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core2026/packages/logic/test/actions/turn/talentScoutGeneralPool.test.ts
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Hide_D 85591c68ad fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
2026-08-23 16:26:14 +00:00

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7.6 KiB
TypeScript

import { ConstantRNG, RandUtil } from '@sammo-ts/common';
import { describe, expect, it } from 'vitest';
import { ActionResolver, type TalentScoutResolveContext } from '../../../src/actions/turn/general/che_인재탐색.js';
import { parseScenarioGeneralPoolCandidate } from '../../../src/actions/turn/generalPool.js';
import type { City, General } from '../../../src/domain/entities.js';
const general: General = {
id: 1,
name: '탐색자',
nationId: 1,
cityId: 3,
troopId: 0,
stats: { leadership: 70, strength: 70, intelligence: 70 },
experience: 1_000,
dedication: 1_000,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
};
const city: City = {
id: 3,
name: '탐색도시',
nationId: 1,
level: 4,
state: 0,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
};
describe('talent scout scenario general pool', () => {
it('keeps the U30 fixed stats and dex while applying the Ref scout overrides', () => {
const resolver = new ActionResolver([], {
develCost: 100,
maxGeneral: 100,
defaultNpcGold: 1_000,
defaultNpcRice: 1_000,
defaultCrewTypeId: 0,
defaultSpecialDomestic: null,
defaultSpecialWar: null,
availablePersonalities: ['che_안전'],
});
const turnTimeBase = new Date('0190-01-01T00:00:00.000Z');
const poolCandidate = parseScenarioGeneralPoolCandidate({
id: 23,
uniqueName: '탐색후보',
info: {
generalName: '탐색후보',
leadership: 70,
strength: 80,
intel: 10,
specialDomestic: 'che_event_징병',
dex: [12, 24, 36, 48, 60],
imgsvr: 1,
picture: 'scout.gif',
},
});
const context = {
general: structuredClone(general),
rng: new RandUtil(new ConstantRNG(0)),
addLog: () => undefined,
currentYear: 190,
currentMonth: 1,
startYear: 180,
retirementYear: 80,
centennialRules: {
defaultStatMin: 15,
defaultStatMax: 80,
defaultStatTotal: 165,
maxStatLevel: 255,
defaultSpecialDomestic: null,
dexLimit: 1_000_000,
},
centennialNpcDexTargetRatio: 0.4,
worldSummary: {
totalGeneralCount: 0,
totalNpcCount: 0,
averageStats: { leadership: 50, strength: 50, intelligence: 50 },
averageDex: [100, 100, 100, 100, 100],
},
generalPool: [poolCandidate],
cityPool: [city],
existingGeneralNames: ['탐색자'],
createGeneralId: () => 2,
turnTermMinutes: 10,
turnTimeBase,
ticksPerSecond: 1,
} as TalentScoutResolveContext;
const outcome = resolver.resolve(context, {});
const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
expect(createdEffect?.type).toBe('general:add');
if (!createdEffect || createdEffect.type !== 'general:add') {
return;
}
expect(createdEffect.general).toMatchObject({
name: 'ⓜ탐색후보',
stats: { leadership: 70, strength: 80, intelligence: 10 },
picture: 'scout.gif',
imageServer: 1,
role: { specialDomestic: null, specialWar: null },
meta: {
dex1: 12,
dex2: 24,
dex3: 36,
dex4: 48,
dex5: 60,
scenarioGeneralPoolClaim: {
poolEntryId: 23,
uniqueName: '탐색후보',
claimedAt: turnTimeBase.toISOString(),
},
},
});
});
it('generates ordinary stats and dex before applying the S100 .9/.4 target', () => {
const resolver = new ActionResolver([], {
develCost: 100,
maxGeneral: 100,
defaultNpcGold: 1_000,
defaultNpcRice: 1_000,
defaultCrewTypeId: 0,
defaultSpecialDomestic: null,
defaultSpecialWar: null,
availablePersonalities: ['che_안전'],
});
const turnTimeBase = new Date('0195-01-01T00:00:00.000Z');
const poolCandidate = parseScenarioGeneralPoolCandidate({
id: 100,
uniqueName: 'A1000100',
info: {
uniqueName: 'A1000100',
generalName: '100기탐색',
leadership: 100,
strength: 80,
intel: 10,
specialDomestic: 'che_event_징병',
dex: [900_000, 800_000, 700_000, 600_000, 500_000],
imgsvr: 1,
picture: 'centennial-scout.gif',
event100Growth: true,
},
});
const context = {
general: structuredClone(general),
rng: new RandUtil(new ConstantRNG(0)),
addLog: () => undefined,
currentYear: 195,
currentMonth: 1,
startYear: 180,
retirementYear: 80,
centennialRules: {
defaultStatMin: 15,
defaultStatMax: 80,
defaultStatTotal: 165,
maxStatLevel: 255,
defaultSpecialDomestic: null,
dexLimit: 1_000_000,
},
centennialNpcDexTargetRatio: 0.4,
worldSummary: {
totalGeneralCount: 0,
totalNpcCount: 0,
averageStats: { leadership: 50, strength: 50, intelligence: 50 },
averageDex: [100, 100, 100, 100, 100],
},
generalPool: [poolCandidate],
cityPool: [city],
existingGeneralNames: ['탐색자'],
createGeneralId: () => 2,
turnTermMinutes: 10,
turnTimeBase,
ticksPerSecond: 1,
} as TalentScoutResolveContext;
const outcome = resolver.resolve(context, {});
const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
expect(createdEffect?.type).toBe('general:add');
if (!createdEffect || createdEffect.type !== 'general:add') {
return;
}
expect(createdEffect.general).toMatchObject({
name: 'ⓜ100기탐색',
stats: { leadership: 91, strength: 73, intelligence: 10 },
role: { specialDomestic: 'che_event_징병' },
meta: {
dex1: 360_000,
dex2: 320_000,
dex3: 280_000,
dex4: 240_000,
dex5: 200_000,
scenarioGeneralPoolClaim: { poolEntryId: 100, uniqueName: 'A1000100' },
event100_allstar: { targetId: 'A1000100', milestone: 4, dexTargetRatio: 0.4 },
},
});
});
});