Files
core2026/packages/logic/src/war/actions.ts
T

133 lines
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TypeScript

import type { RandUtil } from '@sammo-ts/common';
import type { City, General, GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
import type { ActionLogger } from '@sammo-ts/logic/logging/actionLogger.js';
import type { WarStatName } from '@sammo-ts/logic/actionModules/types.js';
import type { WarUnit } from './units.js';
import { WarTriggerCaller } from './triggers.js';
export interface WarActionContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
general: General<TriggerState>;
nation?: Nation | null;
city?: City;
log?: ActionLogger;
rng?: RandUtil;
unit?: WarUnit<TriggerState>;
}
export interface WarActionModule<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
getName?: (() => string) | undefined;
getInfo?: (() => string) | undefined;
getBattleInitTriggerList?: ((context: WarActionContext<TriggerState>) => WarTriggerCaller | null) | undefined;
getBattlePhaseTriggerList?: ((context: WarActionContext<TriggerState>) => WarTriggerCaller | null) | undefined;
onCalcStat?:
| ((
context: WarActionContext<TriggerState>,
statName: WarStatName,
value: number | [number, number],
aux?: unknown
) => number | [number, number])
| undefined;
onCalcOpposeStat?:
| ((
context: WarActionContext<TriggerState>,
statName: WarStatName,
value: number | [number, number],
aux?: unknown
) => number | [number, number])
| undefined;
getWarPowerMultiplier?:
| ((
context: WarActionContext<TriggerState>,
unit: WarUnit<TriggerState>,
oppose: WarUnit<TriggerState>
) => [number, number])
| undefined;
}
export class WarActionPipeline<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
// 전투용 iAction 파이프라인: 스탯/트리거/전투력 보정 흐름을 순서대로 적용한다.
private readonly modules: WarActionModule<TriggerState>[];
constructor(modules: ReadonlyArray<WarActionModule<TriggerState> | null | undefined>) {
this.modules = modules.filter(Boolean) as WarActionModule<TriggerState>[];
}
getBattleInitTriggerList(context: WarActionContext<TriggerState>): WarTriggerCaller {
const caller = new WarTriggerCaller();
for (const module of this.modules) {
const triggers = module.getBattleInitTriggerList?.(context);
if (triggers) {
caller.merge(triggers);
}
}
return caller;
}
getBattlePhaseTriggerList(context: WarActionContext<TriggerState>): WarTriggerCaller {
const caller = new WarTriggerCaller();
for (const module of this.modules) {
const triggers = module.getBattlePhaseTriggerList?.(context);
if (triggers) {
caller.merge(triggers);
}
}
return caller;
}
onCalcStat<T extends number | [number, number]>(
context: WarActionContext<TriggerState>,
statName: WarStatName,
value: T,
aux?: unknown
): T {
let current: number | [number, number] = value;
for (const module of this.modules) {
if (!module.onCalcStat) {
continue;
}
current = module.onCalcStat(context, statName, current, aux);
}
return current as T;
}
onCalcOpposeStat<T extends number | [number, number]>(
context: WarActionContext<TriggerState>,
statName: WarStatName,
value: T,
aux?: unknown
): T {
let current: number | [number, number] = value;
for (const module of this.modules) {
if (!module.onCalcOpposeStat) {
continue;
}
current = module.onCalcOpposeStat(context, statName, current, aux);
}
return current as T;
}
getWarPowerMultiplier(
context: WarActionContext<TriggerState>,
unit: WarUnit<TriggerState>,
oppose: WarUnit<TriggerState>
): [number, number] {
let attack = 1;
let defence = 1;
for (const module of this.modules) {
if (!module.getWarPowerMultiplier) {
continue;
}
const [attMul, defMul] = module.getWarPowerMultiplier(context, unit, oppose);
attack *= attMul;
defence *= defMul;
}
return [attack, defence];
}
}