197 lines
7.0 KiB
TypeScript
197 lines
7.0 KiB
TypeScript
import { createHash } from 'crypto';
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import { asNumber, asRecord } from '@sammo-ts/common';
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import { createGamePostgresConnector } from '@sammo-ts/infra';
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import type { TurnCalendarHandler } from './inMemoryWorld.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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const MAP_VERSION = 0 as const;
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type MapCityCompact = [number, number, number, number, number, number];
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type MapNationCompact = [number, string, string, number];
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type YearbookMap = {
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result: true;
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version: number;
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startYear: number;
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year: number;
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month: number;
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cityList: MapCityCompact[];
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nationList: MapNationCompact[];
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};
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type YearbookNation = {
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id: number;
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name: string;
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color: string;
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level: number;
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power: number;
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cities: string[];
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};
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const readState = (meta: Record<string, unknown>): number => {
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const raw = meta.state;
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if (typeof raw === 'number' && Number.isFinite(raw)) {
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return Math.floor(raw);
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}
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return 0;
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};
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const resolveStartYear = (meta: Record<string, unknown>): number => {
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const scenarioMeta = asRecord(meta.scenarioMeta);
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const startYear = scenarioMeta.startYear;
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if (typeof startYear === 'number' && Number.isFinite(startYear)) {
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return startYear;
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}
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return 0;
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};
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const buildMapSnapshot = (world: InMemoryTurnWorld, year: number, month: number): YearbookMap => {
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const state = world.getState();
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const cityList: MapCityCompact[] = world.listCities().map((city) => {
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const meta = asRecord(city.meta);
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const stateValue = city.state ?? readState(meta);
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const region = asNumber(meta.region, 0);
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const supplyFlag = city.supplyState > 0 ? 1 : 0;
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return [city.id, city.level, stateValue, city.nationId, region, supplyFlag];
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});
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const nationList: MapNationCompact[] = world.listNations().map((nation) => [
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nation.id,
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nation.name,
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nation.color,
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nation.capitalCityId ?? 0,
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]);
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return {
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result: true,
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version: MAP_VERSION,
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startYear: resolveStartYear(asRecord(state.meta)),
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year,
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month,
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cityList,
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nationList,
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};
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};
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const buildNationSnapshot = (world: InMemoryTurnWorld): YearbookNation[] => {
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const cities = world.listCities();
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const generals = world.listGenerals();
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const nations = world.listNations();
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const cityStatsByNation = new Map<number, { popSum: number; valueSum: number; maxSum: number }>();
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const cityNamesByNation = new Map<number, string[]>();
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for (const city of cities) {
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const entry = cityStatsByNation.get(city.nationId) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
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const valueSum =
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city.population + city.agriculture + city.commerce + city.security + city.wall + city.defence;
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const maxSum =
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city.populationMax +
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city.agricultureMax +
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city.commerceMax +
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city.securityMax +
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city.wallMax +
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city.defenceMax;
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entry.popSum += city.population;
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entry.valueSum += valueSum;
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entry.maxSum += maxSum;
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cityStatsByNation.set(city.nationId, entry);
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const cityNames = cityNamesByNation.get(city.nationId) ?? [];
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cityNames.push(city.name);
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cityNamesByNation.set(city.nationId, cityNames);
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}
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const generalStatsByNation = new Map<number, { goldRice: number; statPower: number; expDed: number }>();
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for (const general of generals) {
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const entry = generalStatsByNation.get(general.nationId) ?? { goldRice: 0, statPower: 0, expDed: 0 };
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entry.goldRice += general.gold + general.rice;
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const leadership = general.stats.leadership;
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const strength = general.stats.strength;
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const intel = general.stats.intelligence;
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const npcMultiplier = general.npcState < 2 ? 1.2 : 1;
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const leaderCore = leadership >= 40 ? leadership : 0;
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entry.statPower += npcMultiplier * leaderCore * 2 + (Math.sqrt(intel * strength) * 2 + leadership / 2) / 2;
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entry.expDed += general.experience + general.dedication;
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generalStatsByNation.set(general.nationId, entry);
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}
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return nations.map((nation) => {
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const generalStats = generalStatsByNation.get(nation.id) ?? { goldRice: 0, statPower: 0, expDed: 0 };
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const cityStats = cityStatsByNation.get(nation.id) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
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const resource = Math.round(((nation.gold ?? 0) + (nation.rice ?? 0) + generalStats.goldRice) / 100);
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const tech = asNumber(asRecord(nation.meta).tech, 0);
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const cityPower =
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nation.level > 0 && cityStats.maxSum > 0
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? Math.round((cityStats.popSum * cityStats.valueSum) / cityStats.maxSum / 100)
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: 0;
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const expDed = Math.round(generalStats.expDed / 100);
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const power = Math.round((resource + tech + cityPower + generalStats.statPower + expDed) / 10);
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return {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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level: nation.level,
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power,
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cities: cityNamesByNation.get(nation.id) ?? [],
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};
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});
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};
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const buildHash = (map: YearbookMap, nations: YearbookNation[]): string =>
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createHash('sha256').update(JSON.stringify({ map, nations })).digest('hex');
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export const createYearbookHandler = (options: {
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databaseUrl: string;
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profileName: string;
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getWorld: () => InMemoryTurnWorld | null;
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}): { handler: TurnCalendarHandler; close: () => Promise<void> } => {
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const connector = createGamePostgresConnector({ url: options.databaseUrl });
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const ready = connector.connect();
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const handler: TurnCalendarHandler = {
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onMonthChanged: (context) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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void (async () => {
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await ready;
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const map = buildMapSnapshot(world, context.previousYear, context.previousMonth);
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const nations = buildNationSnapshot(world);
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const hash = buildHash(map, nations);
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await connector.prisma.yearbookHistory.upsert({
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where: {
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profileName_year_month: {
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profileName: options.profileName,
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year: context.previousYear,
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month: context.previousMonth,
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},
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},
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update: {
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map,
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nations,
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hash,
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},
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create: {
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profileName: options.profileName,
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year: context.previousYear,
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month: context.previousMonth,
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map,
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nations,
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hash,
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},
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});
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})();
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},
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};
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const close = async () => {
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await connector.disconnect();
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};
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return { handler, close };
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}; |