Files
core2026/app/game-engine/src/turn/databaseHooks.ts
T

1098 lines
44 KiB
TypeScript

import {
createGamePostgresConnector,
GamePrisma,
type InputJsonValue,
type TurnEngineCityUpdateInput,
type TurnEngineDiplomacyCreateManyInput,
type TurnEngineDiplomacyUpdateInput,
type TurnEngineGeneralCreateManyInput,
type TurnEngineGeneralUpdateInput,
type TurnEngineLogEntryCreateManyInput,
type TurnEngineNationUpdateInput,
type TurnEngineTroopCreateManyInput,
type TurnEngineTroopUpdateInput,
type TurnEngineWorldStateUpdateInput,
} from '@sammo-ts/infra';
import {
finalizeLogEntry,
LogCategory,
LogFormat,
LogScope,
sendMessage,
type LogEntryDraft,
type MessageRecordDraft,
} from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
import type { TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { InMemoryReservedTurnStore, ReservedTurnChanges } from './reservedTurnStore.js';
import { buildDiplomacyMeta } from '@sammo-ts/logic';
import { ensureItemInventory, withSerializedItemInventory } from '@sammo-ts/logic/items/index.js';
import { persistGeneralLifecycleEvents } from './generalTurnLifecyclePersistence.js';
import type { DatabaseTurnDaemonLease } from '../lifecycle/databaseTurnDaemonLease.js';
import { calculateNationBettingRewards } from '../betting/nationBettingSettlement.js';
import type { NationBettingCandidate, PendingNationBettingFinish, PendingNationBettingOpen } from './types.js';
import { buildPersistedRankRows } from './rankData.js';
import { persistUnificationFinalization } from './unificationPersistence.js';
import { buildOldNationArchiveData } from './oldNationArchive.js';
import { persistYearbookSnapshot } from './yearbookPersistence.js';
export interface DatabaseTurnHooks {
hooks: TurnDaemonHooks;
close(): Promise<void>;
}
export const excludeDeletedReservedTurnQueues = (
changes: ReservedTurnChanges,
deletedGeneralIds: readonly number[],
deletedNationIds: readonly number[]
): ReservedTurnChanges => {
const deletedGenerals = new Set(deletedGeneralIds);
const deletedNations = new Set(deletedNationIds);
const keepGeneral = (generalId: number): boolean => !deletedGenerals.has(generalId);
const keepNation = (key: string): boolean => !deletedNations.has(Number(key.split(':', 1)[0]));
return {
generalIds: changes.generalIds.filter(keepGeneral),
generalInitializationIds: changes.generalInitializationIds.filter(keepGeneral),
generalLeaseIds: changes.generalLeaseIds.filter(keepGeneral),
nationKeys: changes.nationKeys.filter(keepNation),
nationInitializationKeys: changes.nationInitializationKeys.filter(keepNation),
nationLeaseKeys: changes.nationLeaseKeys.filter(keepNation),
};
};
const asJson = (value: unknown): InputJsonValue => value as InputJsonValue;
const formatLegacyNumber = (value: number): string => Math.round(value).toLocaleString('en-US');
const readBettingCandidates = (value: unknown): NationBettingCandidate[] => {
if (!Array.isArray(value)) {
return [];
}
return value.flatMap((candidate) => {
const item = asRecord(candidate);
const aux = asRecord(item.aux);
if (typeof item.title !== 'string' || typeof aux.nation !== 'number' || !Number.isInteger(aux.nation)) {
return [];
}
return [
{
title: item.title,
info: typeof item.info === 'string' ? item.info : '',
isHtml: true as const,
aux: {
nation: aux.nation,
name: typeof aux.name === 'string' ? aux.name : item.title,
color: typeof aux.color === 'string' ? aux.color : '#000000',
type: typeof aux.type === 'string' ? aux.type : '',
level: typeof aux.level === 'number' ? aux.level : 0,
capital: typeof aux.capital === 'number' ? aux.capital : null,
gennum: typeof aux.gennum === 'number' ? aux.gennum : 0,
power: typeof aux.power === 'number' ? aux.power : 0,
city_cnt: typeof aux.city_cnt === 'number' ? aux.city_cnt : 0,
},
},
];
});
};
const persistNationBettingOpen = async (
prisma: GamePrisma.TransactionClient,
betting: PendingNationBettingOpen
): Promise<void> => {
await prisma.nationBetting.create({
data: {
id: betting.id,
type: 'bettingNation',
name: betting.name,
finished: false,
selectCount: betting.selectCount,
isExclusive: betting.isExclusive,
requiresInheritancePoint: betting.requiresInheritancePoint,
openYearMonth: betting.openYearMonth,
closeYearMonth: betting.closeYearMonth,
candidates: asJson(betting.candidates),
},
});
if (betting.bonusPoint > 0) {
await prisma.nationBet.create({
data: {
bettingId: betting.id,
generalId: 0,
userId: null,
selection: [-1],
selectionKey: '[-1]',
amount: betting.bonusPoint,
},
});
}
};
const persistNationBettingFinish = async (
prisma: GamePrisma.TransactionClient,
finish: PendingNationBettingFinish
): Promise<void> => {
await prisma.$queryRaw`
SELECT id
FROM nation_betting
WHERE id = ${finish.id}
FOR UPDATE
`;
const betting = await prisma.nationBetting.findUnique({
where: { id: finish.id },
include: { bets: { orderBy: { id: 'asc' } } },
});
if (!betting || betting.type !== 'bettingNation' || betting.finished) {
return;
}
if (finish.winnerNationIds.length !== betting.selectCount) {
return;
}
const candidates = readBettingCandidates(betting.candidates);
const candidateIndexByNation = new Map(candidates.map((candidate, index) => [candidate.aux.nation, index]));
let newNationOffset = 0;
const winner = finish.winnerNationIds.map((nationId) => {
const candidateIndex = candidateIndexByNation.get(nationId);
if (candidateIndex !== undefined) {
return candidateIndex;
}
const result = candidates.length + newNationOffset;
newNationOffset += 1;
return result;
});
const purifiedWinner = [...new Set(winner)].sort((left, right) => left - right);
if (purifiedWinner.length !== betting.selectCount) {
return;
}
const rewards = calculateNationBettingRewards({
selectCount: betting.selectCount,
isExclusive: betting.isExclusive,
winner: purifiedWinner,
stakes: betting.bets.map((bet) => ({
generalId: bet.generalId,
userId: bet.userId,
selection: Array.isArray(bet.selection)
? bet.selection.filter((value): value is number => typeof value === 'number')
: [],
amount: bet.amount,
})),
});
for (const reward of rewards) {
if (!reward.userId) {
continue;
}
const existing = await prisma.inheritancePoint.findUnique({
where: { userId_key: { userId: reward.userId, key: 'previous' } },
select: { value: true },
});
const previousPoint = existing?.value ?? 0;
const nextPoint = previousPoint + reward.amount;
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: reward.userId, key: 'previous' } },
update: { value: nextPoint },
create: { userId: reward.userId, key: 'previous', value: nextPoint },
});
await prisma.rankData.upsert({
where: {
generalId_type: {
generalId: reward.generalId,
type: 'inherit_earned_act',
},
},
update: { value: { increment: Math.trunc(reward.amount) } },
create: {
generalId: reward.generalId,
nationId:
(
await prisma.general.findUnique({
where: { id: reward.generalId },
select: { nationId: true },
})
)?.nationId ?? 0,
type: 'inherit_earned_act',
value: Math.trunc(reward.amount),
},
});
const partialText =
reward.matchPoint === betting.selectCount
? '베팅 당첨'
: `베팅 부분 당첨(${reward.matchPoint}/${betting.selectCount})`;
await prisma.inheritanceLog.createMany({
data: [
{
userId: reward.userId,
year: finish.year,
month: finish.month,
text: `${betting.name} ${partialText} 보상으로 ${formatLegacyNumber(reward.amount)} 포인트 획득.`,
},
{
userId: reward.userId,
year: finish.year,
month: finish.month,
text: `포인트 ${formatLegacyNumber(previousPoint)} => ${formatLegacyNumber(nextPoint)}`,
},
],
});
}
await prisma.nationBetting.update({
where: { id: finish.id },
data: {
finished: true,
winner: purifiedWinner,
},
});
const openYear = Math.floor(betting.openYearMonth / 12);
const openMonth = (betting.openYearMonth % 12) + 1;
const finishLog = finalizeLogEntry(
{
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
text: `<B><b>【내기】</b></> ${openYear}${openMonth}월에 열렸던 ${betting.name} 내기의 결과가 나왔습니다!`,
},
{
year: finish.year,
month: finish.month,
at: finish.turnTime,
}
);
if (finishLog) {
await prisma.logEntry.create({
data: {
scope: finishLog.scope,
category: finishLog.category,
subType: finishLog.subType ?? null,
year: finishLog.year,
month: finishLog.month,
text: finishLog.text,
generalId: finishLog.generalId ?? null,
nationId: finishLog.nationId ?? null,
userId: finishLog.userId ?? null,
meta: asJson(finishLog.meta ?? {}),
createdAt: finishLog.createdAt,
},
});
}
};
const toCode = (value: string | null | undefined): string => (value && value !== 'None' ? value : 'None');
const readMetaNumber = (meta: Record<string, unknown>, key: string): number | null => {
const value = meta[key];
return typeof value === 'number' && Number.isFinite(value) ? value : null;
};
const toLegacyDatabaseInt = (value: number): number => {
if (!Number.isFinite(value)) {
return 0;
}
return value >= 0 ? Math.floor(value + 0.5) : Math.ceil(value - 0.5);
};
const LEGACY_INTEGER_GENERAL_META_KEYS = [
'leadership_exp',
'strength_exp',
'intel_exp',
'dex1',
'dex2',
'dex3',
'dex4',
'dex5',
'explevel',
'dedlevel',
'killturn',
'myset',
] as const;
const buildPersistedGeneralMeta = (
general: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['generals'][number]
): InputJsonValue => {
const meta = withSerializedItemInventory(general.meta, ensureItemInventory(general));
for (const key of LEGACY_INTEGER_GENERAL_META_KEYS) {
const value = meta[key];
if (typeof value === 'number') {
meta[key] = toLegacyDatabaseInt(value);
}
}
return asJson(meta);
};
const buildInitialRankRows = (
general: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['generals'][number]
): Array<{ generalId: number; nationId: number; type: string; value: number }> =>
buildPersistedRankRows(general).map((row) => ({
...row,
nationId: 0,
// Ref Join은 전체 rank_data를 0으로 만든 직후 장수 생성에 사용한
// 유산 포인트만 inherit_spent_dyn에 반영한다.
value: row.type === 'inherit_spent_dyn' ? row.value : 0,
}));
const RANK_DATA_UPSERT_BATCH_SIZE = 1_000;
const upsertRankRows = async (
prisma: GamePrisma.TransactionClient,
rows: Array<{ generalId: number; nationId: number; type: string; value: number }>
): Promise<void> => {
for (let offset = 0; offset < rows.length; offset += RANK_DATA_UPSERT_BATCH_SIZE) {
const batch = rows.slice(offset, offset + RANK_DATA_UPSERT_BATCH_SIZE);
await prisma.$executeRaw(GamePrisma.sql`
INSERT INTO "rank_data" ("general_id", "nation_id", "type", "value")
VALUES ${GamePrisma.join(
batch.map((row) => GamePrisma.sql`(${row.generalId}, ${row.nationId}, ${row.type}, ${row.value})`)
)}
ON CONFLICT ("general_id", "type") DO UPDATE
SET
"nation_id" = EXCLUDED."nation_id",
"value" = EXCLUDED."value"
`);
}
};
const buildGeneralUpdate = (
general: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['generals'][number]
): TurnEngineGeneralUpdateInput => ({
userId: general.userId ?? null,
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
leadership: toLegacyDatabaseInt(general.stats.leadership),
strength: toLegacyDatabaseInt(general.stats.strength),
intel: toLegacyDatabaseInt(general.stats.intelligence),
experience: toLegacyDatabaseInt(general.experience),
dedication: toLegacyDatabaseInt(general.dedication),
officerLevel: general.officerLevel,
injury: toLegacyDatabaseInt(general.injury),
gold: toLegacyDatabaseInt(general.gold),
rice: toLegacyDatabaseInt(general.rice),
crew: toLegacyDatabaseInt(general.crew),
crewTypeId: general.crewTypeId,
train: toLegacyDatabaseInt(general.train),
atmos: toLegacyDatabaseInt(general.atmos),
age: general.age,
affinity: general.affinity ?? null,
bornYear: general.bornYear,
deadYear: general.deadYear,
picture: general.picture ?? null,
imageServer: general.imageServer ?? 0,
startAge: general.startAge ?? general.age,
npcState: general.npcState,
horseCode: toCode(general.role.items.horse),
weaponCode: toCode(general.role.items.weapon),
bookCode: toCode(general.role.items.book),
itemCode: toCode(general.role.items.item),
personalCode: toCode(general.role.personality),
specialCode: toCode(general.role.specialDomestic),
special2Code: toCode(general.role.specialWar),
lastTurn: asJson(general.lastTurn ?? { command: '휴식' }),
penalty: asJson(general.penalty ?? {}),
meta: buildPersistedGeneralMeta(general),
turnTime: general.turnTime,
turnTick: BigInt(general.turnTick ?? 0),
recentWarTime: general.recentWarTime ?? null,
recentWarTick:
general.recentWarTick === null || general.recentWarTick === undefined ? null : BigInt(general.recentWarTick),
});
const buildGeneralCreate = (
general: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['generals'][number]
): TurnEngineGeneralCreateManyInput => ({
id: general.id,
userId: general.userId ?? null,
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
npcState: general.npcState,
leadership: toLegacyDatabaseInt(general.stats.leadership),
strength: toLegacyDatabaseInt(general.stats.strength),
intel: toLegacyDatabaseInt(general.stats.intelligence),
experience: toLegacyDatabaseInt(general.experience),
dedication: toLegacyDatabaseInt(general.dedication),
officerLevel: general.officerLevel,
injury: toLegacyDatabaseInt(general.injury),
gold: toLegacyDatabaseInt(general.gold),
rice: toLegacyDatabaseInt(general.rice),
crew: toLegacyDatabaseInt(general.crew),
crewTypeId: general.crewTypeId,
train: toLegacyDatabaseInt(general.train),
atmos: toLegacyDatabaseInt(general.atmos),
age: general.age,
affinity: general.affinity ?? null,
bornYear: general.bornYear,
deadYear: general.deadYear,
picture: general.picture ?? null,
imageServer: general.imageServer ?? 0,
startAge: general.startAge ?? general.age,
horseCode: toCode(general.role.items.horse),
weaponCode: toCode(general.role.items.weapon),
bookCode: toCode(general.role.items.book),
itemCode: toCode(general.role.items.item),
personalCode: toCode(general.role.personality),
specialCode: toCode(general.role.specialDomestic),
special2Code: toCode(general.role.specialWar),
lastTurn: asJson(general.lastTurn ?? { command: '휴식' }),
penalty: asJson(general.penalty ?? {}),
meta: buildPersistedGeneralMeta(general),
turnTime: general.turnTime,
turnTick: BigInt(general.turnTick ?? 0),
recentWarTime: general.recentWarTime ?? null,
recentWarTick:
general.recentWarTick === null || general.recentWarTick === undefined ? null : BigInt(general.recentWarTick),
});
const buildCityUpdate = (
city: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['cities'][number]
): TurnEngineCityUpdateInput => {
const meta = {
...(city.meta as Record<string, unknown>),
state: city.state,
};
const trust = readMetaNumber(meta, 'trust');
const trade = readMetaNumber(meta, 'trade');
const region = readMetaNumber(meta, 'region');
const data: TurnEngineCityUpdateInput = {
name: city.name,
nationId: city.nationId,
level: city.level,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
supplyState: city.supplyState,
frontState: city.frontState,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
...(city.conflict ? { conflict: asJson(city.conflict) } : {}),
meta: asJson(meta),
};
if (trust !== null) {
data.trust = trust;
}
// trade가 없는 도시는 레거시 DB에서 NULL이다. City meta에 trade가
// 없다는 사실도 dirty city의 전체 snapshot 일부로 영속화한다.
data.trade = trade;
if (region !== null) {
data.region = region;
}
return data;
};
const buildNationUpdate = (
nation: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['nations'][number]
): TurnEngineNationUpdateInput => ({
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: nation.chiefGeneralId,
gold: toLegacyDatabaseInt(nation.gold),
rice: toLegacyDatabaseInt(nation.rice),
// Ref persists nation.tech as FLOAT. Domestic research commonly produces
// tenths, and truncating here changes the following month's state/power.
tech: typeof nation.meta.tech === 'number' && Number.isFinite(nation.meta.tech) ? nation.meta.tech : 0,
level: nation.level,
typeCode: nation.typeCode,
meta: asJson({
...nation.meta,
power: nation.power,
}),
});
const buildTroopUpdate = (
troop: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['troops'][number]
): TurnEngineTroopUpdateInput => ({
nationId: troop.nationId,
name: troop.name,
});
const buildTroopCreate = (
troop: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['troops'][number]
): TurnEngineTroopCreateManyInput => ({
troopLeaderId: troop.id,
nationId: troop.nationId,
name: troop.name,
});
const buildDiplomacyCreate = (
entry: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['diplomacy'][number]
): TurnEngineDiplomacyCreateManyInput => ({
srcNationId: entry.fromNationId,
destNationId: entry.toNationId,
stateCode: entry.state,
term: entry.term,
meta: asJson(buildDiplomacyMeta(entry)),
});
const buildDiplomacyUpdate = (
entry: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['diplomacy'][number]
): TurnEngineDiplomacyUpdateInput => ({
stateCode: entry.state,
term: entry.term,
meta: asJson(buildDiplomacyMeta(entry)),
});
const buildLogCreateData = (
entry: LogEntryDraft,
context: { year: number; month: number; at: Date }
): TurnEngineLogEntryCreateManyInput | null => {
const record = finalizeLogEntry(entry, {
year: context.year,
month: context.month,
at: context.at,
});
if (!record) {
return null;
}
return {
scope: record.scope,
category: record.category,
subType: record.subType ?? null,
year: record.year,
month: record.month,
text: record.text,
generalId: record.generalId ?? null,
nationId: record.nationId ?? null,
userId: record.userId ?? null,
meta: asJson(record.meta ?? {}),
createdAt: record.createdAt,
};
};
export const createDatabaseTurnHooks = async (
databaseUrl: string,
world: InMemoryTurnWorld,
options?: {
profileName?: string;
reservedTurns?: InMemoryReservedTurnStore;
turnDaemonLease?: DatabaseTurnDaemonLease;
transactionTimeoutMs?: number;
}
): Promise<DatabaseTurnHooks> => {
// 턴 처리 결과를 DB에 반영하는 훅을 만든다.
const connector = createGamePostgresConnector({ url: databaseUrl });
await connector.connect();
const prisma = connector.prisma;
const persistChanges = async (
transaction?: GamePrisma.TransactionClient,
commandCompletion?: { requestId: string; result: TurnDaemonCommandResult }
): Promise<() => void> => {
const state = world.getState();
const changes = world.peekDirtyState();
const {
generals,
cities,
nations,
troops,
deletedTroops,
deletedGenerals,
deletedNations,
deletedNationSnapshots,
diplomacy,
logs,
messages,
createdGenerals,
createdNations,
createdTroops,
createdDiplomacy,
createdEvents,
deletedEvents,
lifecycleEvents,
pendingNeutralAuctions,
inheritancePointAdjustments,
pendingNationBettingOpens,
pendingNationBettingFinishes,
pendingYearbookSnapshots,
pendingUnificationFinalizations,
} = changes;
const reservedTurnChanges = options?.reservedTurns?.peekDirtyState();
const persistedReservedTurnChanges = reservedTurnChanges
? excludeDeletedReservedTurnQueues(reservedTurnChanges, deletedGenerals, deletedNations)
: undefined;
const worldStateUpdate: TurnEngineWorldStateUpdateInput = {
currentYear: state.currentYear,
currentMonth: state.currentMonth,
tickSeconds: state.tickSeconds,
clockBaseTime: state.clockBaseTime ?? state.lastTurnTime,
clockTick: BigInt(state.clockTick ?? 0),
clockMode: state.clockMode ?? 'manual',
clockWallAnchor: state.clockWallAnchor ?? state.lastTurnTime,
lastTurnTick: BigInt(state.lastTurnTick ?? world.dateToGameTick(state.lastTurnTime)),
meta: asJson(state.meta),
};
const persist = async (prisma: GamePrisma.TransactionClient): Promise<void> => {
// Lock and validate the fencing row in the same transaction as every
// world mutation. A stale daemon can finish calculating, but it can
// never commit after another owner has advanced the epoch.
await options?.turnDaemonLease?.assertActive(prisma);
let neutralAuctionsToCreate = pendingNeutralAuctions;
if (pendingNeutralAuctions.length > 0) {
const latestRegistrationKey =
pendingNeutralAuctions[pendingNeutralAuctions.length - 1]!.registrationKey;
await prisma.$executeRaw`
SELECT pg_advisory_xact_lock(
hashtext(${'neutral-auction-registration'}),
${state.id}
)
`;
const persistedRows = await prisma.$queryRaw<Array<{ meta: unknown }>>`
SELECT meta
FROM world_state
WHERE id = ${state.id}
FOR UPDATE
`;
const persistedMeta = asRecord(persistedRows[0]?.meta);
if (persistedMeta.neutralAuctionRegistrationKey === latestRegistrationKey) {
neutralAuctionsToCreate = [];
}
}
await prisma.worldState.update({
where: { id: state.id },
data: worldStateUpdate,
});
for (const betting of pendingNationBettingOpens) {
await persistNationBettingOpen(prisma, betting);
}
for (const finish of pendingNationBettingFinishes) {
await persistNationBettingFinish(prisma, finish);
}
const meta = asRecord(state.meta);
const serverId =
typeof meta.serverId === 'string' && meta.serverId.trim() ? meta.serverId.trim() : 'default';
await persistGeneralLifecycleEvents(
prisma,
lifecycleEvents,
meta,
asRecord(world.getScenarioConfig().const),
world.gameTickToDate(state.clockTick ?? state.lastTurnTick ?? 0)
);
if (inheritancePointAdjustments.length > 0) {
const grouped = new Map<string, { userId: string; key: string; amount: number }>();
for (const entry of inheritancePointAdjustments) {
const groupKey = `${entry.userId}\u0000${entry.key}`;
const current = grouped.get(groupKey);
if (current) {
current.amount += entry.amount;
} else {
grouped.set(groupKey, { ...entry });
}
}
for (const entry of grouped.values()) {
await prisma.inheritancePoint.upsert({
where: { userId_key: { userId: entry.userId, key: entry.key } },
update: { value: { increment: entry.amount } },
create: { userId: entry.userId, key: entry.key, value: entry.amount },
});
}
}
if (deletedNationSnapshots.length > 0) {
const nationIds = deletedNationSnapshots.map((snapshot) => snapshot.nation.id);
const historyRows = await prisma.logEntry.findMany({
where: {
nationId: { in: nationIds },
scope: LogScope.NATION,
category: LogCategory.HISTORY,
},
orderBy: { id: 'asc' },
select: { nationId: true, text: true },
});
const historyMap = new Map<number, string[]>();
for (const row of historyRows) {
const bucket = historyMap.get(row.nationId ?? 0) ?? [];
bucket.push(row.text);
historyMap.set(row.nationId ?? 0, bucket);
}
await Promise.all(
deletedNationSnapshots.map((snapshot) =>
prisma.oldNation.upsert({
where: {
serverId_nation_sourceId: {
serverId,
nation: snapshot.nation.id,
sourceId: 0,
},
},
update: {
data: buildOldNationArchiveData({
nation: snapshot.nation,
generalIds: snapshot.generalIds,
history: historyMap.get(snapshot.nation.id) ?? [],
}) as InputJsonValue,
date: snapshot.removedAt,
},
create: {
serverId,
nation: snapshot.nation.id,
sourceId: 0,
data: buildOldNationArchiveData({
nation: snapshot.nation,
generalIds: snapshot.generalIds,
history: historyMap.get(snapshot.nation.id) ?? [],
}) as InputJsonValue,
date: snapshot.removedAt,
},
})
)
);
}
if (neutralAuctionsToCreate.length > 0) {
await prisma.auction.createMany({
data: neutralAuctionsToCreate.map((auction) => ({
type: auction.type,
targetCode: auction.targetCode,
hostGeneralId: auction.hostGeneralId,
hostName: auction.hostName,
detail: asJson(auction.detail),
status: 'OPEN',
openTick: BigInt(state.clockTick ?? world.dateToGameTick(state.lastTurnTime)),
closeTick: BigInt(world.dateToGameTick(auction.closeAt)),
closeAt: auction.closeAt,
})),
});
}
const createdIds = new Set(createdGenerals.map((general) => general.id));
const createdNationIds = new Set(createdNations.map((nation) => nation.id));
const createdTroopIds = new Set(createdTroops.map((troop) => troop.id));
const createdDiplomacyKeys = new Set(
createdDiplomacy.map((entry) => `${entry.fromNationId}:${entry.toNationId}`)
);
if (createdGenerals.length > 0) {
await prisma.general.createMany({
data: createdGenerals.map(buildGeneralCreate),
});
}
if (createdNations.length > 0) {
await prisma.nation.createMany({
data: createdNations.map((nation) => ({
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: nation.chiefGeneralId,
gold: toLegacyDatabaseInt(nation.gold),
rice: toLegacyDatabaseInt(nation.rice),
tech:
typeof nation.meta.tech === 'number' && Number.isFinite(nation.meta.tech)
? nation.meta.tech
: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: asJson(nation.meta),
})),
});
}
if (createdTroops.length > 0) {
await prisma.troop.createMany({
data: createdTroops.map(buildTroopCreate),
});
}
if (createdDiplomacy.length > 0) {
await prisma.diplomacy.createMany({
data: createdDiplomacy.map(buildDiplomacyCreate),
});
}
if (createdEvents.length > 0) {
await prisma.event.createMany({
data: createdEvents.map((event) => ({
id: event.id,
targetCode: event.targetCode,
priority: event.priority,
condition: asJson(event.condition),
action: asJson(event.action),
meta: asJson(event.meta),
})),
});
await prisma.$queryRaw`
SELECT setval(
pg_get_serial_sequence('event', 'id'),
GREATEST((SELECT COALESCE(MAX(id), 1) FROM event), 1)
)
`;
}
if (deletedTroops.length > 0) {
await prisma.troop.deleteMany({
where: { troopLeaderId: { in: deletedTroops } },
});
}
if (deletedGenerals.length > 0) {
await prisma.selectPoolEntry.updateMany({
where: { generalId: { in: deletedGenerals } },
data: {
generalId: null,
ownerUserId: null,
reservedUntil: null,
},
});
if (prisma.generalTurnRevision) {
await prisma.generalTurnRevision.deleteMany({
where: { generalId: { in: deletedGenerals } },
});
}
await prisma.generalTurn.deleteMany({
where: { generalId: { in: deletedGenerals } },
});
await prisma.general.deleteMany({
where: { id: { in: deletedGenerals } },
});
await prisma.rankData.deleteMany({
where: { generalId: { in: deletedGenerals } },
});
}
if (deletedNations.length > 0) {
await prisma.diplomacy.deleteMany({
where: {
OR: [{ srcNationId: { in: deletedNations } }, { destNationId: { in: deletedNations } }],
},
});
if (prisma.nationTurnRevision) {
await prisma.nationTurnRevision.deleteMany({
where: { nationId: { in: deletedNations } },
});
}
await prisma.nationTurn.deleteMany({
where: { nationId: { in: deletedNations } },
});
await prisma.nation.deleteMany({
where: { id: { in: deletedNations } },
});
}
if (deletedEvents.length > 0) {
await prisma.event.deleteMany({
where: { id: { in: deletedEvents } },
});
}
await Promise.all([
...generals
.filter((general) => !createdIds.has(general.id))
.map((general) =>
prisma.general.update({
where: { id: general.id },
data: buildGeneralUpdate(general),
})
),
...generals
.filter(
(general) =>
typeof general.refreshScoreTotal === 'number' && Number.isFinite(general.refreshScoreTotal)
)
.map((general) =>
prisma.generalAccessLog.upsert({
where: { generalId: general.id },
update: {
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
},
create: {
generalId: general.id,
userId: general.userId ?? null,
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
},
})
),
...cities.map((city) =>
prisma.city.update({
where: { id: city.id },
data: buildCityUpdate(city),
})
),
...nations
.filter((nation) => !createdNationIds.has(nation.id))
.map((nation) =>
prisma.nation.upsert({
where: { id: nation.id },
update: buildNationUpdate(nation),
create: {
id: nation.id,
...buildNationUpdate(nation),
},
})
),
...troops
.filter((troop) => !createdTroopIds.has(troop.id))
.map((troop) =>
prisma.troop.update({
where: { troopLeaderId: troop.id },
data: buildTroopUpdate(troop),
})
),
...diplomacy
.filter((entry) => !createdDiplomacyKeys.has(`${entry.fromNationId}:${entry.toNationId}`))
.map((entry) =>
prisma.diplomacy.update({
where: {
srcNationId_destNationId: {
srcNationId: entry.fromNationId,
destNationId: entry.toNationId,
},
},
data: buildDiplomacyUpdate(entry),
})
),
]);
const rankTargets = generals.filter((general) => !createdIds.has(general.id));
if (createdGenerals.length > 0 || rankTargets.length > 0) {
const rankRows = [
...createdGenerals.flatMap(buildInitialRankRows),
...rankTargets.flatMap(buildPersistedRankRows),
];
await upsertRankRows(prisma, rankRows);
}
if (logs.length > 0) {
const logContext = {
year: state.currentYear,
month: state.currentMonth,
at: state.lastTurnTime,
};
const payload = logs
.map((entry) => buildLogCreateData(entry, logContext))
.filter((entry): entry is TurnEngineLogEntryCreateManyInput => Boolean(entry));
if (payload.length > 0) {
await prisma.logEntry.createMany({
data: payload,
});
}
}
for (const snapshot of pendingYearbookSnapshots) {
await persistYearbookSnapshot(prisma, snapshot);
}
for (const finalization of pendingUnificationFinalizations) {
if (options?.profileName && finalization.profileName !== options.profileName) {
throw new Error(
`Unification profile mismatch: pending=${finalization.profileName}, daemon=${options.profileName}.`
);
}
await persistUnificationFinalization(prisma, finalization, world);
}
for (const message of messages) {
await sendMessage(
{
insertMessage: async (draft: MessageRecordDraft) => {
const toTickOrNull = (date: Date): bigint | null => {
try {
return BigInt(world.dateToGameTick(date));
} catch {
// Legacy messages may use year 9999 as an
// effectively-unbounded expiry, beyond the
// safe JavaScript tick range.
return null;
}
};
const rows = await prisma.$queryRaw<Array<{ id: number }>>`
INSERT INTO message (
mailbox, type, src, dest, time, time_tick, valid_until, valid_until_tick, message
)
VALUES (
${draft.mailbox},
${draft.msgType},
${draft.srcId},
${draft.destId},
${draft.time},
${toTickOrNull(draft.time)},
${draft.validUntil},
${toTickOrNull(draft.validUntil)},
CAST(${JSON.stringify(draft.payload)} AS jsonb)
)
RETURNING id
`;
const id = rows[0]?.id;
if (!id) {
throw new Error('Failed to persist turn message.');
}
return id;
},
},
message
);
}
if (options?.reservedTurns && persistedReservedTurnChanges) {
await options.reservedTurns.persistChanges(prisma, persistedReservedTurnChanges);
}
if (commandCompletion) {
await prisma.inputEvent.update({
where: { requestId: commandCompletion.requestId },
data: {
status: 'SUCCEEDED',
result: asJson(commandCompletion.result),
completedAt: new Date(),
error: null,
lockedBy: null,
leaseUntil: null,
},
});
}
};
if (transaction) {
await persist(transaction);
} else {
await prisma.$transaction(
persist,
options?.transactionTimeoutMs ? { timeout: options.transactionTimeoutMs } : undefined
);
}
return () => {
world.acknowledgeDirtyState(changes);
if (options?.reservedTurns && reservedTurnChanges) {
options.reservedTurns.acknowledgeDirtyState(reservedTurnChanges);
}
};
};
const hooks: TurnDaemonHooks = {
flushChanges: async () => {
const acknowledge = await persistChanges();
acknowledge();
},
commitCommand: async (requestId, result) => {
const acknowledge = await persistChanges(undefined, { requestId, result });
acknowledge();
},
executeCommand: async (requestId, execute) => {
const committed = await prisma.$transaction(
async (transaction) => {
const result = await execute({ db: transaction });
const acknowledge = await persistChanges(transaction, { requestId, result });
return { result, acknowledge };
},
options?.transactionTimeoutMs ? { timeout: options.transactionTimeoutMs } : undefined
);
committed.acknowledge();
return committed.result;
},
};
return {
hooks,
close: () => connector.disconnect(),
};
};