('구대');
});
});