774 lines
31 KiB
TypeScript
774 lines
31 KiB
TypeScript
import { loadActionModuleBundle, type TurnCommandProfile, type TurnSchedule } from '@sammo-ts/logic';
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import { buildGameEventChannel, type RealtimeEvent } from '@sammo-ts/common';
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import { createGamePostgresConnector, createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
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import { NATION_TRAIT_KEYS, NationTraitLoader, loadNationTraitModules } from '@sammo-ts/logic';
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import { SystemClock } from '../lifecycle/clock.js';
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import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
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import { InMemoryControlQueue } from '../lifecycle/inMemoryControlQueue.js';
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import type { Clock, TurnDaemonControlQueue, TurnDaemonHooks, TurnRunBudget } from '../lifecycle/types.js';
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import { TurnDaemonLifecycle } from '../lifecycle/turnDaemonLifecycle.js';
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import { DatabaseTurnDaemonCommandQueue } from '../lifecycle/databaseCommandQueue.js';
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import type { MapLoaderOptions } from '../scenario/mapLoader.js';
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import { createDatabaseTurnHooks } from './databaseHooks.js';
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import type { GeneralTurnHandler, InMemoryTurnWorldOptions, TurnCalendarHandler } from './inMemoryWorld.js';
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import { InMemoryTurnWorld } from './inMemoryWorld.js';
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import { InMemoryTurnProcessor } from './inMemoryTurnProcessor.js';
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import { InMemoryTurnStateStore } from './inMemoryStateStore.js';
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import { createGatewayAdminActionConsumer } from './gatewayAdminActions.js';
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import { createGatewayProfileGate } from './gatewayProfileGate.js';
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import { composeCalendarHandlers } from './calendarHandlers.js';
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import { createIncomeHandler } from './incomeHandler.js';
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import { createNationTurnMonthlyHandler } from './nationTurnMonthlyHandler.js';
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import { createMonthlyBoundaryPreHandler } from './monthlyBoundaryPreHandler.js';
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import { createMonthlyWanderHandler } from './monthlyWanderHandler.js';
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import {
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createMonthlyDiplomacyHandler,
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createMonthlyNationCountHandler,
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createMonthlyNationStatsHandler,
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createMonthlyWarSettingHandler,
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} from './monthlyNationStatsHandler.js';
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import { createFrontStateHandler } from './frontStateHandler.js';
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import { createReservedTurnHandler } from './reservedTurnHandler.js';
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import { createReservedTurnStore } from './reservedTurnStore.js';
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import { createTurnDaemonCommandHandler } from './worldCommandHandler.js';
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import { loadTurnCommandProfile } from './turnCommandProfile.js';
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import { loadTurnWorldFromDatabase } from './worldLoader.js';
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import { shouldUseAi } from './ai/generalAi.js';
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import { createUnificationHandler } from './unificationHandler.js';
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import { createAuctionFinalizer } from '../auction/finalizer.js';
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import { createAuctionBidder } from '../auction/bidder.js';
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import { createNeutralAuctionRegistrar } from '../auction/neutralRegistrar.js';
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import { createTournamentRewardFinalizer } from '../tournament/finalizer.js';
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import { createTournamentAutoStartHandler } from './tournamentAutoStart.js';
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import { createYearbookHandler } from './yearbookHandler.js';
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import {
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createMonthlyEventHandler,
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createRandomizeCityTradeRateHandler,
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type MonthlyEventActionHandler,
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} from './monthlyEventHandler.js';
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import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
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import { createUpdateCitySupplyHandler } from './monthlyCitySupplyAction.js';
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import { createUpdateNationLevelHandler } from './monthlyNationLevelAction.js';
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import { createProcessSemiAnnualHandler } from './monthlySemiAnnualAction.js';
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import { createProcessWarIncomeHandler } from './monthlyWarIncomeAction.js';
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import { createCreateAdminNpcHandler } from './monthlyCreateAdminNpcAction.js';
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import { createCreateManyNpcHandler } from './monthlyCreateManyNpcAction.js';
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import { createRegisterNpcHandler } from './monthlyRegisterNpcAction.js';
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import { createRaiseNpcNationHandler } from './monthlyRaiseNpcNationAction.js';
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import {
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createAutoDeleteInvaderHandler,
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createInvaderEndingHandler,
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createRaiseInvaderHandler,
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} from './monthlyInvaderAction.js';
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import { createChangeCityHandler } from './monthlyChangeCityAction.js';
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import { createProvideNpcTroopLeaderHandler } from './monthlyProvideNpcTroopLeaderAction.js';
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import { createFinishNationBettingHandler, createOpenNationBettingHandler } from './monthlyNationBettingAction.js';
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import { createScoutBlockHandler } from './monthlyScoutBlockAction.js';
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import { createAddGlobalBetrayHandler, createAssignGeneralSpecialityHandler } from './monthlySpecialityBetrayAction.js';
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import { createLostUniqueItemHandler, createMergeInheritPointRankHandler } from './monthlyUniqueInheritAction.js';
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import {
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createNewYearHandler,
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createNoticeToHistoryLogHandler,
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createProcessIncomeActionHandler,
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createResetOfficerLockHandler,
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} from './monthlyCoreEventAction.js';
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import { buildCommandEnv } from './reservedTurnCommands.js';
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import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
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export interface TurnDaemonRuntimeOptions {
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profile: string;
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profileName?: string;
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databaseUrl: string;
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gatewayDatabaseUrl?: string;
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defaultBudget?: TurnRunBudget;
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clock?: Clock;
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controlQueue?: TurnDaemonControlQueue;
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schedule?: TurnSchedule;
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tickMinutes?: number;
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mapOptions?: MapLoaderOptions;
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generalTurnHandler?: GeneralTurnHandler;
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calendarHandler?: TurnCalendarHandler;
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enableDatabaseFlush?: boolean;
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pauseGateIntervalMs?: number;
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commandProfile?: TurnCommandProfile;
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commandProfilePath?: string;
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adminActionIntervalMs?: number;
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redisUrl?: string;
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commandStreamStartId?: string;
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leaseDurationMs?: number;
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leaseOwnerId?: string;
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enableLeaseHeartbeat?: boolean;
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}
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export interface TurnDaemonRuntime {
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lifecycle: TurnDaemonLifecycle;
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world: InMemoryTurnWorld;
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controlQueue: TurnDaemonControlQueue;
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stateStore: InMemoryTurnStateStore;
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processor: InMemoryTurnProcessor;
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hooks?: TurnDaemonHooks;
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close(): Promise<void>;
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}
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const resolveTickMinutes = (tickSeconds: number, override?: number): number => {
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if (override !== undefined) {
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return Math.max(1, override);
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}
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return Math.max(1, Math.round(tickSeconds / 60));
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};
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const buildFixedSchedule = (tickMinutes: number): TurnSchedule => ({
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entries: [{ startMinute: 0, tickMinutes }],
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});
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const loadOccupiedAuctionUniqueCounts = async (databaseUrl: string): Promise<Map<string, number>> => {
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const connector = createGamePostgresConnector({ url: databaseUrl });
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await connector.connect();
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try {
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const rows = await connector.prisma.auction.findMany({
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where: {
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type: 'UNIQUE_ITEM',
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status: { in: ['OPEN', 'FINALIZING'] },
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targetCode: { not: null },
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},
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select: { targetCode: true },
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});
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const counts = new Map<string, number>();
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for (const row of rows) {
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if (row.targetCode) {
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counts.set(row.targetCode, (counts.get(row.targetCode) ?? 0) + 1);
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}
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}
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return counts;
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} finally {
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await connector.disconnect();
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}
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};
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const loadArchivedNationMaxId = async (databaseUrl: string, serverId: string): Promise<number> => {
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const connector = createGamePostgresConnector({ url: databaseUrl });
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await connector.connect();
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try {
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const row = await connector.prisma.oldNation.aggregate({
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where: { serverId },
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_max: { nation: true },
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});
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return row._max.nation ?? 0;
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} finally {
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await connector.disconnect();
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}
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};
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const resolveRedisConfig = (redisUrl?: string, env: NodeJS.ProcessEnv = process.env) => {
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if (redisUrl) {
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return { url: redisUrl };
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}
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if (!env.REDIS_URL) {
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return null;
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}
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return resolveRedisConfigFromEnv(env);
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};
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const createTurnDaemonRuntimeWithLease = async (
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options: TurnDaemonRuntimeOptions,
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databaseFlushEnabled: boolean,
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turnDaemonLease: DatabaseTurnDaemonLease | null
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): Promise<TurnDaemonRuntime> => {
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// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
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const { state, snapshot } = await loadTurnWorldFromDatabase({
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databaseUrl: options.databaseUrl,
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mapOptions: options.mapOptions,
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});
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const tickMinutes = resolveTickMinutes(state.tickSeconds, options.tickMinutes);
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const resolvedState = options.tickMinutes ? { ...state, tickSeconds: tickMinutes * 60 } : state;
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const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
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const hasEventAction = (name: string): boolean =>
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snapshot.events.some(
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(event) =>
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Array.isArray(event.action) &&
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event.action.some((action) => Array.isArray(action) && action[0] === name)
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);
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const eventRequiresReservedTurns =
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hasEventAction('UpdateNationLevel') ||
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hasEventAction('CreateManyNPC') ||
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hasEventAction('RegNPC') ||
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hasEventAction('RegNeutralNPC') ||
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hasEventAction('RaiseNPCNation') ||
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hasEventAction('RaiseInvader') ||
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hasEventAction('AutoDeleteInvader') ||
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hasEventAction('ProvideNPCTroopLeader');
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const reservedTurnStoreHandle =
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options.generalTurnHandler && !eventRequiresReservedTurns
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? null
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: await createReservedTurnStore({
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databaseUrl: options.databaseUrl,
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});
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const commandProfile =
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options.commandProfile ??
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(options.commandProfilePath
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? await loadTurnCommandProfile({
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filePath: options.commandProfilePath,
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})
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: await loadTurnCommandProfile());
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let worldRef: InMemoryTurnWorld | null = null;
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let redisConnector: ReturnType<typeof createRedisConnector> | null = null;
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const nationTraits = await loadNationTraitModules([...NATION_TRAIT_KEYS], new NationTraitLoader());
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const nationTraitMap = new Map(nationTraits.map((module) => [module.key, module]));
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const monthlyActionModules = await loadActionModuleBundle(snapshot.unitSet);
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const monthlyCommandEnv = buildCommandEnv(snapshot.scenarioConfig, snapshot.unitSet);
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const unification = options.calendarHandler
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? null
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: createUnificationHandler({
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databaseUrl: options.databaseUrl,
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profileName: options.profileName ?? options.profile,
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getWorld: () => worldRef,
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});
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const incomeHandler = createIncomeHandler({
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getWorld: () => worldRef,
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scenarioConfig: snapshot.scenarioConfig,
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nationTraits: nationTraitMap,
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});
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const eventActions = new Map<string, MonthlyEventActionHandler>();
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eventActions.set(
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'RandomizeCityTradeRate',
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createRandomizeCityTradeRateHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'RaiseDisaster',
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createRaiseDisasterHandler({
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getWorld: () => worldRef,
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generalActionModules: monthlyActionModules.general,
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})
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);
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eventActions.set(
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'UpdateCitySupply',
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createUpdateCitySupplyHandler({
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getWorld: () => worldRef,
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map: snapshot.map,
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})
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);
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eventActions.set(
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'ProcessSemiAnnual',
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createProcessSemiAnnualHandler({
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getWorld: () => worldRef,
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nationTraits: nationTraitMap,
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})
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);
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eventActions.set(
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'ProcessWarIncome',
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createProcessWarIncomeHandler({
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getWorld: () => worldRef,
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nationTraits: nationTraitMap,
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})
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);
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eventActions.set('CreateAdminNPC', createCreateAdminNpcHandler());
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if (reservedTurnStoreHandle) {
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eventActions.set(
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'CreateManyNPC',
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createCreateManyNpcHandler({
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getWorld: () => worldRef,
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reservedTurns: reservedTurnStoreHandle.store,
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env: monthlyCommandEnv,
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})
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);
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for (const actionName of ['RegNPC', 'RegNeutralNPC'] as const) {
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eventActions.set(
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actionName,
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createRegisterNpcHandler({
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actionName,
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getWorld: () => worldRef,
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reservedTurns: reservedTurnStoreHandle.store,
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env: monthlyCommandEnv,
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worldConfig: snapshot.worldConfig,
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scenarioFiction: snapshot.scenarioMeta?.fiction,
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})
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);
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}
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eventActions.set(
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'RaiseNPCNation',
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createRaiseNpcNationHandler({
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getWorld: () => worldRef,
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reservedTurns: reservedTurnStoreHandle.store,
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env: monthlyCommandEnv,
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map: snapshot.map,
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loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
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})
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);
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eventActions.set(
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'RaiseInvader',
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createRaiseInvaderHandler({
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getWorld: () => worldRef,
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reservedTurns: reservedTurnStoreHandle.store,
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env: monthlyCommandEnv,
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loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
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})
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);
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eventActions.set(
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'AutoDeleteInvader',
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createAutoDeleteInvaderHandler({
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getWorld: () => worldRef,
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reservedTurns: reservedTurnStoreHandle.store,
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})
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);
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eventActions.set(
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'ProvideNPCTroopLeader',
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createProvideNpcTroopLeaderHandler({
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getWorld: () => worldRef,
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reservedTurns: reservedTurnStoreHandle.store,
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env: monthlyCommandEnv,
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})
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);
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eventActions.set(
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'UpdateNationLevel',
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createUpdateNationLevelHandler({
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getWorld: () => worldRef,
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reservedTurns: reservedTurnStoreHandle.store,
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itemModules: monthlyActionModules.itemModules,
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loadAdditionalOccupiedUniqueCounts: () => loadOccupiedAuctionUniqueCounts(options.databaseUrl),
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})
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);
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}
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eventActions.set(
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'InvaderEnding',
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createInvaderEndingHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'ChangeCity',
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createChangeCityHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'OpenNationBetting',
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createOpenNationBettingHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'FinishNationBetting',
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createFinishNationBettingHandler({
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getWorld: () => worldRef,
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})
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);
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for (const actionName of ['BlockScoutAction', 'UnblockScoutAction'] as const) {
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eventActions.set(
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actionName,
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createScoutBlockHandler({
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actionName,
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getWorld: () => worldRef,
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})
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);
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}
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eventActions.set(
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'AssignGeneralSpeciality',
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createAssignGeneralSpecialityHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'AddGlobalBetray',
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createAddGlobalBetrayHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'LostUniqueItem',
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createLostUniqueItemHandler({
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getWorld: () => worldRef,
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itemModules: monthlyActionModules.itemModules,
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})
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);
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eventActions.set(
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'MergeInheritPointRank',
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createMergeInheritPointRankHandler({
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getWorld: () => worldRef,
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})
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);
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eventActions.set('ProcessIncome', createProcessIncomeActionHandler(incomeHandler));
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eventActions.set('NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld: () => worldRef }));
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eventActions.set('NewYear', createNewYearHandler({ getWorld: () => worldRef }));
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eventActions.set('ResetOfficerLock', createResetOfficerLockHandler({ getWorld: () => worldRef }));
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const monthlyEventHandler = createMonthlyEventHandler({
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getWorld: () => worldRef,
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startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
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actions: eventActions,
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});
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const nationTurnMonthlyHandler = createNationTurnMonthlyHandler({
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getWorld: () => worldRef,
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});
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const monthlyBoundaryPreHandler = createMonthlyBoundaryPreHandler({
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getWorld: () => worldRef,
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startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
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commandEnv: monthlyCommandEnv,
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});
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let monthlyNationPowerRollCount = snapshot.nations.length;
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let monthlyTournamentRollConsumed = false;
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const monthlyNationStatsHandler = createMonthlyNationStatsHandler({
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getWorld: () => worldRef,
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onNationPowerRollCount: (count) => {
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monthlyNationPowerRollCount = count;
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},
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});
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const monthlyDiplomacyHandler = createMonthlyDiplomacyHandler({
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getWorld: () => worldRef,
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});
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const monthlyNationCountHandler = createMonthlyNationCountHandler({
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getWorld: () => worldRef,
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});
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const monthlyWarSettingHandler = createMonthlyWarSettingHandler({
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getWorld: () => worldRef,
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});
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const monthlyWanderHandler = createMonthlyWanderHandler({
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getWorld: () => worldRef,
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startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
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commandEnv: monthlyCommandEnv,
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});
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const frontStateHandler = createFrontStateHandler({
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getWorld: () => worldRef,
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map: snapshot.map ?? null,
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});
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const neutralAuctionRegistrar = await createNeutralAuctionRegistrar({
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databaseUrl: options.databaseUrl,
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profileName: options.profileName ?? options.profile,
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getWorld: () => worldRef,
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getRedisClient: () => redisConnector?.client,
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getWorldConfig: () => snapshot.worldConfig ?? null,
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getNationPowerRollCount: () => monthlyNationPowerRollCount,
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getTournamentRollConsumed: () => monthlyTournamentRollConsumed,
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});
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const tournamentAutoStartHandler = createTournamentAutoStartHandler({
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profileName: options.profileName ?? options.profile,
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getWorld: () => worldRef,
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getRedisClient: () => redisConnector?.client,
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getWorldConfig: () => snapshot.worldConfig ?? null,
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getNationPowerRollCount: () => monthlyNationPowerRollCount,
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onTournamentRollConsumed: (consumed) => {
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monthlyTournamentRollConsumed = consumed;
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},
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});
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const yearbookHandler = createYearbookHandler({
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databaseUrl: options.databaseUrl,
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profileName: options.profileName ?? options.profile,
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getWorld: () => worldRef,
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});
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const calendarHandler = composeCalendarHandlers(
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monthlyEventHandler,
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hasEventAction('ProcessIncome') ? null : incomeHandler,
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yearbookHandler.handler,
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monthlyBoundaryPreHandler,
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nationTurnMonthlyHandler,
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monthlyNationStatsHandler,
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monthlyDiplomacyHandler,
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monthlyWarSettingHandler,
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monthlyWanderHandler,
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monthlyNationCountHandler,
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options.calendarHandler ?? unification?.handler,
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tournamentAutoStartHandler,
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neutralAuctionRegistrar.handler,
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frontStateHandler
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);
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let occupiedAuctionUniqueItemKeys: string[] = [];
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let refreshOccupiedAuctionUniqueItemKeys = async (): Promise<void> => {};
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const worldOptions: InMemoryTurnWorldOptions = {
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schedule,
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generalTurnHandler:
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options.generalTurnHandler ??
|
|
(await createReservedTurnHandler({
|
|
reservedTurns: reservedTurnStoreHandle!.store,
|
|
scenarioConfig: snapshot.scenarioConfig,
|
|
scenarioMeta: snapshot.scenarioMeta,
|
|
map: snapshot.map,
|
|
unitSet: snapshot.unitSet,
|
|
getWorld: () => worldRef,
|
|
commandProfile,
|
|
commandEnv: monthlyCommandEnv,
|
|
getAdditionalOccupiedUniqueItemKeys: () => occupiedAuctionUniqueItemKeys,
|
|
})),
|
|
calendarHandler: calendarHandler ?? undefined,
|
|
autoAdvanceDiplomacyMonth: false,
|
|
};
|
|
const world = new InMemoryTurnWorld(resolvedState, snapshot, worldOptions);
|
|
worldRef = world;
|
|
|
|
const stateStore = new InMemoryTurnStateStore(world);
|
|
const prefetchedNationTurns = new Set<string>();
|
|
const processor = new InMemoryTurnProcessor(world, {
|
|
tickMinutes,
|
|
beforeExecuteGeneral: reservedTurnStoreHandle
|
|
? async (general) => {
|
|
const promises: Promise<unknown>[] = [];
|
|
promises.push(reservedTurnStoreHandle.store.refreshGeneralTurns(general.id));
|
|
promises.push(refreshOccupiedAuctionUniqueItemKeys());
|
|
if (general.nationId > 0 && general.officerLevel >= 5) {
|
|
promises.push(
|
|
reservedTurnStoreHandle.store.refreshNationTurns(general.nationId, general.officerLevel)
|
|
);
|
|
}
|
|
if (general.nationId > 0 && general.officerLevel >= 5 && shouldUseAi(general, world.getState())) {
|
|
const key = `${general.nationId}:${world.getState().currentYear}:${world.getState().currentMonth}`;
|
|
if (!prefetchedNationTurns.has(key)) {
|
|
prefetchedNationTurns.add(key);
|
|
const generalIds = world
|
|
.listGenerals()
|
|
.filter((candidate) => candidate.nationId === general.nationId)
|
|
.map((candidate) => candidate.id);
|
|
promises.push(reservedTurnStoreHandle.store.prefetchGeneralTurns(generalIds));
|
|
}
|
|
}
|
|
await Promise.all(promises);
|
|
}
|
|
: undefined,
|
|
});
|
|
const controlQueue = options.controlQueue ?? new InMemoryControlQueue();
|
|
const clock = options.clock ?? new SystemClock();
|
|
|
|
let hooks: TurnDaemonHooks | undefined;
|
|
let publishRealtimeEvent: ((event: RealtimeEvent) => Promise<void>) | null = null;
|
|
let close = async () => {};
|
|
let auctionFinalizer: Awaited<ReturnType<typeof createAuctionFinalizer>> | null = null;
|
|
let auctionBidder: Awaited<ReturnType<typeof createAuctionBidder>> | null = null;
|
|
let tournamentRewardFinalizer: Awaited<ReturnType<typeof createTournamentRewardFinalizer>> | null = null;
|
|
let pauseGate: (() => Promise<boolean>) | undefined;
|
|
let adminActionConsumer: Awaited<ReturnType<typeof createGatewayAdminActionConsumer>> | null = null;
|
|
const gatewayGate = options.profileName
|
|
? await createGatewayProfileGate({
|
|
databaseUrl: options.databaseUrl,
|
|
gatewayDatabaseUrl: options.gatewayDatabaseUrl,
|
|
profileName: options.profileName,
|
|
cacheMs: options.pauseGateIntervalMs,
|
|
})
|
|
: null;
|
|
if (gatewayGate) {
|
|
pauseGate = gatewayGate.shouldPause;
|
|
}
|
|
if (databaseFlushEnabled) {
|
|
const dbHooks = await createDatabaseTurnHooks(options.databaseUrl, world, {
|
|
reservedTurns: reservedTurnStoreHandle?.store,
|
|
turnDaemonLease: turnDaemonLease ?? undefined,
|
|
});
|
|
auctionBidder = await createAuctionBidder({
|
|
databaseUrl: options.databaseUrl,
|
|
world,
|
|
});
|
|
auctionFinalizer = await createAuctionFinalizer({
|
|
databaseUrl: options.databaseUrl,
|
|
world,
|
|
});
|
|
tournamentRewardFinalizer = await createTournamentRewardFinalizer({
|
|
databaseUrl: options.databaseUrl,
|
|
world,
|
|
});
|
|
hooks = {
|
|
...dbHooks.hooks,
|
|
onRunError: async (error) => {
|
|
await dbHooks.hooks.onRunError?.(error);
|
|
await gatewayGate?.markPaused(error);
|
|
},
|
|
};
|
|
close = async () => {
|
|
if (auctionBidder) {
|
|
await auctionBidder.close();
|
|
}
|
|
if (auctionFinalizer) {
|
|
await auctionFinalizer.close();
|
|
}
|
|
if (tournamentRewardFinalizer) {
|
|
await tournamentRewardFinalizer.close();
|
|
}
|
|
await dbHooks.close();
|
|
if (reservedTurnStoreHandle) {
|
|
await reservedTurnStoreHandle.close();
|
|
}
|
|
await gatewayGate?.close();
|
|
await adminActionConsumer?.stop();
|
|
await turnDaemonLease?.close();
|
|
};
|
|
} else if (reservedTurnStoreHandle) {
|
|
hooks = {
|
|
onRunError: async (error) => {
|
|
await gatewayGate?.markPaused(error);
|
|
},
|
|
};
|
|
close = async () => {
|
|
await reservedTurnStoreHandle.close();
|
|
await gatewayGate?.close();
|
|
await adminActionConsumer?.stop();
|
|
};
|
|
} else if (gatewayGate) {
|
|
hooks = {
|
|
onRunError: async (error) => {
|
|
await gatewayGate?.markPaused(error);
|
|
},
|
|
};
|
|
close = async () => {
|
|
await gatewayGate.close();
|
|
await adminActionConsumer?.stop();
|
|
};
|
|
} else if (adminActionConsumer) {
|
|
close = async () => {
|
|
await adminActionConsumer?.stop();
|
|
};
|
|
}
|
|
|
|
const redisConfig = resolveRedisConfig(options.redisUrl);
|
|
if (redisConfig) {
|
|
redisConnector = createRedisConnector(redisConfig);
|
|
await redisConnector.connect();
|
|
const redisClient = redisConnector.client;
|
|
const realtimeChannel = buildGameEventChannel(options.profileName ?? options.profile);
|
|
publishRealtimeEvent = async (event: RealtimeEvent) => {
|
|
await redisClient.publish(realtimeChannel, JSON.stringify(event));
|
|
};
|
|
}
|
|
|
|
if (publishRealtimeEvent) {
|
|
const basePublishEvents = hooks?.publishEvents;
|
|
// 턴 처리 완료 이벤트를 실시간 채널로 전파한다.
|
|
hooks = {
|
|
...hooks,
|
|
publishEvents: async (result) => {
|
|
try {
|
|
await publishRealtimeEvent({
|
|
type: 'turnCompleted',
|
|
at: new Date().toISOString(),
|
|
lastTurnTime: result.lastTurnTime,
|
|
});
|
|
} catch {
|
|
// 실시간 이벤트 전송 실패는 턴 처리 결과에 영향을 주지 않는다.
|
|
}
|
|
await basePublishEvents?.(result);
|
|
},
|
|
};
|
|
}
|
|
|
|
const commandConnector = hooks ? createGamePostgresConnector({ url: options.databaseUrl }) : null;
|
|
const databaseCommandQueue = commandConnector ? new DatabaseTurnDaemonCommandQueue(commandConnector.prisma) : null;
|
|
if (commandConnector && databaseCommandQueue) {
|
|
await commandConnector.connect();
|
|
await databaseCommandQueue.initialize();
|
|
refreshOccupiedAuctionUniqueItemKeys = async () => {
|
|
const rows = await commandConnector.prisma.auction.findMany({
|
|
where: {
|
|
type: 'UNIQUE_ITEM',
|
|
status: { in: ['OPEN', 'FINALIZING'] },
|
|
targetCode: { not: null },
|
|
},
|
|
select: { targetCode: true },
|
|
});
|
|
occupiedAuctionUniqueItemKeys = rows.flatMap((row) => (row.targetCode ? [row.targetCode] : []));
|
|
};
|
|
}
|
|
|
|
const baseClose = close;
|
|
close = async () => {
|
|
await baseClose();
|
|
await neutralAuctionRegistrar.close();
|
|
if (unification) {
|
|
await unification.close();
|
|
}
|
|
await yearbookHandler.close();
|
|
if (redisConnector) {
|
|
await redisConnector.disconnect();
|
|
}
|
|
await commandConnector?.disconnect();
|
|
};
|
|
|
|
const resolvedControlQueue = options.controlQueue ?? databaseCommandQueue ?? controlQueue;
|
|
const commandHandler = createTurnDaemonCommandHandler({
|
|
world,
|
|
auctionFinalizer: auctionFinalizer ?? undefined,
|
|
auctionBidder: auctionBidder ?? undefined,
|
|
tournamentRewardFinalizer: tournamentRewardFinalizer ?? undefined,
|
|
});
|
|
|
|
const defaultBudget: TurnRunBudget = options.defaultBudget ?? {
|
|
budgetMs: 5000,
|
|
maxGenerals: 200,
|
|
catchUpCap: 1,
|
|
};
|
|
|
|
const lifecycle = new TurnDaemonLifecycle(
|
|
{
|
|
clock,
|
|
controlQueue: resolvedControlQueue,
|
|
getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, tickMinutes),
|
|
stateStore,
|
|
processor,
|
|
hooks,
|
|
pauseGate: async () => turnDaemonLease?.isLost() || ((await pauseGate?.()) ?? false),
|
|
commandHandler,
|
|
commandResponder: options.controlQueue ? undefined : (databaseCommandQueue ?? undefined),
|
|
},
|
|
{ profile: options.profile, defaultBudget }
|
|
);
|
|
|
|
if (options.profileName) {
|
|
adminActionConsumer = await createGatewayAdminActionConsumer({
|
|
databaseUrl: options.databaseUrl,
|
|
gatewayDatabaseUrl: options.gatewayDatabaseUrl,
|
|
profileName: options.profileName,
|
|
pollIntervalMs: options.adminActionIntervalMs,
|
|
handler: async (action) => {
|
|
const reason = action.reason ?? `admin:${action.action ?? 'action'}`;
|
|
if (action.action === 'RESET_NOW' || action.action === 'RESET_SCHEDULED') {
|
|
// 리셋은 오케스트레이터에서 빌드+재기동으로 처리한다.
|
|
return { status: 'REQUESTED', detail: 'waiting for orchestrator reset' };
|
|
}
|
|
switch (action.action) {
|
|
case 'RESUME':
|
|
resolvedControlQueue.enqueue({ type: 'resume', reason });
|
|
return { status: 'APPLIED', detail: 'resume queued' };
|
|
case 'PAUSE':
|
|
resolvedControlQueue.enqueue({ type: 'pause', reason });
|
|
return { status: 'APPLIED', detail: 'pause queued' };
|
|
case 'STOP':
|
|
case 'SHUTDOWN':
|
|
resolvedControlQueue.enqueue({ type: 'shutdown', reason });
|
|
return { status: 'APPLIED', detail: 'shutdown queued' };
|
|
default:
|
|
return { status: 'IGNORED', detail: 'not implemented' };
|
|
}
|
|
},
|
|
});
|
|
adminActionConsumer.start();
|
|
}
|
|
|
|
return {
|
|
lifecycle,
|
|
world,
|
|
controlQueue: resolvedControlQueue,
|
|
stateStore,
|
|
processor,
|
|
hooks,
|
|
close,
|
|
};
|
|
};
|
|
|
|
export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions): Promise<TurnDaemonRuntime> => {
|
|
const databaseFlushEnabled = options.enableDatabaseFlush ?? true;
|
|
const turnDaemonLease = databaseFlushEnabled
|
|
? await DatabaseTurnDaemonLease.connect(options.databaseUrl, {
|
|
profile: options.profileName ?? options.profile,
|
|
ownerId: options.leaseOwnerId,
|
|
leaseDurationMs: options.leaseDurationMs,
|
|
heartbeat: options.enableLeaseHeartbeat,
|
|
})
|
|
: null;
|
|
if (turnDaemonLease && !(await turnDaemonLease.acquire())) {
|
|
await turnDaemonLease.close();
|
|
throw new TurnDaemonLeaseUnavailableError(options.profileName ?? options.profile);
|
|
}
|
|
try {
|
|
return await createTurnDaemonRuntimeWithLease(options, databaseFlushEnabled, turnDaemonLease);
|
|
} catch (error) {
|
|
await turnDaemonLease?.close();
|
|
throw error;
|
|
}
|
|
};
|