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core2026/packages/logic/test/actions/turn/nationVolunteerRecruit.test.ts
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Hide_D 85591c68ad fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
2026-08-23 16:26:14 +00:00

275 lines
9.5 KiB
TypeScript

import { ConstantRNG, RandUtil } from '@sammo-ts/common';
import { describe, expect, it } from 'vitest';
import type { General, Nation } from '../../../src/domain/entities.js';
import { parseScenarioGeneralPoolCandidate } from '../../../src/actions/turn/generalPool.js';
import {
ActionResolver,
type VolunteerRecruitEnvironment,
type VolunteerRecruitResolveContext,
} from '../../../src/actions/turn/nation/che_의병모집.js';
const general: General = {
id: 1,
name: '군주',
nationId: 1,
cityId: 3,
troopId: 0,
stats: { leadership: 70, strength: 70, intelligence: 70 },
experience: 1_000,
dedication: 1_000,
officerLevel: 12,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
};
const nation: Nation = {
id: 1,
name: '테스트국',
color: '#000000',
capitalCityId: 3,
chiefGeneralId: 1,
gold: 10_000,
rice: 10_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { gennum: 1, strategic_cmd_limit: 0 },
};
const environment: VolunteerRecruitEnvironment = {
openingPartYear: 0,
initialNationGenLimit: 10,
defaultNpcGold: 1_000,
defaultNpcRice: 1_000,
defaultCrewTypeId: 0,
defaultSpecialDomestic: null,
defaultSpecialWar: null,
createCountBase: 1,
createCountDivisor: 8,
npcAge: 20,
npcDeathYears: 10,
randomGeneralFirstNames: ['장'],
randomGeneralMiddleNames: [''],
randomGeneralLastNames: ['수'],
availablePersonalities: ['che_안전'],
};
describe('nation volunteer recruitment lifespan', () => {
it('places the Ref birth and death years on the created general entity', () => {
const resolver = new ActionResolver([], environment);
const context = {
general: structuredClone(general),
nation: structuredClone(nation),
rng: new RandUtil(new ConstantRNG(0)),
addLog: () => undefined,
currentYear: 190,
currentMonth: 1,
startYear: 180,
centennialRules: {
defaultStatMin: 15,
defaultStatMax: 80,
defaultStatTotal: 165,
maxStatLevel: 255,
defaultSpecialDomestic: null,
dexLimit: 1_000_000,
},
centennialNpcDexTargetRatio: 0.4,
averageNationGeneralCount: 0,
nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
nationAverageExperience: 0,
nationAverageDedication: 0,
nationAverageDex: [100, 100, 100, 100, 100],
friendlyGenerals: [general],
createGeneralId: () => 2,
turnTermSeconds: 60,
turnTimeBase: new Date('0190-01-01T00:00:00.000Z'),
ticksPerSecond: 1,
} as VolunteerRecruitResolveContext;
const outcome = resolver.resolve(context, {});
const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
expect(createdEffect?.type).toBe('general:add');
if (!createdEffect || createdEffect.type !== 'general:add') {
return;
}
const created = createdEffect.general as General & { bornYear?: number; deadYear?: number };
expect(created).toMatchObject({
name: 'ⓖ장수',
bornYear: 170,
deadYear: 200,
experience: 2_000,
dedication: 2_000,
meta: {
birthYear: 170,
deathYear: 200,
},
});
});
it('uses a U30 candidate batch while keeping the Ref volunteer overrides', () => {
const resolver = new ActionResolver([], environment);
const turnTimeBase = new Date('0190-01-01T00:00:00.000Z');
const poolCandidate = parseScenarioGeneralPoolCandidate({
id: 17,
uniqueName: '의병후보',
info: {
generalName: '의병후보',
leadership: 70,
strength: 80,
intel: 10,
specialDomestic: 'che_event_징병',
dex: [11, 22, 33, 44, 55],
imgsvr: 1,
picture: 'volunteer.gif',
},
});
const context = {
general: structuredClone(general),
nation: structuredClone(nation),
rng: new RandUtil(new ConstantRNG(0)),
addLog: () => undefined,
currentYear: 190,
currentMonth: 1,
startYear: 180,
centennialRules: {
defaultStatMin: 15,
defaultStatMax: 80,
defaultStatTotal: 165,
maxStatLevel: 255,
defaultSpecialDomestic: null,
dexLimit: 1_000_000,
},
centennialNpcDexTargetRatio: 0.4,
averageNationGeneralCount: 0,
nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
nationAverageExperience: 1_000,
nationAverageDedication: 1_000,
nationAverageDex: [100, 100, 100, 100, 100],
friendlyGenerals: [general],
generalPool: [poolCandidate],
existingGeneralNames: ['군주'],
createGeneralId: () => 2,
turnTermSeconds: 60,
turnTimeBase,
ticksPerSecond: 1,
} as VolunteerRecruitResolveContext;
const outcome = resolver.resolve(context, {});
const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
expect(createdEffect?.type).toBe('general:add');
if (!createdEffect || createdEffect.type !== 'general:add') {
return;
}
expect(createdEffect.general).toMatchObject({
name: 'ⓖ의병후보',
stats: { leadership: 70, strength: 80, intelligence: 10 },
picture: 'volunteer.gif',
imageServer: 1,
role: { specialDomestic: null, specialWar: null },
meta: {
dex1: 11,
dex2: 22,
dex3: 33,
dex4: 44,
dex5: 55,
scenarioGeneralPoolClaim: {
poolEntryId: 17,
uniqueName: '의병후보',
claimedAt: turnTimeBase.toISOString(),
},
},
});
});
it('generates ordinary volunteer stats and dex before applying the S100 .9/.4 target', () => {
const resolver = new ActionResolver([], environment);
const turnTimeBase = new Date('0195-01-01T00:00:00.000Z');
const poolCandidate = parseScenarioGeneralPoolCandidate({
id: 101,
uniqueName: 'A1000101',
info: {
uniqueName: 'A1000101',
generalName: '100기의병',
leadership: 100,
strength: 80,
intel: 10,
specialDomestic: 'che_event_징병',
dex: [900_000, 800_000, 700_000, 600_000, 500_000],
imgsvr: 1,
picture: 'centennial-volunteer.gif',
event100Growth: true,
},
});
const context = {
general: structuredClone(general),
nation: structuredClone(nation),
rng: new RandUtil(new ConstantRNG(0)),
addLog: () => undefined,
currentYear: 195,
currentMonth: 1,
startYear: 180,
centennialRules: {
defaultStatMin: 15,
defaultStatMax: 80,
defaultStatTotal: 165,
maxStatLevel: 255,
defaultSpecialDomestic: null,
dexLimit: 1_000_000,
},
centennialNpcDexTargetRatio: 0.4,
averageNationGeneralCount: 0,
nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
nationAverageExperience: 1_000,
nationAverageDedication: 1_000,
nationAverageDex: [100, 100, 100, 100, 100],
friendlyGenerals: [general],
generalPool: [poolCandidate],
existingGeneralNames: ['군주'],
createGeneralId: () => 2,
turnTermSeconds: 60,
turnTimeBase,
ticksPerSecond: 1,
} as VolunteerRecruitResolveContext;
const outcome = resolver.resolve(context, {});
const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
expect(createdEffect?.type).toBe('general:add');
if (!createdEffect || createdEffect.type !== 'general:add') {
return;
}
expect(createdEffect.general).toMatchObject({
name: 'ⓖ100기의병',
stats: { leadership: 91, strength: 73, intelligence: 10 },
role: { specialDomestic: 'che_event_징병' },
meta: {
dex1: 360_000,
dex2: 320_000,
dex3: 280_000,
dex4: 240_000,
dex5: 200_000,
scenarioGeneralPoolClaim: { poolEntryId: 101, uniqueName: 'A1000101' },
event100_allstar: { targetId: 'A1000101', milestone: 4, dexTargetRatio: 0.4 },
},
});
});
});