월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
275 lines
9.5 KiB
TypeScript
275 lines
9.5 KiB
TypeScript
import { ConstantRNG, RandUtil } from '@sammo-ts/common';
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import { describe, expect, it } from 'vitest';
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import type { General, Nation } from '../../../src/domain/entities.js';
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import { parseScenarioGeneralPoolCandidate } from '../../../src/actions/turn/generalPool.js';
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import {
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ActionResolver,
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type VolunteerRecruitEnvironment,
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type VolunteerRecruitResolveContext,
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} from '../../../src/actions/turn/nation/che_의병모집.js';
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const general: General = {
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id: 1,
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name: '군주',
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nationId: 1,
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cityId: 3,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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experience: 1_000,
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dedication: 1_000,
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officerLevel: 12,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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};
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const nation: Nation = {
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id: 1,
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name: '테스트국',
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color: '#000000',
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capitalCityId: 3,
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chiefGeneralId: 1,
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gold: 10_000,
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rice: 10_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: { gennum: 1, strategic_cmd_limit: 0 },
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};
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const environment: VolunteerRecruitEnvironment = {
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openingPartYear: 0,
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initialNationGenLimit: 10,
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defaultNpcGold: 1_000,
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defaultNpcRice: 1_000,
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defaultCrewTypeId: 0,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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createCountBase: 1,
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createCountDivisor: 8,
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npcAge: 20,
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npcDeathYears: 10,
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randomGeneralFirstNames: ['장'],
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randomGeneralMiddleNames: [''],
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randomGeneralLastNames: ['수'],
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availablePersonalities: ['che_안전'],
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};
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describe('nation volunteer recruitment lifespan', () => {
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it('places the Ref birth and death years on the created general entity', () => {
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const resolver = new ActionResolver([], environment);
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const context = {
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general: structuredClone(general),
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nation: structuredClone(nation),
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rng: new RandUtil(new ConstantRNG(0)),
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addLog: () => undefined,
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currentYear: 190,
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currentMonth: 1,
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startYear: 180,
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centennialRules: {
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defaultStatMin: 15,
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defaultStatMax: 80,
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defaultStatTotal: 165,
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maxStatLevel: 255,
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defaultSpecialDomestic: null,
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dexLimit: 1_000_000,
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},
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centennialNpcDexTargetRatio: 0.4,
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averageNationGeneralCount: 0,
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nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
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nationAverageExperience: 0,
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nationAverageDedication: 0,
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nationAverageDex: [100, 100, 100, 100, 100],
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friendlyGenerals: [general],
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createGeneralId: () => 2,
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turnTermSeconds: 60,
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turnTimeBase: new Date('0190-01-01T00:00:00.000Z'),
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ticksPerSecond: 1,
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} as VolunteerRecruitResolveContext;
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const outcome = resolver.resolve(context, {});
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const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
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expect(createdEffect?.type).toBe('general:add');
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if (!createdEffect || createdEffect.type !== 'general:add') {
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return;
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}
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const created = createdEffect.general as General & { bornYear?: number; deadYear?: number };
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expect(created).toMatchObject({
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name: 'ⓖ장수',
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bornYear: 170,
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deadYear: 200,
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experience: 2_000,
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dedication: 2_000,
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meta: {
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birthYear: 170,
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deathYear: 200,
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},
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});
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});
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it('uses a U30 candidate batch while keeping the Ref volunteer overrides', () => {
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const resolver = new ActionResolver([], environment);
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const turnTimeBase = new Date('0190-01-01T00:00:00.000Z');
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const poolCandidate = parseScenarioGeneralPoolCandidate({
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id: 17,
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uniqueName: '의병후보',
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info: {
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generalName: '의병후보',
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leadership: 70,
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strength: 80,
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intel: 10,
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specialDomestic: 'che_event_징병',
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dex: [11, 22, 33, 44, 55],
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imgsvr: 1,
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picture: 'volunteer.gif',
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},
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});
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const context = {
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general: structuredClone(general),
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nation: structuredClone(nation),
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rng: new RandUtil(new ConstantRNG(0)),
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addLog: () => undefined,
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currentYear: 190,
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currentMonth: 1,
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startYear: 180,
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centennialRules: {
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defaultStatMin: 15,
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defaultStatMax: 80,
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defaultStatTotal: 165,
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maxStatLevel: 255,
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defaultSpecialDomestic: null,
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dexLimit: 1_000_000,
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},
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centennialNpcDexTargetRatio: 0.4,
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averageNationGeneralCount: 0,
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nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
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nationAverageExperience: 1_000,
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nationAverageDedication: 1_000,
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nationAverageDex: [100, 100, 100, 100, 100],
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friendlyGenerals: [general],
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generalPool: [poolCandidate],
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existingGeneralNames: ['군주'],
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createGeneralId: () => 2,
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turnTermSeconds: 60,
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turnTimeBase,
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ticksPerSecond: 1,
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} as VolunteerRecruitResolveContext;
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const outcome = resolver.resolve(context, {});
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const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
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expect(createdEffect?.type).toBe('general:add');
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if (!createdEffect || createdEffect.type !== 'general:add') {
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return;
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}
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expect(createdEffect.general).toMatchObject({
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name: 'ⓖ의병후보',
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stats: { leadership: 70, strength: 80, intelligence: 10 },
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picture: 'volunteer.gif',
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imageServer: 1,
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role: { specialDomestic: null, specialWar: null },
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meta: {
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dex1: 11,
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dex2: 22,
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dex3: 33,
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dex4: 44,
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dex5: 55,
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scenarioGeneralPoolClaim: {
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poolEntryId: 17,
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uniqueName: '의병후보',
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claimedAt: turnTimeBase.toISOString(),
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},
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},
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});
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});
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it('generates ordinary volunteer stats and dex before applying the S100 .9/.4 target', () => {
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const resolver = new ActionResolver([], environment);
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const turnTimeBase = new Date('0195-01-01T00:00:00.000Z');
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const poolCandidate = parseScenarioGeneralPoolCandidate({
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id: 101,
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uniqueName: 'A1000101',
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info: {
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uniqueName: 'A1000101',
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generalName: '100기의병',
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leadership: 100,
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strength: 80,
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intel: 10,
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specialDomestic: 'che_event_징병',
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dex: [900_000, 800_000, 700_000, 600_000, 500_000],
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imgsvr: 1,
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picture: 'centennial-volunteer.gif',
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event100Growth: true,
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},
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});
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const context = {
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general: structuredClone(general),
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nation: structuredClone(nation),
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rng: new RandUtil(new ConstantRNG(0)),
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addLog: () => undefined,
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currentYear: 195,
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currentMonth: 1,
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startYear: 180,
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centennialRules: {
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defaultStatMin: 15,
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defaultStatMax: 80,
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defaultStatTotal: 165,
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maxStatLevel: 255,
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defaultSpecialDomestic: null,
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dexLimit: 1_000_000,
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},
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centennialNpcDexTargetRatio: 0.4,
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averageNationGeneralCount: 0,
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nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
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nationAverageExperience: 1_000,
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nationAverageDedication: 1_000,
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nationAverageDex: [100, 100, 100, 100, 100],
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friendlyGenerals: [general],
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generalPool: [poolCandidate],
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existingGeneralNames: ['군주'],
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createGeneralId: () => 2,
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turnTermSeconds: 60,
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turnTimeBase,
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ticksPerSecond: 1,
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} as VolunteerRecruitResolveContext;
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const outcome = resolver.resolve(context, {});
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const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
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expect(createdEffect?.type).toBe('general:add');
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if (!createdEffect || createdEffect.type !== 'general:add') {
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return;
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}
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expect(createdEffect.general).toMatchObject({
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name: 'ⓖ100기의병',
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stats: { leadership: 91, strength: 73, intelligence: 10 },
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role: { specialDomestic: 'che_event_징병' },
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meta: {
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dex1: 360_000,
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dex2: 320_000,
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dex3: 280_000,
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dex4: 240_000,
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dex5: 200_000,
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scenarioGeneralPoolClaim: { poolEntryId: 101, uniqueName: 'A1000101' },
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event100_allstar: { targetId: 'A1000101', milestone: 4, dexTargetRatio: 0.4 },
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},
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});
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});
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});
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