1.6 KiB
1.6 KiB
Architecture TODOs
This list tracks optional extensions and follow-up items for documentation. Move items into the main docs once they are finalized.
Runtime and Operations
- Turn daemon scheduling details and preemption rules
- Turn daemon vs API server priority policy under load
- In-memory state lifecycle and DBMS flush checkpoints
- Recovery behavior after partial flush or crash
- Observability: metrics, logs, and alerts for turn processing
- [AI suggestion] Define a stable in-memory AI state contract (snapshot + delta invalidation rules) aligned with
GeneralAIinputs.
Game Logic and Testing
- Input snapshot format (seed, scenario, trigger inputs, game time)
- Output comparison rules (sorting, tolerances, diff granularity)
- Unit test vs simulation test split and responsibilities
- Deterministic RNG test harness guidelines
Trigger System
- Trigger evaluation order and priority conflicts
- Composition rules across traits, specials, and scenario effects
- Example trigger sets per scenario or rule pack
Data and Profiles
- "Next-turn intent" (예턴) data schema and lifecycle
- Profile selection workflow and deployment mapping
Legacy Engine Docs
- [AI suggestion] Expand monthly pipeline details (
preUpdateMonthly,postUpdateMonthly,turnDate,checkStatistic) with concrete side effects and tables touched. - [AI suggestion] Document
ConquerCity()resolution paths (nation collapse, officer handling, reward/penalty rules). - [AI suggestion] Clarify command prefix semantics (
che_,cr_,event_) and add per-command effect summaries.