29 lines
1.3 KiB
TypeScript
29 lines
1.3 KiB
TypeScript
import { describe, expect, it, vi } from 'vitest';
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import { TurnDaemonLeaseUnavailableError } from '../src/lifecycle/databaseTurnDaemonLease.js';
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import { retryTurnDaemonLeaseStartup } from '../src/turn/leaseStartupRetry.js';
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describe('lease startup retry', () => {
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it('survives more than the PM2 startup failure budget and returns only a fresh runtime', async () => {
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const freshRuntime = { owner: 'new-owner' };
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let attempts = 0;
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const create = vi.fn(async () => {
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if (++attempts <= 20) throw new TurnDaemonLeaseUnavailableError('test');
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return freshRuntime;
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});
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const wait = vi.fn(async () => {});
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expect(await retryTurnDaemonLeaseStartup(create, wait)).toBe(freshRuntime);
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expect(create).toHaveBeenCalledTimes(21);
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expect(wait).toHaveBeenCalledTimes(20);
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});
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it('propagates gameplay or startup faults instead of hiding them in a retry loop', async () => {
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const error = new Error('invalid world');
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const create = vi.fn(async () => {
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throw error;
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});
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const wait = vi.fn(async () => {});
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await expect(retryTurnDaemonLeaseStartup(create, wait)).rejects.toBe(error);
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expect(create).toHaveBeenCalledTimes(1);
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expect(wait).not.toHaveBeenCalled();
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});
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});
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