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core2026/docs/architecture/todo.md
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Architecture TODOs

This list tracks optional extensions and follow-up items for documentation. Move items into the main docs once they are finalized.

Runtime and Operations

  • Turn daemon scheduling details and preemption rules
  • Turn daemon vs API server priority policy under load
  • In-memory state lifecycle and DBMS flush checkpoints
  • Recovery behavior after partial flush or crash
  • Observability: metrics, logs, and alerts for turn processing
  • [AI suggestion] Define a stable in-memory AI state contract (snapshot + delta invalidation rules) aligned with GeneralAI inputs.

Game Logic and Testing

  • Input snapshot format (seed, scenario, trigger inputs, game time)
  • Output comparison rules (sorting, tolerances, diff granularity)
  • Unit test vs simulation test split and responsibilities
  • Deterministic RNG test harness guidelines

Trigger System

  • Trigger evaluation order and priority conflicts
  • Composition rules across traits, specials, and scenario effects
  • Example trigger sets per scenario or rule pack

Data and Profiles

  • "Next-turn intent" (예턴) data schema and lifecycle
  • Profile selection workflow and deployment mapping

Legacy Engine Docs

  • [AI suggestion] Expand monthly pipeline details (preUpdateMonthly, postUpdateMonthly, turnDate, checkStatistic) with concrete side effects and tables touched.
  • [AI suggestion] Document ConquerCity() resolution paths (nation collapse, officer handling, reward/penalty rules).
  • [AI suggestion] Clarify command prefix semantics (che_, cr_, event_) and add per-command effect summaries.