Files
core2026/app/game-frontend/src/assets/main.css
T

80 lines
1.8 KiB
CSS

@import 'tailwindcss';
@import './styles/tokens.css';
@import './styles/legacy-controls.css';
@import './styles/game-shell.css';
@import './styles/ref-shell.css';
@theme {
--color-sammo-ink: #000;
--color-sammo-parchment: #fff;
--color-sammo-gold: #f39c12;
}
html {
color-scheme: dark;
}
/*
* Ref's `html, body` contract: the page texture is centred and only tiles
* vertically, so a wide screen keeps one column of the texture.
*/
body {
min-width: 320px;
margin: 0;
background: #000;
background-position: center;
background-repeat: repeat-y;
color: #fff;
font-family: var(--sammo-font-sans);
font-size: 14px;
line-height: 1.3;
}
/*
* Ref's in-game document never narrows below its 500px mobile column, so the
* app root keeps that floor. Previously this came from an unscoped `body` rule
* inside two ranking views, which also leaked their line-height everywhere.
*/
#app {
min-width: 500px;
}
/* These redesigned identity/tournament screens own a true handheld layout. */
#app:has(.responsive-settings-page),
#app:has(#tournament-container),
#app:has(#tournament-betting-container) {
min-width: 320px;
}
body:has(.battle-page),
body:has(.chief-page),
body:has(.global-page),
body:has(.main-page),
body:has(.yearbook-page) {
line-height: 1.5;
}
button,
input,
select,
textarea {
font: inherit;
}
/*
* Ref's `.bg0/.bg1/.bg2` set a background image and nothing else, so the
* element stays transparent where the texture does not cover it. Adding a
* background colour here paints over whatever the parent shows through.
*/
.legacy-bg0 {
background-image: var(--sammo-texture-walnut);
}
.legacy-bg1 {
background-image: var(--sammo-texture-green);
}
.legacy-bg2 {
background-image: var(--sammo-texture-blue);
}