실행 중인 프로필에서만 접속 벌점을 누적하고 제한 임계값과 대상 경로를 Ref 순서에 맞춘다. 자기 턴 명령 성공 시 순간 점수를 같은 flush에서 초기화하며 월간 누적 감쇠는 유지한다. 제한 중 메인 자동 갱신과 실시간 구독을 중지하고 수동 갱신 성공 시 복구한다.
121 lines
4.1 KiB
TypeScript
121 lines
4.1 KiB
TypeScript
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const generalId = 991_815;
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const scenarioCode = 'general-access-score-reset-persistence';
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integration('general access score reset persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const cleanup = async () => {
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await db.generalAccessLog.deleteMany({ where: { generalId } });
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await db.general.deleteMany({ where: { id: generalId } });
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await db.worldState.deleteMany({ where: { scenarioCode } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await cleanup();
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});
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afterAll(async () => {
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await cleanup();
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await closeDb?.();
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});
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it('commits the own-turn reset marker in the same world flush', async () => {
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const turnTime = new Date('2026-08-15T00:10:00.000Z');
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await db.general.create({
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data: {
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id: generalId,
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userId: 'access-reset-persistence-user',
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name: '접속점수초기화장수',
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turnTime,
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},
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});
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await db.generalAccessLog.create({
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data: {
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generalId,
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userId: 'access-reset-persistence-user',
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lastRefresh: new Date('2026-08-15T00:09:59.000Z'),
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refresh: 120,
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refreshTotal: 500,
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refreshScore: 351,
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refreshScoreTotal: 999,
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},
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});
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const row = await db.worldState.create({
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data: {
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scenarioCode,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {},
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},
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});
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const state: TurnWorldState = {
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id: row.id,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-08-15T00:00:00.000Z'),
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meta: {},
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};
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const world = new InMemoryTurnWorld(
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state,
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{
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals: [],
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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},
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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world.markGeneralAccessScoreReset(generalId);
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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try {
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await hooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 1,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.generalAccessLog.findUniqueOrThrow({ where: { generalId } })).toMatchObject({
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refresh: 120,
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refreshTotal: 500,
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refreshScore: 0,
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refreshScoreTotal: 999,
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});
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expect(world.peekDirtyState().accessScoreResetGeneralIds).toEqual([]);
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} finally {
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await hooks.close();
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}
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});
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});
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